So the trailer for Dark Souls 3 has been out for a while, and we've seen a good chunk of gameplay footage from the tech demos and network test. And with a release date aiming for sometime in 2016, it feels that time is ripe to get to talking about it some more, since there's certainly a lot to discuss.
The sword arts are looking to be the biggest gameplay turnaround. I'm mostly curious to see if they stick to just doing it for the different weapon categories, like the heavy blades, light blades, polearms, etc., or if there's going to be even more unique ones within the weapon classes. Regardless, I can see this being a very big influence on the character builds people are going to do (I dread PvP already), and it will certainly lend itself to replay value if nothing else.
Also worth talking about the MP meter replacing the traditional spell uses. I kind of like it, since it feels like you're going to have to plot out your spell usage more (since it looks like the heavy duty spells will probably cut into how many times you can use projectile spells), and it might also edge Attunement out of the things I have to worry about when I level up, so it's a good kind of give and take. We'll see. I'd be curious to know if Miracles tapped into MP, since they're not really magic, but that's something we'll have to look forward to.
Lorewise, it looks like this is happening long after Dark Souls 2, as one might expect, with the whole linking-the-flame thing looking like it's starting to take its toll. I'm glad the Flame looks like its going to be kind of the focus, since there's still a lot to talk about and learn about how that all works, and it's kind of cool that there's confirmation to what was hinted at during Dark Souls 2: the Flame has been linked on multiple occasions, and doesn't look like it's going out any time soon.
Dying to know what the stone dragons are doing still kicking around. I know that Gwynn didn't get all of them (Syn = best boss fight in Dark Souls 2!), but to see them kind of flying about in the open, especially near a populated area, is something we haven't really seen before. Looking forward to getting some clarity on that.
A neat thing that was revealed during the network test was getting to read the gravestones to get some more info about the enemies that you encounter and defeat along the way. One of the things I've always loved about Dark Souls is how everything you run into seems to have a story of its own, and this is a good way of adding more depth to the world for people to enjoy.
So the trailer for Dark Souls 3 has been out for a while, and we've seen a good chunk of gameplay footage from the tech demos and network test. And with a release date aiming for sometime in 2016, it feels that time is ripe to get to talking about it some more, since there's certainly a lot to discuss.
The sword arts are looking to be the biggest gameplay turnaround. I'm mostly curious to see if they stick to just doing it for the different weapon categories, like the heavy blades, light blades, polearms, etc., or if there's going to be even more unique ones within the weapon classes. Regardless, I can see this being a very big influence on the character builds people are going to do (I dread PvP already), and it will certainly lend itself to replay value if nothing else.
Also worth talking about the MP meter replacing the traditional spell uses. I kind of like it, since it feels like you're going to have to plot out your spell usage more (since it looks like the heavy duty spells will probably cut into how many times you can use projectile spells), and it might also edge Attunement out of the things I have to worry about when I level up, so it's a good kind of give and take. We'll see. I'd be curious to know if Miracles tapped into MP, since they're not really magic, but that's something we'll have to look forward to.
Lorewise, it looks like this is happening long after Dark Souls 2, as one might expect, with the whole linking-the-flame thing looking like it's starting to take its toll. I'm glad the Flame looks like its going to be kind of the focus, since there's still a lot to talk about and learn about how that all works, and it's kind of cool that there's confirmation to what was hinted at during Dark Souls 2: the Flame has been linked on multiple occasions, and doesn't look like it's going out any time soon.
Dying to know what the stone dragons are doing still kicking around. I know that Gwynn didn't get all of them (Syn = best boss fight in Dark Souls 2!), but to see them kind of flying about in the open, especially near a populated area, is something we haven't really seen before. Looking forward to getting some clarity on that.
A neat thing that was revealed during the network test was getting to read the gravestones to get some more info about the enemies that you encounter and defeat along the way. One of the things I've always loved about Dark Souls is how everything you run into seems to have a story of its own, and this is a good way of adding more depth to the world for people to enjoy.