Probably the most spammed concept in this recent generation of gaming is slapping an "open world" into your game and promote it as this ground breaking feature
Don't get me wrong I like openness and choice in my games but the concept of open world has been heavily misused in most games I've played of this gen
It's either they slap an empty wasteland with a really really bad fast-travel system so you'd waste 50% of your time running around doing nothing until you reach your objective...........looking at you MGS5 The Phantom Pain(more on this game later),a game where the "open" world is just two empty wastelands you do nothing in but retrieve & destroy missions that are so repetitive
Or make it without giving a clear direction on where you should go to proceed with the main objective(in case you're not doing side ones) so you'd spend most of your time being lost not knowing where to go next
It's just my stance on the matter but,what I want from an open world game is to give me the following:
1A good means of fast-travel to reduce the amount of backtracking
2A good map that has a good indication of my surroundings
3A mean to mark the location I'm gonna go to and differenciate sidequests from main ones
4Have hidden goodies worth a damn that I'd like to go out of my way to collect
5Fill it with life.Any sort of human life or wildlife will do just don't make it empty
6Give me varied sidequests not repetitive stuff like "Go kill monsters" only(screw you Gran Pulse from FFXIII) or deliver and destroy shit(Screw you MGS 5 The Phantom Pain)
Probably the most spammed concept in this recent generation of gaming is slapping an "open world" into your game and promote it as this ground breaking feature
Don't get me wrong I like openness and choice in my games but the concept of open world has been heavily misused in most games I've played of this gen
It's either they slap an empty wasteland with a really really bad fast-travel system so you'd waste 50% of your time running around doing nothing until you reach your objective...........looking at you MGS5 The Phantom Pain(more on this game later),a game where the "open" world is just two empty wastelands you do nothing in but retrieve & destroy missions that are so repetitive
Or make it without giving a clear direction on where you should go to proceed with the main objective(in case you're not doing side ones) so you'd spend most of your time being lost not knowing where to go next
It's just my stance on the matter but,what I want from an open world game is to give me the following:
1A good means of fast-travel to reduce the amount of backtracking
2A good map that has a good indication of my surroundings
3A mean to mark the location I'm gonna go to and differenciate sidequests from main ones
4Have hidden goodies worth a damn that I'd like to go out of my way to collect
5Fill it with life.Any sort of human life or wildlife will do just don't make it empty
6Give me varied sidequests not repetitive stuff like "Go kill monsters" only(screw you Gran Pulse from FFXIII) or deliver and destroy shit(Screw you MGS 5 The Phantom Pain)