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Assassin's Creed has become boring?

Posted

Anyone else feel this way? I loved AC2, don't get me wrong, but all of the sequels including, AC3, have been really...well boring. They are fun the first time around, but completely loose their charm. Gameplay has always been the same basically. Maybe with a few improvements here in there, except for AC3 which changed it up quite a bit. But I dunno, I just find it hard to play the game after you beat the main story. I suddenly lose all motivation to continue playing, and don't pick the game up for a long time. Happened with AC3, thought it was gonna be a game that I would continue to play a ton, but I eventually got tired of it and haven't played it in months. So yeah, anybody else feel that Assassin's Creed as became a "same old, same old" kind of thing?

 

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I'm usually only excited about the time it's taking place

I thought I'd put a bit more into my answer. So it's in picture form.

Edited by Namikaze

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I'm usually only excited about the time it's taking place

I thought I'd put a bit more into my answer. So it's in picture form.

Picture form, is the greatest form of answering in the universe

But yeah same here, the environment's appeal to me more than the game itself

I feel that most if not every game series goes threw that, it comes from building on people experience from the last game and put it into something new. That's why Revelations failed in some eyes, too much ezio (coming from a guy whose first game was brotherhood) The change is necessary, even though its not that easy to notice, which is why AC3 is my favorite. It advanced so much from what Brotherhood and AC2 has built on. ^^

i know exactly what u mean they get so boring i only keep buying them hoping theyll just let u play as desmond

I like the actual games but 2 was the best. I never really play the afterparts of the games or than two and never really replayed any of the games. I just feel like replaying them is boring though they were pretty good.

Yes. it has. AC3 was not only boring for me, but I grew a strong disdain for Connor. I just don't like him. Too, impulsive, too crass. Really made me not like the game because of him.

 the problems i see in assassin's creed are

Now be warned this is my opinion and you don't have to agree with me. I'm not saying Assassin Creed series are bad games they just have alot problems that feel i have to get off my chest. If you enjoy AC series that's great and hope you continue to this is my opinion as gamer who has played all them expect 1 and feels like it's time to look many problems that i have with the series.And I'm tired of the series

 

1) ParkourParkour is a big part of Assassin Creed and one of my biggest problem in the series, When your running you can clip into anything for example a building and even if i don't want to interact with it my character will start climbing up  it anyway. It's fundamental problem when doing things i don't even want to do. From game design think of this in 3-d plain that incongruous climbing think about how it could be problematic that the run button and climb button are the same.A game that does this well: The Infamous series:An example of game that does this right is Infamous where if i run into a building, Cole won't jump up unless i press the X button which leads to why parkour in InFamous is better which leads to making more safistying and more enjoyable experience. 

2) Combatfrom: Rather that having myself explain i found wonderful explanation for this from Vancouver Observer"If you're familiar with the truly astonishing combat system utilized in the Batman: Arkham series, the name of the game is fairly similar: enemies surround your character and in between your offensive moves you can catch any enemy attack with a well timed button press, allowing for a painful counter-attack and well deserved punishment for your oppressor’s foolish bravado. Where the Arkham games set the standard for this system with a deep risk/reward aspect to balancing offense with defense by earning powerful new moves through building sequential attacks at the risk of getting hit, Assassin's creed lacks any of that. Bright red triangles appear over attacking enemies' heads, giving you more than enough time to press the counter button and immediately dispatch your foes with one button. Even if multiple combatants attack simultaneously, one button press and conor will eliminate everyone involved without any further adieu. There is nothing more to it and no real reason to experiment either, so fights fast turn into prolonged chores rather than death-baiting duels after the initial wow factor wears off."

 

3). Nothing Really Works All That Wellfrom: kotakuThat sounds pretty damning, huh? Let's just start with this one, then. Nothing in Assassin's Creed III works all that well. Good video games have a good feel to them. Think of it this way: it's not necessarily that every toy, trick, and game mechanic feels intuitive and smooth. But in an action game, the core mechanics, the ones you use over and over again, should.Think of a game where you do lots of shooting, like Gears of War. Gears' shooting feels good. The active reload feels good. Slamming into cover feels good. These are the core aspects of the game, the things you'll be doing hundreds if not thousands of times as you play it.It's almost as though Assassin's Creed III has no core game mechanics. It's all ancillary stuff. Nothing feels "right," nothing works that well. Running is weird at best, laggy, and often leads you charging up a wall or tearing off in the wrong direction. Swordfighting feels less like a kinetic dance and more like a drunken brawl. Fistfighting is laughably bad. Shooting a bow takes forever and feels light and unsatisfying. Shooting a musket is worse—using the top face button, Y or Triangle, to shoot a gun feels like trying to screw in a lightbulb while standing on your tiptoes.Targeting is a disaster. (Really? The left trigger is dedicated to toggling a slow-moving reticle that highlights characters for auto-target? Whose idea was that?) It should not still be possible to climb up to one of the game's iconic vantage points, synchronize, then press "jump," and... leap to your death on the hard pavement next to the pile of hay. And yet it is. Even air-assassinations, the one thing that the series had gotten pretty good at, feel finicky and difficult to land in the new game.It's as though Assassin's Creed III has no core gameplay; it's so scattered that there's nothing to hold on to. As a result, it's rarely if ever satisfying to play.

 

 

4) For A Stealth Game, The Stealth Sure Is JankFrom: kotakuAnd here, maybe my biggest problem with Assassin's Creed III: The stealth. The Assassin's Creed games are, ostensibly, stealth games. One of their oldest gameplay pillars involves your character blending into the crowd, striking, then vanishing into thin air.And yet it never feels that way. Stealth in Assassin's Creed III is broken, plain and simple. This is best evidenced by an early mission in which you must sneak into an enemy encampment and steal intel without being spotted. If you're spotted, the mission ends, and you must restart it from the beginning. I failed this mission a good 20 times before finally succeeding, and I'd imagine I'm not the only one.Here are the problems as I see them:   The camera positioning makes it difficult to see where everyone is, and despite the addition of an inconsistent corner-sticking ability, you mostly can't "stick" to cover and make yourself unseen.   There's no "stealth" button, not even a crouch button, which means that you can't tell the game that you'd like your character to be stealthy. That means you'll frequently just stand right up while moving through the underbrush, immediately tipping off every nearby enemy to your location. It's maddening.   Enemies don't appear to have a realistic line-of-sight, and can often see you from the strangest, most turned-around locations. I find myself playing more against the yellow arrows that have popped up at the side of my screen than against enemies I actually had any notion of when I started sneaking.   Crowd-sneaking feels inconsistent to the point that I never even attempt it. The stealth feedback is just fundamentally flawed. I never attempt to sneak using a crowd, because it's almost impossible not to get spotted.   Assassin's Creed III has also done away with the hireable helpers that made crowd-stealth more workable in past games. You can no longer hire courtesans and thieves to help you get past guards, giving you far less control over your work at street-level.   Sneaking in the woods is almost impossible, as well. Everything is so spread out that there are rarely good "stealth pathways" between you and your target, and there's no good way to quickly traverse open areas without being spotted. Far more often, you'll have to kill everyone who spots you before proceeding. I wanted to be a ghost in the underbrush, and instead I'm a thug with a tomahawk. 

5)  Buggy and  GlitchyThis is common thing in open world games from Skyrim to Red Dead Redemption and Assassin's Creed is no different but especially in AC3 where game feels rushed and not property tested. From serious lip syncing issues to guards' voices being randomly swapped with that of female character. There's also other where you have to restart the mission because your alley won't walk around a horse.

 

6) Slow beginnings and rushed endingIn the last two games in series i've heard this comment multiple times " It gets good around chapter 7", Why? Shouldn't the game be good for chapter 1. If 1/3 of a game sucks or isn't as good as other this is a problem. Think if i gives you book and are like when are first 400 pages isn't very good but stick with it because when you get to that 401 that's when the book you wanted actually happens. Now why do these games start slow and are overfilled with tutorials is it to make you care about the world your in and build in it up but than i would suggest games like Dishonored, Shadow of Colossus and Mass Effect of games that start you off in a world and giving you detials and giving you depth to the world while still staying fun and entertaining. Now let's get to the ending where very game needs to end in cliff hanger or end in big over dramatic way that being said i haven't beat Assassin's Creed so maybe it doesn't. These ending feel cheap and makes you have to play another game to get the full story. They also feel like the come out of left field and have no real build up to them.

Edited by Deadshot

Assassins Creed - awesome.

Assassins Creed II - awesome

Brotherhood - boring.

Revelations - boring.

Assassins Creed III - awesome again.

I agree with you 100%. I like the history aspect.

Honestly, I traded in Assassin's Creed III without finishing the game.It was that bad. There was nothing redeemable in it for me and that's saying something.

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