A loooooooong time ago, I did a thread where I explained an idea I had about tweaking the normal formula we see in the Kingdom Hearts games so that they can be improved in Kingdom Hearts III. In that thread, I talked about words being better populated with NPCs. Now I'm going to talk about another tweak that involves more characters on screen.
Now in the main Kingdom Hearts games, specifically KH and KHII, its set up where we have our main playable character and two AI companions that all make up a party. The companions could be switched around when certain worlds gave us more options, and in some cases in the story, we were given an assistant character to provide a level playing field considering at those times they were added when enemy AI and quantity of enemies went up.
However, here's the thing: It's always bugged me in that a) whenever you switch out a party member, you have to leave a previously placed party member get thrown to the wayside and b) Assistants don't actually become a true part of your party. I mean, don't get me wrong, changing the original party of Sora, Donald, and Goofy and switching out for people like Aladdin, Jack Skellington, or Mulan is beneficial for some people, but in the end, you have to realize that these characters are only around for a certain amount of time, and pre-planning them with your normal party is kind of pointless. Guest characters shouldn't really affect the flow of party management anyway, because like I said, they're only around for a certain amount of time. if anything, their role should only matter if the world you're in has an abundance of enemies or if there are certain properties of the settings and enemies that need to be dealt with because of the guest member in your party (like say dealing with hoards of enemies in the many close spaces of Agrabah with Aladdin's saber techniques or high level enemies with weak resistance to magic in Halloween Town using Jack Skellington). And as for the assistant dilemma, they should be eliminated altogether, or at least be given more control and management in the long run. As they are now, they're pretty much just extra AI to throw on screen to add some more expansion onto certain plot points. Oh yeah, and the assistants that don't fight and are basically there so you have to spend your time and energy keeping their HP from going down? GTFO! (Not counting Queen Minnie of course; however, it would be cool to have had her as a party member post the finding the entrance to the Disney Castle's secret room part of Kingdom Hearts II.)
So yeah, that's it in a nutshell. Tell me what you think.
A loooooooong time ago, I did a thread where I explained an idea I had about tweaking the normal formula we see in the Kingdom Hearts games so that they can be improved in Kingdom Hearts III. In that thread, I talked about words being better populated with NPCs. Now I'm going to talk about another tweak that involves more characters on screen.
Now in the main Kingdom Hearts games, specifically KH and KHII, its set up where we have our main playable character and two AI companions that all make up a party. The companions could be switched around when certain worlds gave us more options, and in some cases in the story, we were given an assistant character to provide a level playing field considering at those times they were added when enemy AI and quantity of enemies went up.
However, here's the thing: It's always bugged me in that a) whenever you switch out a party member, you have to leave a previously placed party member get thrown to the wayside and b) Assistants don't actually become a true part of your party. I mean, don't get me wrong, changing the original party of Sora, Donald, and Goofy and switching out for people like Aladdin, Jack Skellington, or Mulan is beneficial for some people, but in the end, you have to realize that these characters are only around for a certain amount of time, and pre-planning them with your normal party is kind of pointless. Guest characters shouldn't really affect the flow of party management anyway, because like I said, they're only around for a certain amount of time. if anything, their role should only matter if the world you're in has an abundance of enemies or if there are certain properties of the settings and enemies that need to be dealt with because of the guest member in your party (like say dealing with hoards of enemies in the many close spaces of Agrabah with Aladdin's saber techniques or high level enemies with weak resistance to magic in Halloween Town using Jack Skellington). And as for the assistant dilemma, they should be eliminated altogether, or at least be given more control and management in the long run. As they are now, they're pretty much just extra AI to throw on screen to add some more expansion onto certain plot points. Oh yeah, and the assistants that don't fight and are basically there so you have to spend your time and energy keeping their HP from going down? GTFO! (Not counting Queen Minnie of course; however, it would be cool to have had her as a party member post the finding the entrance to the Disney Castle's secret room part of Kingdom Hearts II.)
So yeah, that's it in a nutshell. Tell me what you think.
Edited by Firaga Sensei