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SEGA Wants To Make Sonic Relevent With New & Longtime Fans

Posted

Chris Olson, Sega of America’s chief operating officer, wants to make Sonic relevant with both new and longtime fans. They realise the potential there is with the Sonic franchise and they want to utilise this. Sonic has been extremely popular on mobile platforms, but his recent console games have disappointed many fans.

 

 

 

SEGA wants to bring Sonic to where gamers are. There’s still a very large-sized audience with old-school Sonic fans who grew up with the Genesis. (recent titles) didn’t hit the mark (with the veterans). We have an obligation to the fans of Sonic and the consumer. (We will continue to ) evaluate different ways to bring cool experiences (combining) cool with quality.”

“The business is always a conflict of weighing bringing a title to a market and making the yearly plan versus maybe waiting and bringing something else. You can see that on the mobile side of things. In the earlier day of mobile development, there was a tendency to bring things out immediately. Those days are … gone. Consumer expectations have been raised. Video game development is a pretty chaotic thing, and it’s important not to rush things because we want to be sure we’re bring out the most polished thing.”

“When we look at bringing Sonic to modern-day gamers, we … obviously want to appeal to as many people as possible but still focus on what it means to be Sonic and a Sonic game. Maybe that might lose some fans along the road, but we’re picking up new fans that will hopefully grow with us as Sonic grows.”

Source: http://mynintendonews.com/2015/10/31/sega-wants-to-make-sonic-relevant-with-new-and-longtime-fans/

Edited by Tails

Featured Replies

They can start by going back to the Generations Engine and make games from that. Theres enough space for levels for Tails and Knuckles too, just make it to where they would fly/climb to reach places

They can start by going back to the Generations Engine and make games from that. Theres enough space for levels for Tails and Knuckles too, just make it to where they would fly/climb to reach places

 

Absolutely agreed. Generations had pretty much the perfect engine for a 3D Sonic game. They need to stop experimenting with new stuff (Lost World) and handing off the license to other companies who can't make a video game (Boom) and focus on what's been proven to work great, expanding from there, just like the Genesis days.

The only Sonic game I have played is the first one, but based on what I hear about the newer games it just sounds like they need to: 1) make sure that their game actually works before they release it. & 2) bring back the sense of speed you got from older Sonic games.

They can start by going back to the Generations Engine and make games from that. Theres enough space for levels for Tails and Knuckles too, just make it to where they would fly/climb to reach places

 

 

Absolutely agreed. Generations had pretty much the perfect engine for a 3D Sonic game. They need to stop experimenting with new stuff (Lost World) and handing off the license to other companies who can't make a video game (Boom) and focus on what's been proven to work great, expanding from there, just like the Genesis days.

There's more to making a good game than simply just reverting back to something that worked better. Yes, I would like to have seen that style stick around or even return but if we constantly obsess over trying to recreate the past we'll never making anything new or better. If all this nostalgia sticks around for too long things will start to feel less fresh. Sonic Generations felt fresh because we haven't seen that kind of classic and Adventure style in a long time, and it was refreshing to see it in the same style that Unleashed and Colors had. But when Lost World continued the trend of Classic aesthetics and classic-esqe gameplay long after the anniversary was over it just felt like the nostalgia kind of overstayed it's welcome, especially since it didn't really do anything to add to the experience. I'm fine with this sort of thing being done for anniversary titles (or HD 3D/2.5D remakes of classic titles, hint hint Sonic Team...) but I really hope this whole Nostalgi-facation thing doesn't become a regular part of the main series as a whole, otherwise it'll just make Sonic that much closer to becoming another kind of Mario, rather than a edgier alternative to Mario(not edgy as in Shadow edgy, edgy as in not every flower, tree, or cloud has a face on it edgy).

we'll see sega....we'll see.......

There's more to making a good game than simply just reverting back to something that worked better. Yes, I would like to have seen that style stick around or even return but if we constantly obsess over trying to recreate the past we'll never making anything new or better. If all this nostalgia sticks around for too long things will start to feel less fresh. Sonic Generations felt fresh because we haven't seen that kind of classic and Adventure style in a long time, and it was refreshing to see it in the same style that Unleashed and Colors had. But when Lost World continued the trend of Classic aesthetics and classic-esqe gameplay long after the anniversary was over it just felt like the nostalgia kind of overstayed it's welcome, especially since it didn't really do anything to add to the experience. I'm fine with this sort of thing being done for anniversary titles (or HD 3D/2.5D remakes of classic titles, hint hint Sonic Team...) but I really hope this whole Nostalgi-facation thing doesn't become a regular part of the main series as a whole, otherwise it'll just make Sonic that much closer to becoming another kind of Mario, rather than a edgier alternative to Mario(not edgy as in Shadow edgy, edgy as in not every flower, tree, or cloud has a face on it edgy).

 

I don't so much desire a return to past games as I do for them to quit trying to reinvent the wheel constantly. They couldn't just work up from the Generations model and add new feature, tweak old ones, maybe add new characters, etc.- no, they had to come up with a whole new concept of tube shaped levels and free-running and firetrucking motion controls. There's no need for it.

 

The classic games (Sonic 1-3, Knuckles, even CD to an extent) were good and respected because they worked off a solid base, Sonic the Hedgehog, and kept subtly adding to and altering the formula- spin dash, multiple characters with slight variations on Sonic, new bonus stages, etc. The formula stayed pretty much the same, just tweaked a little bit here and there to improve it. That's what sequels are supposed to do, improve on what was good to start with. It's what virtually every Mario game does, which is why they're so successful, and it's what Sega almost never does with Sonic anymore. Hopefully Sega will pick up on that and the next Sonic game will be actually good again.

Also lets not forget the amazing mods made for generations when it came out. Someone brought a level from Shadow the HedgeHog, Sky Troops, and made it great.

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