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Sora96

List of games made by Square Enix's Osaka Studio (the studio making KH3)

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Einhander (PS1)

Brave Fencer Musashi (PS1)

Parasite Eve II (PS1)

All Star Pro-Wrestling (PS2)

All Star Pro-Wrestling II (PS2)

All Star Pro-Wrestling III (PS2)

Musashi: Samurai Legend (PS2)

Kingdom Hearts Birth by Sleep (PS2) - development put on hold at early stages to remake CoM

Kingdom Hearts Re:Chain of Memories (PS2)

Kingdom Hearts Birth by Sleep (PSP) - development resumed on PSP due to PS2 dying and poor sales of Re:CoM.

Kingdom Hearts III - development begins in 2010 for unknown platforms, likely PS3 & 360.

Kingdom Hearts 3D: Dream Drop Distance (3DS) - development begins in 2010, releases in 2012.

Kingdom Hearts HD 1.5 ReMIX (PS3) - development begins in early 2011, releases in 2013.

Kingdom Hearts III - development for PS4 & Xbox One begins in around mid 2012 when Square Enix gets dev kits.

Kingdom Hearts HD 2.5 ReMIX (PS3)

Kingdom Hearts III - Tetsuya Nomura changes engines again in around late 2013 or early 2014, this time for the free Unreal Engine 4 replacing the engine he helped make for FFXV. 

Kingdom Hearts HD 2.8 Final Chapter Prologue (PS4)

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Huh, I think I may have heard something about Birth by Sleep originally being for PS2, but I'm not quite sure, this could be the first time I heard of it. It does make sense though, especially if those early screenshots were to be any indication of the graphics they were planning on working with in the first place.

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Got any sources for the BBS for PS2 claims? I find it possible but this is the first I heard about it.

 

 

Huh, I think I may have heard something about Birth by Sleep originally being for PS2, but I'm not quite sure, this could be the first time I heard of it. It does make sense though, especially if those early screenshots were to be any indication of the graphics they were planning on working with in the first place.

 

-- How did the Osaka development team get the chance to make 'Birth by Sleep'?
 
Yoichi Yoshimoto: It started around the end of June 2005, when Nomura (Tetsuya, creator of 'Kingdom Hearts') said "Let's get the Osaka team to make a new 'Kingdom Hearts' game."
 
Tai Yasue: At that time we hadn't decided what kind of 'Kingdom Hearts' title to make, so we were feeling our way while playing 'KHII'.
 
Yoshimoto: At first there was a period when we planned to develop it for the Playstation 2.
 
Yasue: We were making something very different to 'Birth by Sleep', with Sora as the prototype for the lead role. Then Nomura started writing the "Birth by Sleep" plans, so we worked on making our plans fit with his.
 
-- After that, you were asked to manage 'Re: Chain of Memories', right?
 
Yoshimoto: Yes. About half a year into making 'Birth by Sleep', Nomura asked us, "Could you make 'Re: Chain of Memories'?" There was less than a year until the development deadline.
 
Yasue: That's right (laughs). But it was a really good experience. We learned that the development process was very different in the Osaka and Tokyo teams, and came to understand the high level of quality required for making a Disney title.
 

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So what you are telling me is that we will have some wrestling mini games? Xehanort will be a rage in the cage match.

 

Well there are some staff left there from those three games.

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