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Posted

What do you think are the most useless abilities, commands, etc. throughout the series? Do NOT say Summons

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Sora's link attacks, they all stink except for some of the dual links.

The most useless thing in KH?

 

Vanitas.

  • Author

Auto summon or auto drive

I don't remember a single time I used an auto ability. 

 

 

Sora's link attacks, they all stink except for some of the dual links.

Yeah, most of the time I just link to meet requirements on the link board. 

There wasn't much of a point for Anti-form in Kingdom Hearts II.

Yeah, most of the time I just link to meet requirements on the link board. 

Riku's link styles, now those were cool.

Kingdom Hearts: Re: Coded. Nuff said.

Kingdom Hearts: Re: Coded. Nuff said.

Re: coded is needed for the plot for it. Especially the secret ending which explains some needed stuff.

Edited by Keysofblades

I never did find out what you could even do with "shiny stone" in the regular version of the first game.

 

Luckily, Sora apparently owns a bag of holding, or a pocket of holding, or something with infinite inventory room.  

There wasn't much of a point for Anti-form in Kingdom Hearts II.

Except for freaking me out the first time it happened.

Re: coded is needed for the plot for it. Especially the secret ending which explains some needed stuff.

 

Anything relevant in that game could be explained on the back of a matchbox, and they did in Dream Drop Distance.

I never did find out what you could even do with "shiny stone" in the regular version of the first game.

 

Luckily, Sora apparently owns a bag of holding, or a pocket of holding, or something with infinite inventory room.  

Except for freaking me out the first time it happened.

This. xD

I never did find out what you could even do with "shiny stone" in the regular version of the first game.

 

Luckily, Sora apparently owns a bag of holding, or a pocket of holding, or something with infinite inventory room.  

Except for freaking me out the first time it happened.

 

Well, I suppose the point of anti-form was to compensate over use of the drive gauge. Annoying, yes. But I sure wish this was addressed in a cut scene or whatever.

Anything relevant in that game could be explained on the back of a matchbox, and they did in Dream Drop Distance.

It still had the story in it so it is needed. Plus some people actually liked the game. those world gimmicks were awesome

And to be fair, DDD pretty much explained the story from all games previous :P

It still had the story in it so it is needed. Plus some people actually liked the game. those world gimmicks were awesome

And to be fair, DDD pretty much explained the story from all games previous :P

 

Don't say I dislike the game. Love the turn based style of game play. But if you wanna accuse Square of churning out spin offs? This game is the biggest offender. Still loved playing it. But you have to admit, it offered very little new content. And since we're addressing irrelevance, Re: Coded is the perfect example of it.

Every summon except for Tinker Bell is basically useless, at least for me.

There wasn't much of a point for Anti-form in Kingdom Hearts II.

In Kingdom Hearts II, Anti-form was AWESOME! (Except when I REALLY needed to level up one of my drive forms)

 

In Kingdom Hearts 1, AntiSora freaked me out! Its kinda scary to be fighting an exact duplicate of you thats an enemy. Well, he actually became creepy when he multiplied by 3.

Re: coded is needed for the plot for it. Especially the secret ending which explains some needed stuff.

I agree.

Is Birth by Sleep Volume 2 still a real game, or is it officially a false rumor?

In Kingdom Hearts II, Anti-form was AWESOME! (Except when I REALLY needed to level up one of my drive forms)

 

In Kingdom Hearts 1, AntiSora freaked me out! Its kinda scary to be fighting an exact duplicate of you thats an enemy. Well, he actually became creepy when he multiplied by 3.

I can see what you mean, but Anti-form just didn't give me an advantage like the other drives.

Don't say I dislike the game. Love the turn based style of game play. But if you wanna accuse Square of churning out spin offs? This game is the biggest offender. Still loved playing it. But you have to admit, it offered very little new content. And since we're addressing irrelevance, Re: Coded is the perfect example of it.

Didn't say you didn't like it. sorry if it came out like that xD It's not really a spin-off though. spinoffs usually are irrelevant to the main games. I will say, not much happened in the plot but Re:coded still revealed something well needed. Maybe just not AS needed as the rest of the series.

 

In Kingdom Hearts II, Anti-form was AWESOME! (Except when I REALLY needed to level up one of my drive forms)

 

In Kingdom Hearts 1, AntiSora freaked me out! Its kinda scary to be fighting an exact duplicate of you thats an enemy. Well, he actually became creepy when he multiplied by 3.

I agree.

Is Birth by Sleep Volume 2 still a real game, or is it officially a false rumor?

BBSV2 is a story Nomura has but he doesn't really plan on making a game for it right now.

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