Posted February 17, 201312 yr What do you think are the most useless abilities, commands, etc. throughout the series? Do NOT say Summons
February 17, 201312 yr Author Auto summon or auto drive I don't remember a single time I used an auto ability. Sora's link attacks, they all stink except for some of the dual links. Yeah, most of the time I just link to meet requirements on the link board.
February 18, 201312 yr Yeah, most of the time I just link to meet requirements on the link board. Riku's link styles, now those were cool.
February 18, 201312 yr Kingdom Hearts: Re: Coded. Nuff said. Re: coded is needed for the plot for it. Especially the secret ending which explains some needed stuff. Edited February 18, 201312 yr by Keysofblades
February 18, 201312 yr I never did find out what you could even do with "shiny stone" in the regular version of the first game. Luckily, Sora apparently owns a bag of holding, or a pocket of holding, or something with infinite inventory room. There wasn't much of a point for Anti-form in Kingdom Hearts II. Except for freaking me out the first time it happened.
February 18, 201312 yr Re: coded is needed for the plot for it. Especially the secret ending which explains some needed stuff. Anything relevant in that game could be explained on the back of a matchbox, and they did in Dream Drop Distance.
February 18, 201312 yr I never did find out what you could even do with "shiny stone" in the regular version of the first game. Luckily, Sora apparently owns a bag of holding, or a pocket of holding, or something with infinite inventory room. Except for freaking me out the first time it happened. This.
February 18, 201312 yr I never did find out what you could even do with "shiny stone" in the regular version of the first game. Luckily, Sora apparently owns a bag of holding, or a pocket of holding, or something with infinite inventory room. Except for freaking me out the first time it happened. Well, I suppose the point of anti-form was to compensate over use of the drive gauge. Annoying, yes. But I sure wish this was addressed in a cut scene or whatever.
February 18, 201312 yr Anything relevant in that game could be explained on the back of a matchbox, and they did in Dream Drop Distance. It still had the story in it so it is needed. Plus some people actually liked the game. those world gimmicks were awesome And to be fair, DDD pretty much explained the story from all games previous
February 18, 201312 yr It still had the story in it so it is needed. Plus some people actually liked the game. those world gimmicks were awesome And to be fair, DDD pretty much explained the story from all games previous Don't say I dislike the game. Love the turn based style of game play. But if you wanna accuse Square of churning out spin offs? This game is the biggest offender. Still loved playing it. But you have to admit, it offered very little new content. And since we're addressing irrelevance, Re: Coded is the perfect example of it.
February 18, 201312 yr There wasn't much of a point for Anti-form in Kingdom Hearts II. In Kingdom Hearts II, Anti-form was AWESOME! (Except when I REALLY needed to level up one of my drive forms) In Kingdom Hearts 1, AntiSora freaked me out! Its kinda scary to be fighting an exact duplicate of you thats an enemy. Well, he actually became creepy when he multiplied by 3. Re: coded is needed for the plot for it. Especially the secret ending which explains some needed stuff. I agree. Is Birth by Sleep Volume 2 still a real game, or is it officially a false rumor?
February 18, 201312 yr In Kingdom Hearts II, Anti-form was AWESOME! (Except when I REALLY needed to level up one of my drive forms) In Kingdom Hearts 1, AntiSora freaked me out! Its kinda scary to be fighting an exact duplicate of you thats an enemy. Well, he actually became creepy when he multiplied by 3. I can see what you mean, but Anti-form just didn't give me an advantage like the other drives.
February 18, 201312 yr Don't say I dislike the game. Love the turn based style of game play. But if you wanna accuse Square of churning out spin offs? This game is the biggest offender. Still loved playing it. But you have to admit, it offered very little new content. And since we're addressing irrelevance, Re: Coded is the perfect example of it. Didn't say you didn't like it. sorry if it came out like that It's not really a spin-off though. spinoffs usually are irrelevant to the main games. I will say, not much happened in the plot but Re:coded still revealed something well needed. Maybe just not AS needed as the rest of the series. In Kingdom Hearts II, Anti-form was AWESOME! (Except when I REALLY needed to level up one of my drive forms) In Kingdom Hearts 1, AntiSora freaked me out! Its kinda scary to be fighting an exact duplicate of you thats an enemy. Well, he actually became creepy when he multiplied by 3. I agree. Is Birth by Sleep Volume 2 still a real game, or is it officially a false rumor? BBSV2 is a story Nomura has but he doesn't really plan on making a game for it right now.
What do you think are the most useless abilities, commands, etc. throughout the series?
Do NOT say Summons