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What I failed to see in the wind waker(gamecube) when I was little

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I failed to see that the wind waker was more than just its art style. I really hated the art style at that time and now I realize how beautiful the game is (even without the remaster) I also complained how the art style wasn't "serious" enough for me, thought it was for little kids(yes,this is what I basically thought when I was little) , and at that time I thought that every zelda game should be realistic. I blinded myself so much to that mindset that I failed to see why nintendo made the game that way in the first place, and today I know why. It's because they wanted to make the wind waker feel adventurous by making it look cartoony and colorful so the players can get that feeling from the game. This is also why Zelda U looks the way it is. I hope that nintendo continues to experiment with every zelda game that will come out in the future so that the player will have a better experience. Now I think that art style doesn't really matter that much in a zelda game, I think it's the experience that the game wants to show the player so that the player's will enjoy every last bit of the game until the game is 100% complete. 

Edited by Toon Link

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It's deeper than that, actually. The Wind Waker is filled with some serious life lessons. The biggest thing it covered was the emotion called regret, and how to move past that. The King of Hyrule was filled with so much regret. He failed to protect his kingdom and people under which he reigned. In the end, he lost his kingdom and it filled him with so much regret he lingered on into Link's age. When he found someone capable of being dubbed a hero, he used him to try and revive his kingdom and in that sense, he was no different than Ganondorf (hence, why the king even said that himself). His regret kept him in the past and it wasn't until the end that he finally realized that the future was before him. Link and Zelda, just mere children, carried the future of the new world in their hands. Having opened his eyes, he drowned his ancient kingdom once and for all, letting his regrets go. The ending turns into a saddening, harsh lesson. Regrets just keep pulling you to the past. They do nothing but hold you back. What do we do about it? We look toward the future, putting our hopes and dreams in it. Only learning from the past as to not repeat those mistakes again.

Edited by Hero of Winds

It's deeper than that, actually. The Wind Waker is filled with some serious life lessons. The biggest thing it covered was the emotion called regret, and how to move past that. The King of Hyrule was filled with so much regret. He failed to protect his kingdom and people under which he reigned. In the end, he lost his kingdom and it filled him with so much regret he lingered on into Link's age. When he found someone capable of being dubbed a hero, he used him to try and revive his kingdom and in that sense, he was no different than Ganondorf (hence, why the king even said that himself). His regret kept him in the past and it wasn't until the end that he finally realized that the future was before him. Link and Zelda, just mere children, carried the future of the new world in their hands. Having opened his eyes, he drowned his ancient kingdom once and for all, letting his regrets go. The ending turns into a saddening, harsh lesson. Regrets just keep pulling you to the past. They do nothing but hold you back. What do we do about it? We look toward the future, putting our hopes and dreams in it. Only learning from the past as to not repeat those mistakes again.

Tis a sad tale.

 

I loved the Wind Waker on The Legend of Zelda Collector's Edition. It was a 20 min demo, but i enjoyed it. I have the full game now and like the demo, i enjoyed the full game. it is my third favorite Zelda game (Second is Skyward Sword. and number one duh Ocarina of Time)

The art style is honestly one of the major reasons why I love this game. It just makes it feel a lot more fun and light-hearted, which is what I want in a Zelda game. It's easily my favorite Zelda game, and the only other 3D Zelda game that I personally think comes close is Majora's Mask. I want another 3D game with the same premise. Phantom Hourglass was amazing, and Spirit Tracks was good, but I want another game like Wind Waker. Hoping Zelda U will bring that feel back.

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