Posted July 2, 201411 yr Popular Post Tai Yasue stated this in regards to the capes. We're doing a lot of experimentation with the cape system, but it's a very costly and difficult process. Apparently adding capes to a cutscene is very costly and difficult for the Osaka team....
July 30, 201411 yr Have you ever tried to animate a cape? I'm still amazed Batman: Arkam Asylum games pulled it off
July 30, 201411 yr Wow, how many "developers" I see around here... I don't know anything about a game development, but I'm sure I can trust who does it as a work. Anyway it doesn't really take a developer to understand that fluttering things aren't easy to deal with in term of physics constants and formulas
July 30, 201411 yr soo your telling me kingdom hearts team could do it but osaka can't because terra has a cape in kh2 fm.
July 30, 201411 yr At first it sounds sad and stupid, but seeing how much physics there is is to a cape you can reason with. Like rocksteady took the time to make Batmans cape to move very realistically in the next installment in the Arkham series
July 30, 201411 yr Come on guys capes actually might be harder than you think. making them flop around while the person is moving and when the wind picks up, so we really dont know how hard it really is...
July 30, 201411 yr Well I bet they wouldn't have any problem doing it now so, let's put CAPES on the list of what we want to see in KHIII.
July 30, 201411 yr Tai Yasue stated this in regards to the capes. Apparently adding capes to a cutscene is very costly and difficult for the Osaka team.... This makes me laugh, even though I know making capes in a game is quite difficult, it's still funny how something so "normal" like a cape is one of the most difficult thing to make...
Tai Yasue stated this in regards to the capes.
Apparently adding capes to a cutscene is very costly and difficult for the Osaka team....