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Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

  • Replies 1.3k
  • Views 67.4k
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  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

  • Scrapmaster
    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

Posted Images

Featured Replies

Rija's a Knight, so Cavalier and her and Wyvern Rider can tank. Mercy can take a good amount of damage too.

Good point.

Not... really... of course he is the tactician, but he has one purpose, aprat of that is just the same unit as you and me.

False, I am also the lord of Shipping. COME ON EVERYONE COUPLE UP UNTIL YOU REACH A RANK AND THEN WE WILL FIND YOU A BETTER PARTNER!

Both accepted.

Now my characters:

 

Name: Reiner Lanzett

Age: 26

Appearance: (I´ll update his artwork later)

Posted Image

Bio: Older brother of Arcelia. Since childhood he has been trained to serve Dormus Army. Loyal and responsible, he deeply cares about his sister, even when she became a little hot headed. He tries to become an example for her and his comrades. He is sent alongside the group of mercenaries for a mission in the frontiers of Regna Ferox.

Class: Great Knight.

 

Name: Wolt Regnus

Age: 18

Appearance: (Also updating later)

 

Bio: HE is a soldier under the command of lord Reiner. He cames from an Aristocratic family in the capitol of Dormus. Keeping a sense of duty and honor, he works hard to become a general in the army. He likes to do pranks to others, and has a tendency to sort things and equipment. 

Class: Tech Knight

Stats:

Str - 3

Mag - 0

Skl - 3

Spd- 3

Lck- 0

Def- 1

Res- 0

 

Beyond this point all characters will be joining in later parts of the game. Sign ups will be open at least until the last part of the RP. Not all characters will start from the beginning, but all of the sign ups until now will join before chapter 4. Now working with stats, this should begin in monday for sure.

 

Edit: And yes, too many myrmidons, so if you can change to mercenary riki I´ll be thankful.

Good, Great Knight. Luna for days.

Another mercenary'd be nice, but knights would ideal, two tanks is better than one, better than two balanced fighters at least, two great knights can block a passage!

allowing mages to rain hell on the stuck opposition.

 

he made of anti-magic? dimeritium or some such? tone that res down!

 

If anything daniel would do this

 

Posted Image

That won't be a needed, as Daniel is giving us another Knight(in Tech Knight). Also, we have two Taguels, which early game will help with the damage output, but adding a Mercenary adds someone who doesn't learn quite too many useful abilities (Arms Thrift and Sol are noce, but for units with Brave Weapons, you often want Astera, that x5 hits tho) plus I'm assuming that, like Awakening, we want units that are very quick stat-wise, and Sword Masters as well as Myrmidon get the fastest growth of a non-mounted land unit I've seen aside from Theif-style classes that are kind of low on Defense and can struggle in attack (Take Colm from Sacred Stones, he in the early game has dreadful attack and requires a lot of grinding if your luck is poor xD). They are useful to have and with our Army size, it would be good to have another.

......oh god i forgot about the Shipping System....

so what you're saying is, Mercenaries are lackluster cuz of growth? k thanks, bye, im out, firetruck it *puts on hat and walks out the door*

 

JK though, what are mercenaries useful for? xD

 

and please ship me with someone nice ;)

Edited by Scrapmaster

I personally think mercenaries were a great dmging class...... *had an Army of Bow Knights...*

Edited by Unto The abyss

How bout we don't explode the thread with advanced tactics and keep things simple.

 

Mercenaries are very good for a frontline unit. They can often double, deal decent damage, and can take damage like a champ. If you add in Armsthrift to keep prices to a low and Sol to add to survivability, they are amazing. Personally, my Heros are more valuable to me than most of my other units.

so what you're saying is, Mercenaries are lackluster cuz of growth? k thanks, bye, im out, firetruck it *puts on hat and walks out the door* JK though, what are mercenaries useful for? xD and please ship me with someone nice ;)

They can tank fairly well, but they are a grind to get working. I normally avoid using Mercenary classes due to this.

I guess i'l have to wing it till I can promote Alexander to Hero...

How bout we don't explode the thread with advanced tactics and keep things simple. Mercenaries are very good for a frontline unit. They can often double, deal decent damage, and can take damage like a champ. If you add in Armsthrift to keep prices to a low and Sol to add to survivability, they are amazing. Personally, my Heros are more valuable to me than most of my other units.

BUT I AM ADVANCED TACTIC.I find my Hero units lag behind too often and often switch them to something else later with higher growth after they obtain Sol. Most of my team in FE is sword or axe classes, I have a single Hero class unit but I plan on switching her over when I start grinding her up again.

I guess i'l have to wing it till I can promote Alexander to Hero...

You'll be fine, just don't go up against anything that resembles a theif/assassin and you'll be fine.

*.....just smiles with army of Bow Knights.....*

 

The grind was worth it

BUT I AM ADVANCED TACTIC.I find my Hero units lag behind too often and often switch them to something else later with higher growth after they obtain Sol. Most of my team in FE is sword or axe classes, I have a single Hero class unit but I plan on switching her over when I start grinding her up again.

 

My Inigo - Severa power couple obliterate literally everything I put in front of them especially with Galeforce. Besides, we're just looking to complete the game here, not freaking break it like in Awakening.

*.....just smiles with army of Bow Knights.....*The grind was worth it

Welp.

 

*High-tails it out of there*

My Inigo - Severa power couple obliterate literally everything I put in front of them especially with Galeforce. Besides, we're just looking to complete the game here, not freaking break it like in Awakening.

Morgan with Galeforce Ignis Renewal Life Taker and optional Passive, Astera, Ages, or soon Sol. She literally eats everything.Also, I must break this like every game of Fire Emblem I've ever played. VIVA THE GAME BREAK!

*.....just smiles with army of Bow Knights.....*The grind was worth it

Lol, Bow Knights aren't even that good. My Morgan can chain kill every single one of them xD

Morgan with Galeforce Ignis Renewal Life Taker and optional Passive, Astera, Ages, or soon Sol. She literally eats everything.Also, I must break this like every game of Fire Emblem I've ever played. VIVA THE GAME BREAK!Lol, Bow Knights aren't even that good. My Morgan can chain kill every single one of them xD

Grima curse the fact that I can't like this comment. 

Morgan with Galeforce Ignis Renewal Life Taker and optional Passive, Astera, Ages, or soon Sol. She literally eats everything.Also, I must break this like every game of Fire Emblem I've ever played. VIVA THE GAME BREAK!Lol, Bow Knights aren't even that good. My Morgan can chain kill every single one of them xD

*smiles evilly* My morgan is a bow knight.

I wonder which Dark Magic Lenord should know.

Welp.

 

*High-tails it out of there*

Posted Image

I wonder which Dark Magic Lenord should know.

My vote is Miasma. 

 

Miasma is pure evil in a book.

My vote is Miasma. 

 

Miasma is pure evil in a book.

 

Okay then, I guess I could go with that. I would like to learn about it, too.

Edited by KHLegendIII

  • Author

I´m just reading a bunch of what if that unit is more useful than another, and how promotion your characters. I´m just seeing....

Because...

How bout we don't explode the thread with advanced tactics and keep things simple.

 

Mercenaries are very good for a frontline unit. They can often double, deal decent damage, and can take damage like a champ. If you add in Armsthrift to keep prices to a low and Sol to add to survivability, they are amazing. Personally, my Heros are more valuable to me than most of my other units.

You are not so far from my idea, heheheheee simple and clean...

Edited by Daniel Black

You'll be fine, just don't go up against anything that resembles a theif/assassin and you'll be fine.

 

and dont go against cavaliers, mages, knights, etc

 

don't sugar coat it, i'l be useless until I can get to Hero -_-

 

god that ruined my mood.

^~^ info sharing is good

 

I still need to beat that game on Lunatic mode

Edited by Unto The abyss

and dont go against cavaliers, mages, knights, etc

 

don't sugar coat it, i'l be useless until I can get to Hero -_-

 

god that ruined my mood.

 Don't listen to Riki, you'll be far more useful that he is making you seem.

Aye.... Dont listen to the tactician

  • Author

Alright, clearing some stuff before things begin.

*Promotions will work like old fire emblems. So the choice to what promote will be one time and only one. (Soon explaining how it will work).

*No unit is better than another, each one has their own usefulness. So be at peace with your choice, you´ll learn why.

*As for Exp... Pokemon exp share will be an idea of ow it will work. 

Abilities from FE Awakening are on. 

Can anyone explain what Miasma is? Lenord wields a tome called the Curse Of Shadows.

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