Yasue spoke about Kingdom Hearts III's basic gameplay systems, the animation process for the game's special effects, and the technical features that Unreal Engine 4 provided, including volumetric clouds, water effects, and lighting, which can all be easily changed to suit the different environments of each world.
Alongside this speech, testing and development footage was shown. This footage included Sora and a player-controlled Rapunzel roaming around a test room in a showcase of their movement, the clouds of Olympus being given different shapes and volumes, the waves of The Caribbean changing in intensity, and the lighting of the Kingdom of Corona lantern scene changing with the placement of additional lanterns. All of these adjustments were done in real-time as the game was running, showcasing the flexibility of the engine.
What did you think of Tai Yasue's brief presentation? Do you hope to see the Kingdom Hearts team utilize Unreal Engine in even bolder ways in the future? Let us know in the comments below!
- 4 comments
- 6,945 views