Hey guys, first topic for me, and its something ive been thinking about since the Jump Fiesta trailer...
Combat will be vastly improved, no doubt, and it seems like we are going to have a lot of options to choose from when picking our combat style. KH for the most part has been hack and slash, a dash of magic (or much more if you're a mage like me) and forms and summons seem to be used as needed.
Now we have seen a lot of combat mechanics and the list will most likely grow. We have basic melee, magic, an enhanced shot lock, attraction flow, keyblade transformations, something similar to flowmotion, and a lot of us speculate that drive forms may make a return as well as summons.
My question is, if all of this makes its way into the game, at what point does it seem like too much, and would it take away from the combat experience for you if it becomes over saturated with options?
Im undecided on this, I wanna see what you guys think
Hey guys, first topic for me, and its something ive been thinking about since the Jump Fiesta trailer...
Combat will be vastly improved, no doubt, and it seems like we are going to have a lot of options to choose from when picking our combat style. KH for the most part has been hack and slash, a dash of magic (or much more if you're a mage like me) and forms and summons seem to be used as needed.
Now we have seen a lot of combat mechanics and the list will most likely grow. We have basic melee, magic, an enhanced shot lock, attraction flow, keyblade transformations, something similar to flowmotion, and a lot of us speculate that drive forms may make a return as well as summons.
My question is, if all of this makes its way into the game, at what point does it seem like too much, and would it take away from the combat experience for you if it becomes over saturated with options?
Im undecided on this, I wanna see what you guys think