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Something I Noticed About the Zelda Series...

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Alright, so yeah, I have Wind Waker HD. I love it, it's my favorite Zelda game ever. Anyway, I realized after playing it... The other Zelda games have really clunky controls and menus. Now, before anyone tries to say otherwise, I LOVE the Zelda franchise. However, Wind Waker did so many things to improve the games, that honestly, the rest just feel really awkward when it comes to the controls and menu navigation. Let's take a look, comparing Wind Waker to, say, Ocarina of Time:

 

Controls

 

Nintendo controllers used to be really limited when it came to buttons. They rarely even had two analog sticks. The Gamecube controller had the c-stick, but that thing was too tiny to use for the same features that, say, the Dualshock used for its second analog stick. This made camera controls in games like OoT really awkward. You'd have to hit a button to center the camera on Link, and you didn't have free reign of it at all times.

 

Wind Waker HD fixed this. Because of the Gamepad, there was now a second analog stick that could be designated to the camera. This made things a LOT easier. We could now look around wherever we wanted, whenever we wanted. It was a simple feature, but it helped the Zelda series SO MUCH. Also, adding to the controls, the extra shoulder buttons on the Gamepad allowed them to use something other than the analog stick for item storage, unlike the Gamecube controller, where the c-stick was set to items (Not that it'd work for the camera anyway, but still). Speaking of the items...

 

 

Menus

 

In older Zelda games like OoT, you would have to pause the game, put the cursor over the item you wanted to use, select it, then close the menu just to use an item that wasn't in your shortcuts. It took forever, and broke the pacing of the game. Skyward Sword made it slightly easier by having you just have to hit a button, move the Wii remote in that direction, and then let go of the button, but it was still opening a menu that broke the pacing.

 

In WWHD, if you play off of the TV, the Gamepad can be used for easy item management. Instead of having to open a menu and select an item off of that, you can just tap on the item you want on the Gamepad, then drag it over to the corresponding slot that you want to use for it. Simple as that. You can play while changing your equipment (Which is easier for right handed people, but whatever), which is really convienient. The Gamepad also allows for easier map usage, which was also set to menus in past Zelda games.

 

 

Anyway, I know this is a really weird and random rant. However, I really appreciate the Gamepad, and what it's done for the Zelda games. Now, we just have to hope that Zelda U will use it for the same purposes...

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Alright, so yeah, I have Wind Waker HD. I love it, it's my favorite Zelda game ever. Anyway, I realized after playing it... The other Zelda games have really clunky controls and menus. Now, before anyone tries to say otherwise, I LOVE the Zelda franchise. However, Wind Waker did so many things to improve the games, that honestly, the rest just feel really awkward when it comes to the controls and menu navigation. Let's take a look, comparing Wind Waker to, say, Ocarina of Time:

 

Controls

 

Nintendo controllers used to be really limited when it came to buttons. They rarely even had two analog sticks. The Gamecube controller had the c-stick, but that thing was too tiny to use for the same features that, say, the Dualshock used for its second analog stick. This made camera controls in games like OoT really awkward. You'd have to hit a button to center the camera on Link, and you didn't have free reign of it at all times.

 

Wind Waker HD fixed this. Because of the Gamepad, there was now a second analog stick that could be designated to the camera. This made things a LOT easier. We could now look around wherever we wanted, whenever we wanted. It was a simple feature, but it helped the Zelda series SO MUCH. Also, adding to the controls, the extra shoulder buttons on the Gamepad allowed them to use something other than the analog stick for item storage, unlike the Gamecube controller, where the c-stick was set to items (Not that it'd work for the camera anyway, but still). Speaking of the items...

 

 

Menus

 

In older Zelda games like OoT, you would have to pause the game, put the cursor over the item you wanted to use, select it, then close the menu just to use an item that wasn't in your shortcuts. It took forever, and broke the pacing of the game. Skyward Sword made it slightly easier by having you just have to hit a button, move the Wii remote in that direction, and then let go of the button, but it was still opening a menu that broke the pacing.

 

In WWHD, if you play off of the TV, the Gamepad can be used for easy item management. Instead of having to open a menu and select an item off of that, you can just tap on the item you want on the Gamepad, then drag it over to the corresponding slot that you want to use for it. Simple as that. You can play while changing your equipment (Which is easier for right handed people, but whatever), which is really convienient. The Gamepad also allows for easier map usage, which was also set to menus in past Zelda games.

 

 

Anyway, I know this is a really weird and random rant. However, I really appreciate the Gamepad, and what it's done for the Zelda games. Now, we just have to hope that Zelda U will use it for the same purposes...

yeah Nintendo really needs to take advantage of the wiiU's pros so it can be the best zelda game yet.

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I don't doubt it. Heck, even The Wind Waker's Gamecube controls made it slower paced as a whole. The gamepad has plenty of innovative features that Nintendo has made sure to use for every title on the Wii U thus far.

I don't know about all... Donkey Kong Country: Tropical Freeze didn't do much with it, to be honest. :/ Although I just started the second world, so I can't say much about that one.

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I don't know about all... Donkey Kong Country: Tropical Freeze didn't do much with it, to be honest. :/ Although I just started the second world, so I can't say much about that one.

 

Ah, I wouldn't know about DK, since I'm not big on the franchise ever since Rareware died.

You know what I noticed about the Zelda games? Zelda wears too much green.

 

 

He should wear some other color at some point... Maybe red or something.

 

(I'm assuming that you're joking about that, anyway... ._.)

Maybe replace the green/white undergarments with orange?

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Ah, I wouldn't know about DK, since I'm not big on the franchise ever since Rareware died.

 

 

Maybe replace the green/white undergarments with orange?

Tropical Freeze was actually my first ever DK game... (Insert the raging fans xD). It's honestly really good, it might be my favorite original Wii U game (WWHD is a remaster, so I don't count that one). I don't know how it compares to the original DKC trilogy, though. :/

 

IKR? They totally should've switched names!!!!!

 

Link the Hero of Time

 

Princess Zelda

 

The Legend of Link

That would be perfect! Too bad they won't do that.

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Tropical Freeze was actually my first ever DK game... (Insert the raging fans xD). It's honestly really good, it might be my favorite original Wii U game (WWHD is a remaster, so I don't count that one). I don't know how it compares to the original DKC trilogy, though. :/

 

I wasn't very big on DKC either way, even if Rare did the original trilogy. What I liked was Donkey Kong 64, a game of which we'll never see the likes of DK in again.

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You know what I noticed about the Zelda games? Zelda wears too much green.

When Link splits into four Links in the four sword games each of them have there own color. Does this count as Link changing color?

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Pausing the game to change items never bothered me,not even in the Water Temple in Oot where you had to remove the iron boots every 2 seconds,but I do agree that Wind Waker HD did an amazing job with the gamepad.

 

I never had any problems with the controls in a Zelda game,not even in the 1st game or Skyward Sword,the games were most likely design with the controls in mind.I like being able to move the camera in WW and the GC version of Twilight Princess,but its not really useful,I never had any problems with the camera in a Zelda game.

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I wasn't very big on DKC either way, even if Rare did the original trilogy. What I liked was Donkey Kong 64, a game of which we'll never see the likes of DK in again.

I've heard that one's really good, I really want to play it, but I just recently got an N64 and those games are crazy expensive...

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Tropical Freeze was actually my first ever DK game... (Insert the raging fans xD). It's honestly really good, it might be my favorite original Wii U game (WWHD is a remaster, so I don't count that one). I don't know how it compares to the original DKC trilogy, though. :/

 

That would be perfect! Too bad they won't do that.

Just so you know. Wind Waker HD is not a remaster. It's a remake of the original WW on GameCube. There's a difference between a "remaster" and a "remake". Just wanted to point this out :P.

Edited by Tails

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Just so you know. Wind Waker HD is not a remaster. It's a remake of the original WW on GameCube. There's a difference between a "remaster" and a "remake". Just wanted to point this out :P.

I know that it's technically a remake, but WWHD only added a few new features. :

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Is that honestly surprising?  It's the latest game, on a newer piece of hardware.  Of course it's controls are gonna be easier to use.  But in terms of OoT, the OoT 3D basically fixed the control issues and such, with the two screens it was pretty much a mini Wii U with interactive game pad.  If I want to change my items, I can continue running or whatever with the analogue stick, tape items on the touch screen and tap the item I was to equip all without pausing.  Anything compared to the N64 controllers and menu, due to the limited hardware and software capabilities back in the time of course are going to be better today.  Apart from Goldeneye.  

 

You know what I noticed about the Zelda games? Zelda wears too much green.

 

I don't think there's enough Green

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Is that honestly surprising?  It's the latest game, on a newer piece of hardware.  Of course it's controls are gonna be easier to use.  But in terms of OoT, the OoT 3D basically fixed the control issues and such, with the two screens it was pretty much a mini Wii U with interactive game pad.  If I want to change my items, I can continue running or whatever with the analogue stick, tape items on the touch screen and tap the item I was to equip all without pausing.  Anything compared to the N64 controllers and menu, due to the limited hardware and software capabilities back in the time of course are going to be better today.  Apart from Goldeneye.  

 

 

I don't think there's enough Green

Yeah the green clothes that Link always were is really nostalgic if you ever played the first zelda game. The game is pretty old

Edited by Zeldablade7

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