First off, I think all the main spells from KH I and II should appear. Fire, Blizzard, Thunder, Cure, Magnet, Stop, Reflect, Gravity and Zero Gravity. Second, I think all spells should have a 'za level we can use. Third, all spells should have a chance of inflicting a status effect. Here's what I came up with.
Fire: Single target projectile attack. Shoot a small fireball at an enemy. May inflict Ignite. Fira: Single target projectile attack. Shoot a moderately sized fireball that slightly homes in on an enemy. May inflict Ignite. Firaga: Single target projectile attack. Shoot a large, homing fireball. May inflict Ignite. Firaza: Single target projectile attack. Shoot a very large fireballthat seeks out and always hits an enemy and explodes on contact. May inflict Ignite.
Blizzard: Multi target projectile attack. Shoot a small cone of ice shards at the enemy. May inflict Freeze. Blizzara: Multi target projectile attack. Shoot a moderately sized cone of ice shards at the enemy. May inflict Freeze. Blizzaga: Multi target projectile attack. Shoot a large cone of ice shards at the enemy. May inflict Freeze. Blizza: Multi target projectile attack. Shoot a huge cone of ice shards at the enemy. May inflict Freeze.
Thunder: AoE attack. Call down thunderbolts in a narrow area. May inflict Jolt Thundara: AoE attack. Call down thunderbolts in a moderately sized area. May inflict Jolt. Thundaga: AoE attack. Call down thunderbolts in a large area. May jolt targets. Thundaza: AoE attack. Call down thunderbolts in a large area, the lightning then arcs to nearby enemies. Maby inflict Jolt
Cure: Healing magic: Restore a small about of your own HP. May bestow Regen Cura: Healing magic: Restore a moderate amount of HP to yourself and nearby party members. May bestow Regen. Curaga: Healing magic. Restore a large about of HP to yourself and party members. May bestow Regen Curaza: Healing magic. Restore all HP to the entire party as well as all allies. May bestow Regen.
Gravity: AoE attack. Flatten enemies to the ground in a small area, removing 15% of their remaining HP, may lower targets defense. Gravira: AoE attack. Flatten enemies to the ground in a moderately sized area, removing 25% of their remaining HP. May lower targets defense. Graviga: AoE attack. Flatten enemies to the ground in a large area, removing 50% of their remaining HP. May lower targets defense. Graviza: AoE attack. Flatten all surrounding enemies to the ground, removing 75% of their remaining HP. May lower targets defense.
Zero Gravity: AoE attack. Lift enemies into the air in a small area, removing 15% of their remaining HP. May inflict Silence Zero Gravira: Aoe Attack. Lift enemies into the air in a moderately sized area, removing 25% of their remaining HP. May inflict Silence Zero Graviga: AoE attack. Lift enemies into the air in a large area, removing 50% of their remaining HP. May inflict Silence Zero Graviza: AoE attack: Lift all surrounding enemies into the air, removing 75% of their remaining HP. May inflict Silence.
Aero: AoE attack. Crates a small tornado that damages and knocks away enemies. May stun targets. Aerora: AoE attack. Creates a moderately sized tornado that damages and knocks away enemies. May stun targets Aeroga: AoE attack. Creates a large tornado that damages and knocks away enemies. May stun targets. Aeroza: AoE attack. Creates a huge tornado that damages and knocks away enemies. May stun targets.
Stop: AoE attack. Halt one enemy’s movements for a set period of time. May confuse target Stopra: AoE attack. Halt several enemies movements for a set period of time. May confuse targets Stopga: AoE attack. Halt the movements of many enemies. May confuse target. Stopza: AoE attack. Halt the movements of all enemies. May confuse targets.
Magnet: AoE attack: Draws in enemies. May leave targets floating. Magnera: AoE attack. Draws in and slightly damages enemies. May leave targets floating. Magnega: AoE attack. Draws in and damages enemies. May leave targets floating. Magneza: AoE attack Draws in and severely damages enemies. May leave targets floating.
Reflect: Defensive magic. Guards you against incoming attacks for a short time. May grant invincibility Reflera: Defensive magic. Guards and reflects incoming attacks against you and nearby party members for a set amount of time. May grant Invincibility. Reflega: Defensive magic. Guards and reflects incoming attacks against entire party for a while. May grant Invincibility. Refleza: Defensive magic. Guards, amplifies and reflects attacks against entire party and all allies for a long time. May grant Invincibility.
One note about the Invincibility status, it's not as game breaking as you might think. First, it only last for a few seconds and even then will only protect you against a single attack.
So, what do you think, should the statuses be different? Should the Spark(light) Balloon(water) and Quake(earth) families be included? What statuses would they have? Please, discuss.
First off, I think all the main spells from KH I and II should appear. Fire, Blizzard, Thunder, Cure, Magnet, Stop, Reflect, Gravity and Zero Gravity. Second, I think all spells should have a 'za level we can use. Third, all spells should have a chance of inflicting a status effect. Here's what I came up with.
Fire: Single target projectile attack. Shoot a small fireball at an enemy. May inflict Ignite.
Fira: Single target projectile attack. Shoot a moderately sized fireball that slightly homes in on an enemy. May inflict Ignite.
Firaga: Single target projectile attack. Shoot a large, homing fireball. May inflict Ignite.
Firaza: Single target projectile attack. Shoot a very large fireball that seeks out and always hits an enemy and explodes on contact. May inflict Ignite.
Blizzard: Multi target projectile attack. Shoot a small cone of ice shards at the enemy. May inflict Freeze.
Blizzara: Multi target projectile attack. Shoot a moderately sized cone of ice shards at the enemy. May inflict Freeze.
Blizzaga: Multi target projectile attack. Shoot a large cone of ice shards at the enemy. May inflict Freeze.
Blizza: Multi target projectile attack. Shoot a huge cone of ice shards at the enemy. May inflict Freeze.
Thunder: AoE attack. Call down thunderbolts in a narrow area. May inflict Jolt
Thundara: AoE attack. Call down thunderbolts in a moderately sized area. May inflict Jolt.
Thundaga: AoE attack. Call down thunderbolts in a large area. May jolt targets.
Thundaza: AoE attack. Call down thunderbolts in a large area, the lightning then arcs to nearby enemies. Maby inflict Jolt
Cure: Healing magic: Restore a small about of your own HP. May bestow Regen
Cura: Healing magic: Restore a moderate amount of HP to yourself and nearby party members. May bestow Regen.
Curaga: Healing magic. Restore a large about of HP to yourself and party members. May bestow Regen
Curaza: Healing magic. Restore all HP to the entire party as well as all allies. May bestow Regen.
Gravity: AoE attack. Flatten enemies to the ground in a small area, removing 15% of their remaining HP, may lower targets defense.
Gravira: AoE attack. Flatten enemies to the ground in a moderately sized area, removing 25% of their remaining HP. May lower targets defense.
Graviga: AoE attack. Flatten enemies to the ground in a large area, removing 50% of their remaining HP. May lower targets defense.
Graviza: AoE attack. Flatten all surrounding enemies to the ground, removing 75% of their remaining HP. May lower targets defense.
Zero Gravity: AoE attack. Lift enemies into the air in a small area, removing 15% of their remaining HP. May inflict Silence
Zero Gravira: Aoe Attack. Lift enemies into the air in a moderately sized area, removing 25% of their remaining HP. May inflict Silence
Zero Graviga: AoE attack. Lift enemies into the air in a large area, removing 50% of their remaining HP. May inflict Silence
Zero Graviza: AoE attack: Lift all surrounding enemies into the air, removing 75% of their remaining HP. May inflict Silence.
Aero: AoE attack. Crates a small tornado that damages and knocks away enemies. May stun targets.
Aerora: AoE attack. Creates a moderately sized tornado that damages and knocks away enemies. May stun targets
Aeroga: AoE attack. Creates a large tornado that damages and knocks away enemies. May stun targets.
Aeroza: AoE attack. Creates a huge tornado that damages and knocks away enemies. May stun targets.
Stop: AoE attack. Halt one enemy’s movements for a set period of time. May confuse target
Stopra: AoE attack. Halt several enemies movements for a set period of time. May confuse targets
Stopga: AoE attack. Halt the movements of many enemies. May confuse target.
Stopza: AoE attack. Halt the movements of all enemies. May confuse targets.
Magnet: AoE attack: Draws in enemies. May leave targets floating.
Magnera: AoE attack. Draws in and slightly damages enemies. May leave targets floating.
Magnega: AoE attack. Draws in and damages enemies. May leave targets floating.
Magneza: AoE attack Draws in and severely damages enemies. May leave targets floating.
Reflect: Defensive magic. Guards you against incoming attacks for a short time. May grant invincibility
Reflera: Defensive magic. Guards and reflects incoming attacks against you and nearby party members for a set amount of time. May grant Invincibility.
Reflega: Defensive magic. Guards and reflects incoming attacks against entire party for a while. May grant Invincibility.
Refleza: Defensive magic. Guards, amplifies and reflects attacks against entire party and all allies for a long time. May grant Invincibility.
One note about the Invincibility status, it's not as game breaking as you might think. First, it only last for a few seconds and even then will only protect you against a single attack.
So, what do you think, should the statuses be different? Should the Spark(light) Balloon(water) and Quake(earth) families be included? What statuses would they have?
Please, discuss.
Edited by Isamu_Kuno