With all of these topics on what people wish to see in Kingom Hearts III, what the game needs is more diversity and style in combat. I know this is not an anime series but it has 300x more cutscenes than any other video game I've played so they should improve on combat. The keyblade wielders fight too much like casual humans when they actually can use magic, unlock doors, travel to different worlds/universes, etc. There is very little levitation used in combat, if not any. All off the battles are ground based, which is fine, but aerial combat should be in cutscenes considering it is an ability that every character you play as has. More destruction from strikes with the keyblade and magic would look amazing. Another way to improve on combat is with speed, if the characters can clash faster and teleport it would make the fights more interesting and intense. I feel like all keyblade wielders are laggy humans with giant key-shaped blades restricted to the ground.
It definitely would not be a stretch if Kingdom Hearts characters could fight on par with one of the Final Fantasy universes. Perhaps this is too dark for a simple Disney game, but in the first game, keyblades were like green lantern rings in which only a few people from the universe/multiverse had the power to wield. For this reason they should fight like warriors rather than mere humans. I really hope Nomura improves on this with Kingdom Hearts III. Combat scenes are definitely lacking in the series.
With all of these topics on what people wish to see in Kingom Hearts III, what the game needs is more diversity and style in combat. I know this is not an anime series but it has 300x more cutscenes than any other video game I've played so they should improve on combat. The keyblade wielders fight too much like casual humans when they actually can use magic, unlock doors, travel to different worlds/universes, etc. There is very little levitation used in combat, if not any. All off the battles are ground based, which is fine, but aerial combat should be in cutscenes considering it is an ability that every character you play as has. More destruction from strikes with the keyblade and magic would look amazing. Another way to improve on combat is with speed, if the characters can clash faster and teleport it would make the fights more interesting and intense. I feel like all keyblade wielders are laggy humans with giant key-shaped blades restricted to the ground.
It definitely would not be a stretch if Kingdom Hearts characters could fight on par with one of the Final Fantasy universes. Perhaps this is too dark for a simple Disney game, but in the first game, keyblades were like green lantern rings in which only a few people from the universe/multiverse had the power to wield. For this reason they should fight like warriors rather than mere humans. I really hope Nomura improves on this with Kingdom Hearts III. Combat scenes are definitely lacking in the series.
Edited by Drones