Everything posted by DaxovanHearts
-
KH3 Sora meets KH2 Title Screen
- Kingdom Hearts 3 In-Game Menu Concept
- What the heck did I watched?
-
So... Did anyone catch the new attraction flow reveal?
Today, Hashimoto was talking about the attraction flow and talked about a Merry Go Round being one of the rides you can choose from. I can't post a link since I'm on my phone, but watch the D23 live stream and you'll see! I'm surprised no one brought it up.
-
what i hope is shown at D23
I recently had high hopes for an announcement date at D23 but Final Fantasy XV doesn't even have a release date yet. Since KH3 is coming after FFXV I can't see us getting a release date until Final Fantasy has one.
-
If you could see any one Non Disney property in KH?
I have a question: If you could see any non Disney or square Enix property in Kingdom Hearts, which would it be? And would this property be a character, a world based on a film/game, or? Personally, I'd love to see Studio Ghibli or maybe The Hunger Games? Seeing sora and the rest of the gang fight their way in the arena and help Katniss would be amazing. And a heartless virus would affect the arena software and transport heartless into the arena? It'd be so cool. Haha. AND DISCLAIMER: I know the kingdom hearts series could never see non Disney/SE properties in the games. If this post makes you mad, it isn't for you! Lol. Stop ruining the fun!!
-
Will a FFXV release date be shown at Gamescom?
What do you guys think? Or at least a box art?
-
Why make a KH3 Final Mix?
I can't see a final mix... However I can definitely see DLC. Because when the Final Mixes came out, DLC wasn't a thing yet Haha.
-
Final Design for Dream Drop Distance (HD) Project
I just didn't think that it would be a good title because it would be kh3D:DDD(HD) lol. I see your point but also I don't think enough people have 3D tvs for it to be marketed with 3D. People may think it was a 3D only title and not buy it. But who knows?
-
KHDDD:HD Box Art (Fan Made)
You have a point. Idk it may be able to release retail since the game is fairly new (Like Capcom did with Resident Evil: Revelations) however I can't really see them working on this until KH3 is nearing completion. Who knows though? I'm sure there's going to be an announcement for a KH 1.5+2.5 Box Set for PS4 and XB1 at TGS this year.
-
Final Design for Dream Drop Distance (HD) Project
-
KHDDD:HD Box Art (Fan Made)
-
If the first KINGDOM HEARTS title appeared on PlayStation One...
- Tetsuya Nomura discusses Kingdom Hearts III with Official PlayStation Magazine UK, states that the fundamental gameplay mechanics almost completed
-
Tetsuya Nomura discusses Kingdom Hearts III with Official PlayStation Magazine UK, states that the fundamental gameplay mechanics almost completed
In an interview with Official PlayStation Magazine UK, Tetsuya Nomura gives an official development update on Kingdom Hearts III. In the interview, Tetsuya Nomura discusses that the fundamental systems and mechanics are almost complete and they will be shifting developing onto the mass production of areas. Along with an update on the basic systems, he also states that smaller development areas such as mini-games are still varied when it comes to a completion progress. With development shifting more toward bigger aspects of Kingdom Hearts III, they hope to begin laying down the groundwork and making sure other big elements within Kingdom Hearts III are complete. You can read what Tetsuya Nomura said regarding Kingdom Hearts III's current development state below thanks to the report by PlayStation Universe. Update: We've included the entire interview under the spoiler tag. Nomura discusses world selection, the preparation of his development team, and specifications on the Attraction Flow moves. Spoiler Hip to be Square With the Final Fantasy VII Remake, Kingdom Hearts III and World of Final Fantasy on the way, OPM quizzes the men behind Square-Enix’s gems KINGDOM HEARTS III As with so many of Square Enix’s Japanese games. Kingdom Hearts III’s announcement was preceded by years of speculation, spin-offs (eight of them since KHII) and dizzying amounts of bureaucracy. Was a true treacle doomed to sit on an eternal back-burner while Square’s resources pooled towards Final Fantasy XV? For a while it seemed so. The very fact that you’re reading about it here does somewhat give the ending of that story away, though. With original director Tetsuya Nomura back at the helm, the long-anticipated Disney-infused action-RPG is on its way to the good ship PS4, and Nomura sees the series like his own child. A child with an almost unnerving enthusiasm for Disney universes, roller-coaster rides and shape-shifting heroes, that is. Here’s what the legendary developer has to say… …ON PLAYERS COMING INTO KHIII COLD: “Players that are jumping into Kingdom Hearts with this newest iteration will have serious different ways to find out information on the different story plot points that happened in the previous games. The HD remix kind of collected together some of the key plot points for people who are jumping into the series new with KHIII, to understand the plot points of the story itself. We’re hoping that that will help. In terms of gameplay, we’ve kept it consistent throughout the series so even if you’re not familiar or comfortable with an action game, we make gamely very exhilarating and fun to play. It should be something that even new players will enjoy when they come to Kingdom Hearts III.” …ON KINGDOM HEARTS III’S DISNEYLAND-INSPIRED ROLLER-COASTERS: “I like those different attractions! I’ve ridden many different kinds of rides. In terms of where and in what opportunities these attractions will show up, if you fulfill a certain criteria it’ll trigger what we call the ‘Attraction Flow’. You’re given the choice to execute certain moves and depending on the place and situation, it’ll dictate what is available to players. So, it’s not something that you have a list of things to choose from; it’s more dependent on a place or situation.” …ON WHAT IT MEANS TO FINALLY BE MAKING A TRUE KINGDOM HEARTS SEQUEL: “It’s actually a sort of personal rule that I have that proper numbered titles are always going to be on a console, and spin-offs are going to be on a handheld. Developing for a console requires a lot of development time as well as the resources, and I wanted to have my development team gain experience of being quick on their feet and developing in a very fast-paced situation, but still have that experience and skill to bring high-quality in the optimum time possible. They’ve done multiple rounds of that now. It’s sort of like… it’s not a test, but more like we’ve got finished products and [people] able to finish products. [The spin-off titles] were a way of getting experience under their belt. So, through all those different spin-offs we’ve been able to put out, we are now at that time where we’re ramping up for a console release, something that is a lot more challenging in terms of the time and the resources that are needed. The quality is different because it’s on a platform that is capable of such high-quality processing compared to a handheld. So now that [my team] has the experience, the bar is raised very high. As a team and myself, we feel that we are prepared and that we’re ready to take on this challenge.” …ON BEING THE DADDY OF KINGDOM HEARTS: “It’s my brainchild, my creation. It’s almost like my child, so it’s as if I’m raising my own child when I work on the Kingdom Hearts franchise. I don’t just see it as a product, but more as something very special to me.” …ON CHOOSING THE BEST DISNEY WORLDS FOR THE GAME: “It’s actually sort of a collaborative event. Team members put together ideas on what worlds they want to include, but more importantly what kinds of gameplay they want to include. So they will develop documents that lay out what kind of fun element that they want to include into each of the worlds and propose a whole bunch of ideas to me. Then I review the different ideas and see which would be most fun to include, which would be interesting, and then build the story from there. And then I’ll flesh it out to make sure it fits into the world of Kingdom Hearts. Now, in terms of which world I prefer – of course, I’ve been saying this for a while now, but it’s The Pride Lands, which is the Lion King world. That’s been my long-time favorite. This is one of the only worlds where Sora actually turns into a four-legged lion. And of course, throughout the series he’s turned into a Mermaid or was able to fly, but he was still just generally ‘Sora-shaped’ – so it’s very drastic and dramatic to see him on all fours and being in The Pride Lands. I’m not able to say what worlds I like that are not included in Kingdom Hearts though, sorry!” [Laughs] …ON HOW CLOSE TO COMPLETION THE GAME IS CURRENTLY: For the most part we've established the ground foundations, like the basic systems and mechanics of what's going to go in the game. Development of that is pretty much close to complete. But of course, since this is an HD title, it's now building the resources, and development of the 'mass' elements of it, like mass production of the areas and the actual things that are going into the game.Other elements, including the mini-games and other various smaller items; their progress is very varied...some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven't laid out the groundwork yet. But the basic structure of what's going to go in the game is set, it's now a matter of mass production of the different elements." New Kingdom Hearts III information is going to be revealed at this year's D23 Expo in Anaheim, California. Are you excited for the Kingdom Hearts III news next month with this development update by Tetsuya Nomura? Let us know in the comments! [/font] Click here to view the article
-
Tetsuya Nomura discusses Kingdom Hearts III with Official PlayStation Magazine UK, states that the fundamental gameplay mechanics almost completed
In an interview with Official PlayStation Magazine UK, Tetsuya Nomura gives an official development update on Kingdom Hearts III. In the interview, Tetsuya Nomura discusses that the fundamental systems and mechanics are almost complete and they will be shifting developing onto the mass production of areas. Along with an update on the basic systems, he also states that smaller development areas such as mini-games are still varied when it comes to a completion progress. With development shifting more toward bigger aspects of Kingdom Hearts III, they hope to begin laying down the groundwork and making sure other big elements within Kingdom Hearts III are complete. You can read what Tetsuya Nomura said regarding Kingdom Hearts III's current development state below thanks to the report by PlayStation Universe. Update: We've included the entire interview under the spoiler tag. Nomura discusses world selection, the preparation of his development team, and specifications on the Attraction Flow moves. New Kingdom Hearts III information is going to be revealed at this year's D23 Expo in Anaheim, California. Are you excited for the Kingdom Hearts III news next month with this development update by Tetsuya Nomura? Let us know in the comments!
-
Square Enix's Japanese title 2016 line-up is loaded
Wait so is this confirmed? NO KH3 next year?
-
My first attempt at a logo
Good job! What kind of art are you looking to do? If it's like manga, get manga studio 5. It's amazing and how I do all my concept art. It's pretty pricey at like $200 but you can just idk...But it looks cool!!
-
Two New Heartless Designs I Came Up With...
I was really honored to be featured in a KH13 shoutout! Since I'm so humbled, I thought I'd share with you guys a couple other designs I made for a Frozen World. (As you can see, I'm rooting for it here.) The first heartless is called a "Minion Elf." You will find them mainly in the forests, and their battle tactic is to scratch you. Every time that you are hit, they will steal a certain percentage of your munny. When you defeat it, you will get 3/4 of it back. The other heartless is called an "Ice Rhapsody." I almost named it "Frozen Rhapsody" but I think that's a little too much. It's your traditional Blue Rhapsody but with a color palette change. What do you guys think? Let me know if you like them and I may start making some for other world Ideas I have.
-
Did they just low key reveal Kairi, Ven, Roxas, and Naminé's outfits?
This is for a kingdom hearts X event. But I mean? Naminé's in a pinkish dress? Roxas's hair looks longer (most likely to discern between Ven and Roxas easier since they'll be in the same game) Kairi has a tank top and ven's outfit looks like KH2 sora's, but there's a red scarf thingy around his neck. I mean. Lol. It has to mean something. Wait omg I messed up all they did was swap the KH2 outfits around for Sora Kairi Roxas and Naminé. I'm a dishonor to my family
-
Large Body Design -- Frozen World
-
KH3 Keyblade Transformations + World Speculation
I remember reading somewhere that Nomura said you get a transformation for each world completed. Under the impression that these transformations fit the world that you visit, here are my ideas for some of the worlds you visit: Chariot -- Hercules (duh) Two Shoot Blasters -- sort of mimics woody's dual pistols from Toy Story. Not to mention that there are stars on the guns, similar to woody's badge. So, "Toy Story." Rocket Launcher -- Guardians of the Galaxy. The raccoon in that movie has a rocket launcher for a weapon. I can't think of any other Disney film that includes a rocket launcher. Pirate Ship: never land or pirates of the Caribbean (but most likely the latter.) Teacups: Alice in Wonderland All that leaves is the Train. I can't think of any Disney movie that includes trains, but I'm leaning towards "Snow White" since there is a mine ride at Disneyland. its also possible the train is gained as the first transformation from twilight town since sora and the gang ride a train to visit yen Sid in KH2. What do you guys think? And what worlds + respective transformations would you like to see? What may be the transformation gained from the Tangled world?
-
Some more concept art...
-
New Game Concept -- Critical Cursor
That's actually a great idea. Did you watch the KH3 trailer for E3 2015? I'm thinking of a quick battle transition just like it is at 1:12 - 1:15 here.
-
New Game Concept -- Critical Cursor
Hey! Recently I released some concept art for a new video game idea I'm working on (I plan to send it in to Square Enix.) I wanted to get your guys' opinion on something. Seeing as how the game uses a turn based style battle system, I wanted to incorporate a gimmick that would make grinding more fun. What I came up with is the "Critical Cursor." What this means is that when you select the "Attack" command, a picture of the X button will appear on screen. If you look at the pictures below, you'll notice that there is a small part of the X button that is shaded in blue. If you hit the X button just as the cursor is on top of it, you'll release a critical attack. At first, the critical gauge is small, but as you level up it will increase in size. By level 99, it will take up around 1/20 of the area as opposed to Level 1 only taking up around 1/100 of the area. For reference, it's a lot like the rhythm game in Atlantica in Kingdom Hearts 2. I think that this would make level grinding a bit more fun. What about you? I'm also considering doing a similar gimmick for using a magic command, but I haven't decided what I want to do yet