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Posted

Hi, everyone.  Vaude here with a new roleplay that I hope everyone will enjoy.  There will be action.  There will be romance.  But, chiefly, there will be cooperation.

This roleplay takes place as two parts:  within a safe haven where you can discuss things with your fellows and test your unique strengths in arena matches, and within the multi-universal worlds where you combat creatures both sentient and animal with your fellows.  Your purpose is unknown, but staying inside the safe haven without doing anything for too long (three weeks) causes you to disappear.  With every disappearance, however, there is a new appearance.  Another unlucky, or lucky, person is brought to this safe haven, again with unique abilities that can help his or her comrades.

You must fight or at the very least assist to survive.  You are given food, shelter, robotic assistants that rebuild themselves, and ample amounts of time to improve yourselves and others, but you must prove useful to your community or risk being removed.  Three weeks is your allotted time before you must visit the many worlds that lay outside the gate to this sanctuary.

A job board will be provided in this RP to give people adventures and, thus, fun.  They are rated along the following tier system from lowest and least difficult to highest and most difficult:  Bronze, Silver, Gold, Platinum, Diamond, and Alexandrium.  Go as a group for the more difficult tiers, unless you like a challenge.  Your imagination is the only limit when fighting enemies.  Be as powerful as you'd like.

MAP OF THE HAVEN:

The Haven Layout

RULES:

Spoiler

The rules are:

0.)  Have fun.
1.)  No godmodding allowed.
2.)  No auto-hitting or killing each other.  The only exception there is to this rule is in the arena, where you may fight to the death without repercussion.  Dead characters inside the arena, or even in the sanctuary will be resurrected.  Characters who die in the many worlds will stay dead unless certain exemptions are made.  Phoenix feathers and elixirs of life are two such exemptions.
3.)  You are welcome to be powerful but not overpowered when fighting other roleplayers.
4.)  Keep what you post PG-13 and stick to the site's rules.
5.)  You are recommended and welcome to participate in the main plot.  However, if you decide against it, you may take on missions small and large and not worry about following the main plot.

6.)  You are able to have two characters at the most.  If you want another, one of your existing characters has to go.
7.)  Keep your characters original.  In other words, no official characters from any piece of fiction or non-fiction except of your own imagination.  You can, however, stick to a certain fictional universe.  Kingdom Hearts or Yu Yu Hakusho! or American Dragon -- any show, anime, game, or TV series is fine and dandy.
8.)  Please post regularly, if not semi-regularly.  Posting within two weeks is recommended to keep things flowing, and within three days for arena fights.  Take too long and I will a.) send a private message to either ask you to continue posting, b.) take control of your character, or c.) remove them temporarily or in whole from the roleplay.

JOB BOARD / QUEST LIST:

Spoiler

Bronze Listing:

Spoiler

The Grimoire in the Goblin Den

A collection of lesser incantations and potion recipes has been lost within a cavern governed by goblins.  The author of this great book is earnest to have it returned as soon as possible before the goblins, I don't know . . . eat it.  The tome is grey, made of a unique leather, and marked with thin, green metal leaf in the shape of a four-leaf clover with laughing imps on all four corners of the front of the book.  Danger level:  1 of 5.  Rewards:  200 coins + 1 phoenix feather (max 2).  Recommended:  1 or more adventurers.

Spoiler

Bug Collection

Collect at least seven giant grasshoppers from the Elysian Forest for the creation of lesser potions.  Danger level:  1 of 5.  Rewards:  700 coins.  Recommended:  2 or more adventurers.

Completed by:  Hektor, Reksis, Rhiannon, Hogarth (NPC).

Spoiler

Medicinal Gatherings

Collect three bundles of each herb and medicinal plant of the following kinds from the Elysian Forest:  kingsfoil, whitenectar, living rhubarb, mandrake.  Rewards:  200 coins + 1 extra passive power + 1 extra active power.  Danger Level:  1 of 5.  Recommended:  2 or more adventurers.

Completed by:  Hektor, Reksis, Rhiannon, Hogarth (NPC).

Silver Listing:

Spoiler

Save the Village

Sapnin Village, on the furthest outskirts of the Aquafolk Alliance, is under attack by necromantic forces of zombies and skeletons. A lich is suspected to be the reason for this attack.  Destroy his phylactery and stop the undead from overrunning the town.  Rewards:  1500 coins + 1 extra active power.  Danger Level:  2 of 5.  Recommended:  4 or more adventurers.

Completed by:  Ceres, Galla, Henry, Kolm, Lucia, Lukkel, Pang, Winona

Spoiler

The War Front

A medical caravan heading towards a war front between a ragtag alliance of men and halflings and ghoulish creatures requests protection against thieves and bandits as well as the fearsome ghoulish monstrosities.  They cannot loan out any medical supplies, but the requester offers money and physical training in return.  Rewards:  600 coins + 1 upgraded physically enhancing active power.  Danger Level:  2 of 5.  Recommended:  3 or more adventurers.

Gold Listing:

Spoiler

From the Frying Pan into the Fire

Tevardrinth, a menacing dragon, has been plaguing the lands surrounding his aerie in the mountains and collecting the spoils for his own.  A finder's fee awaits all those who venture into the dragon's den and claim a Ruby of Eventide, and a richer reward will await those who slay the foul beast.  Rewards:  3000 coins + 1 upgraded power OR 1 upgraded weapon, plus 4000 coins for the one who landed the killing blow.  Danger Level:  3 of 5.  Recommended:  5 or more adventurers.

Spoiler

Forestalling Justice

Within the Plane of Fire, two war chieftains had enough of each other and went to war with each other.  Two weeks later, due to great casualties, the hostilities came to end with a proposed ceasefire in one of the chieftain's camps.  The other chieftain, Yulune the Grey, does not trust this and hired The Haven to keep the ceasefire from ending up as a massacre of his people.  He promises riches and tutelage in many arcane ways if a bloodbath is averted.  Rewards:  2500 coins + 1 upgraded elemental power + 1 elixir of life (max 2).  Danger Level:  3 of 5.  Recommended:  5 or more adventurers.

Platinum Listing:  These jobs will be available later.

Diamond Listing:  These jobs will be available later.

Alexandrium Listing:  These jobs will be available later.

SHOP LIST:

Spoiler

Items:

Grease (weaponised grease can be thrown inside a thin, easily poppable material to cause elemental weakness to one enemy if striking true.  Causes weakness to light, dark, fire, ice/water, lightning, earth ['cause why not?] and air magic) - 200 coins
Hourglass (stops the clock for all but the one who activates it for what feels like three seconds; the user cannot move, but can plan ahead and counter flawlessly) - 200 coins
Bomb (big ba-da-boom with a moderate explosion of a certain elemental affinity chosen by the wielder; can be used for all elemental magics and even healing magic) - 50 coins
Phoenix Feather (revives a dead ally, or one's self upon death) - 500 coins
Elixir of Life (revives a dead ally, but cannot revive one's self upon death; has two [2] uses) - 500 coins

Additional Weapon Slot - 3000 coins

Upgraded Weapons:

Adamant Weave (bless the weapon with mercury, making the weapon indestructible by normal means) - 1000 coins
Arcane Weave (bless the weapon with crystal, adding a permanent elemental enchantment) - 1500 coins
Shadow Weave (bless the weapon with sulphur, adding a permanent non-elemental enchantment) - 1500 coins
Odd Weave (bless the weapon with grand gems, adding a permanent physical enhancement - 2500 coins

Powers:

Active Power - 2000 coins
Passive Power - 2000 coins

CHARACTER CREATION (for both new and active players):

Spoiler

Active Powers (interesting powers you may accept, otherwise you can create your own within reason) (choose 4):
Elemental control of magic: (dark, light, fire, ice/water, earth, lightning, and air);

Non-elemental control of magic: [void (physical non-elemental magic), gravity, healing, shield (physical red energy that blocks attacks to a degree), slow burn (continuous damage to a target lasting up to a minute), and death/unhealing (purely injurious magic)];

Physical enhancing: [strength up, dexterity/maneuverability up, magic aura (10% increase to all magic output), damage resistance (magic and strength), debuff resistance, regeneration (restores 10% per hour, but does not cure status ailments), piercing weapon (pierces defenses), shattering weapon (shatters weak defenses at first, then stronger ones after each use)];

Status ailments and debuffs: (strength down, magic deprivation (10% decrease to all magic output to others), lower defense, lower regeneration (-25% regeneration per casting of hex)

Passive Powers (latent abilities of your character, otherwise you can create your own within reason) (choose 2):
Mind reading (invading other people's minds to find out attacks or thoughts after two seconds of lag time; can be prevented), status debuff immunity, invisibility, damage resistance+ (25% decrease to physical damage), magic resistance+ (25% decrease to magic damage), double speed, flying, self-cloning (up to three), and heightened sense (your choice of sight, hearing, touch, or smell)

Weapons (you know you want something to defend yourself with) (choose 2; can be switched at the sanctuary):
Bladed:  Sword (of any length), axe, mace, spear, scythe;

Non-bladed:  Club, quarterstaff, padded gloves (for hand-to-hand combat), hammer, warhammer (sledgehammer);

Marksmanship (infinite ammo):  bow and arrows, crossbow and bolts, ninja stars, darts, and throwing knives (can be used as regular knives).

 

Please use the following template for creating characters.  You may tweak it if some information blends together, like a character's biography, personality, and/or appearance.

Character Sheet:

Name: Put the character's name here.

Age (optional):  Put thy celestial revolutions ye have witnessed as thy age.

Race (optional):  Put thy species on this glorified white space.
Appearance:  You can post a picture of your character here, or write out what he or she looks like.
Personality:  What makes your character interesting?
Biography: Tell at least something about the character. Maybe include their history before or during their visit to this place. This can include things like age, height, weight, and so on, if you want.
Attributes: Pick two passive powers from the list above that your character will have.
Abilities: Pick four active powers from the list above that your character will have.
Weapon: Pick two weapons from the list above that your character will use.  Please change your profile if you change your mind and use another weapon.
Signature Move: A signature move can only be performed by your character. It is a move that you think up using your abilities or weapon(s) in a creative way. Signature moves are optional, but can be added to your character at any time.

CHARACTERS CURRENTLY ACTIVE:

CHARACTERS RETIRED:

THE MAIN AND SUB STORIES THUS FAR:

Spoiler

Main Story:  A large number of newcomers were brought to The Haven following the deaths of a band of six adventurers in a job of the most difficult quest ranking.  They learn of each other, what The Haven is, and go on two quests as newfound teams.  During one of the quests, a lich terrorizing a land was found out to be Aprameia, a previous Haven member, and was resurrected to do someone's bidding.  With the lich destroyed, secrets are being unearthed, and the man behind Aprameia's turning is thought to be the Spectacled Man, so nicknamed because of his prominent thin glasses.  He is currently still at large and being hunted.

Side Story:  A Haven member, Berybrillo (Uzumeashy), is seeking a cure for one of her people's diseases, by which she is afflicted.  A band of adventurers is currently aiming to gather a dragon's gallbladder to remedy her ailment.

[[Edit on 9/14/18:  Added age and race to the character sheet as optional possibilities.  Made tweaks to powers and weapons.  Added the rule of having two characters at most.  Added a directory to existing characters.

Edit on 9/15/18:  Finalised name for the RP and was changed on 9/18/18.

Edit on 10/21/18:  Edited links for characters due to server transition and appended the job board.

Edit on 2/6/19:  Changed layout and added shop list.

Edit on 4/29/19:  Changed layout due to lack of working spoiler labels and made "CHARACTERS RETIRED" list.

Edit on 5/19/19:  Added titles for quests which were removed by the renovation of the site.  Added "THE MAIN AND SUB STORIES THUS FAR" blurb.]]

Edited by Vaude

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  • Scrapmaster
    Scrapmaster

    *Prepares to edit a casino in Vaude's future map*   Hye hye   Also, RIku, your characters could meet Hektor and Rhiannon, as they're heading to the shops. Would be a good starting

  • ...You sneaky bugger.

  • Scrapmaster
    Scrapmaster

    When you were planning on some Wholesome as hell interactions in the Aquafolk party with the other characters but most of them went back to the Haven.    

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  • Author

*bows*, thank you. Also, were you? I must have misread that, as I originally thought she was training in her room. Let's say she was in one of the training rooms, if that is all right.

Edited by Vaude

I didnt catch it either. Im sorry.

  • Author

So, a moment of explanation is in order for what is to come, folks.  In my line of real-life work, I have been assigned to longer hours with potential for six days a week of work and a longer commute.  I will have little downtime besides the time I want to spend with my little family unit, so I will be a wee bit slower than my speeding-bullet posting that you have witnessed me doing as of late, maybe once every two days or so for about a month.

 

In the meantime, feel free to let the conversations flow forth from your characters like chocolate from a chocolate fountain.  I love the character interaction so far with this group and am always eager to see more, and every so often during my breaks I read through old and new posts with a smile on my face.  Keep it up, all, and I'll catch you on the flipside every now and again.

So, a moment of explanation is in order for what is to come, folks.  In my line of real-life work, I have been assigned to longer hours with potential for six days a week of work and a longer commute.  I will have little downtime besides the time I want to spend with my little family unit, so I will be a wee bit slower than my speeding-bullet posting that you have witnessed me doing as of late, maybe once every two days or so for about a month.

 

In the meantime, feel free to let the conversations flow forth from your characters like chocolate from a chocolate fountain.  I love the character interaction so far with this group and am always eager to see more, and every so often during my breaks I read through old and new posts with a smile on my face.  Keep it up, all, and I'll catch you on the flipside every now and again.

Don't worry about it.  I think we all understand that real life takes precedence.  Please take as much time as you need in updating.  We'll be here!

So, a moment of explanation is in order for what is to come, folks.  In my line of real-life work, I have been assigned to longer hours with potential for six days a week of work and a longer commute.  I will have little downtime besides the time I want to spend with my little family unit, so I will be a wee bit slower than my speeding-bullet posting that you have witnessed me doing as of late, maybe once every two days or so for about a month.

 

In the meantime, feel free to let the conversations flow forth from your characters like chocolate from a chocolate fountain.  I love the character interaction so far with this group and am always eager to see more, and every so often during my breaks I read through old and new posts with a smile on my face.  Keep it up, all, and I'll catch you on the flipside every now and again.

Don't worry about it.  I think we all understand that real life takes precedence.  Please take as much time as you need in updating.  We'll be here!

Very good!

 

...w-what they said. xD

 

 

Seriously though, worry not about it, Vaude. Life is a demanding mistress like Isopolis but it certainly takes priority.

 

I'm sure we'll all play our parts here in keeping Haven sprightly and living. :D

Edited by Nero Kunivas

Very good!

 

...w-what they said. xD

 

 

Seriously though, worry not about it, Vaude. Life is a demanding mistress like Isopolis but it certainly takes priority.

 

I'm sure we'll all play our parts here in keeping Haven sprightly and living. :D

 

We can certainly try our best

Don't ignore Henry ;-;

Don't ignore Henry ;-;

 

Henry was not ignored. I just needed time to think.

  • Author

To those who have or have not seen my latest post, I added some additional characters to it, including my newest NPC/PC Winona.  I am unsure of how much I am going to use her, given my limitations of time as of late, but I'll try my best in integrating her.  I'll yield a character sheet momentarily.

  • Author

Name: Winona Kissinger
Age:  21
Race:  Gravity Artisan
Appearance:  Winona stands at five feet and five inches (165 centimeters) with black hair tied into loop braids on either side of her head.  She is scrappy, long-boned, and has prominent cheekbones and an oval face, making her look a little younger than she really is.  Her dark gaze can be cold and calculating at times, and the way she holds herself is so confident -- so certain -- that people might believe it.
Personality:  Like most strong and upfront individuals, Winona holds this facade in public and secretly harbours great doubts of her abilities as a person or as a warrior.  As much as she wants to be the heroine of the multiverse, she does not know the best steps to accomplishing this, and as she is too proud or worried about critique to ask anybody where to start she aimed for improving her physical strength.  So far she kept most people at arm's length, unsure of trusting people with her truest feelings, but things can change.
Biography:  Born into a world where gravity magic was abundantly used, Winona was reared in the ways of magic from a young age, though she felt the need to be greater, stronger, and otherwise more skilled than any close to her age.  This prompted her parents to use a good portion of their life savings to send her to the best schools, and even there she excelled.  Academics seemed easy to her, and she again wanted more, and she took up the spear, learning under a grizzled and kind master of the weapon, much to her parents' unhappiness and disapproval.  There she learned many tricks, but she learned of her psychological weaknesses as well.  Instead of accepting them, she tried to build over them, hide them from existence, and aim to be the best at everything over everyone around her.  She took up her family business as an import-export vendor, and she never had an issue with highwaymen as she brought goods to and from the city of her birth.

At the age of twenty, she was invited to The Haven, whereupon she took the offer and was brought to her current home.  She often wonders what her parents thought about her sudden disappearance, and what others think of her.  However, she aims to be the best person she could for them, so that when she is successful she can make everyone proud.
Attributes: Gravity Shift (able to change the direction that gravity affects her, making her able to walk on walls or ceilings with ease), Physical Resistance+, Self-Cloning.
Abilities: Gravity magic, healing magic, strength up, magic aura, lower defense
Weapon: Greek javelin, Lightweight steel
shield

 

Imperial_light_shield.png

Signature Move: Gravity Spin.  By creating a gravitational vortex that spins quite quickly like an electron around the nucleus of an atom, she can kill a weak NPC, or dizzy a strong NPC or playable character.  She is stationary when performing this, making her vulnerable to attack, and the spell saps a fair amount of magic as well as stamina to maintain the orbit of the vortex.

Wallet:  1500 coins.

Edited by Vaude

  • 2 weeks later...
  • Author

It has been a good while since anyone has posted in here, and I feel rather apologetic to you all for not replying as often as usual (I had a huge workload this week), so I shall vomit out a few miniature character sheets for the six that died at the very start of the roleplay, the ones that went on that quest and failed.  Feel free to integrate them with your characters, if you would like.  There are holo-diaries in the rooms the six new residents came in, and feel free to be creative if you want interactions with your older Haven residents.

 

-- -- -- -- --

 

Harold Ironfang:  graceful, elegant, Scandinavian, and egotistical, Harold was a giant of a man standing at 6 foot, 9 inches and had a chest span of 65 inches.  He was friendly and kind enough to take blows for his comrades, though hardly had the scars to prove it thanks to his insane endurance and very tough skin.  He was impervious to most elemental magic and resistant to physical blows, but had a few discolourations of scar tissue on his face and stomach where he was impaled by sharp objects, and one scar across his nose where he was sliced deeply by a blade.  Wielded a battleaxe as tall as he was.  Friends with Ilyana Ivory and Isabel Clearwater.  Fight Grade:  A (specialised).

Grindra Ulfrichter:  secretive, tempestuous, stubborn, and above all proud, Grindra represented a fair number of stereotypes of a druid.  She smelled of forests and damp caves, much to several people's distaste, and she is misogynistic to a degree, to an even greater number of people's distaste.  She earned Winona's respect through saving her in a fight, but it was never reciprocated.  She eventually harboured the liking of a young rogue Kimball.  After one year of Kimball's being in Haven, they courted each other, but not even three days afterwards they were sent to their dooms on the Alexandrium-class quest.  Wielded a druidic tome and shapeshifting magic.  Friends with Kimball and Roderick.  Fight Grade:  B- (well-rounded).

Kimball Oakfast:  Kimball's a pacifist.  Calm and cool.  Like a . . . Buddhist monk.  Kimball came to Haven young, starting at seventeen years of age, and helped out Haven with his unique skillset of being able to pick any lock and break into anything with what he calls his "icebreaking" skill.  Industrious and clever, he had the makings of greatness, but was very timid around others and kept mainly to himself.  Grindra he admired from afar before learning that she liked him as well, and after getting to know each other a little more they became friends just shy of a year after Kimball's arrival, then dating lovers for the short span of eleven days before everyone died in the highest-graded quest.  Wielded a crossbow, mouldable key, and object manipulation magic.  Friends with Grindra.  Fight Grade:  C- (specialised).

Ilyana Ivory:  A competitive fistfighter, Ilyana never was as good with words as she was with her weaponised hands.  She is blunt, plain-looking, zealous, and has a glassy expression on her face, but never would you meet a sweeter individual.  She cared deeply for people, even if her ability to articulate was limited, and she often put it to action by acting as a bouncer within Haven and holding self-counseling sessions.  She became fast friends with Harold Ironfang, and others too drifted toward her over time.  She taught Pang several pugilistic moves and was an excellent combat specialist, mastering several martial arts and skilled in dozens more.  Her strength was renowned as well, as well as her immobility in difficult situations.  She could stop a charging rhino and not budge an inch.  Wielded her fists and twin tiger hook swords.  Friends with Harold, Roderick, and Isabel.  Fight Grade:  A+ (specialised).

Roderick Corrin:  Roderick was a sorceror in that he summoned fell creatures to do his dirty work, and fed them portions of his own energy in order to do so.  Horribly morose, unfriendly, calculating, and sure of himself, he was also lazy, perhaps because of the lethargy of summoning.  While uncaring towards many individuals, he gradually warmed up to Ilyana and Isabel, though he maintained a front towards even them.  His room smelled of brimstone and chalk, and everywhere within had a summoning circle on it.  Even the books had circles inscribed somewhere on it, as space was limited, though the pages themselves were not enough to handle anything more than imps and inferior troglodytes.  Due to limited sources, he mastered low-level summoning and mid-grade summoning, though high-level was still difficult for him.  Wielded a tablet with five summoning circles and two wrist circles.  Friends with Ilyana and Isabel.  Fight Grade:  C+ (specialised).

Isabel Clearwater:  Morally just in almost every way, Isabel stands as a judge and jury while Harold is the executioner.  Fair-skinned and with golden hair, Isabel can turn heads without much effort, though her greatest fault would probably be the inability to receive a compliment without being shy.  She is quick to take on friends, though the perhaps the only one in the end who was unfriendly towards her would be Grindra.  She cared greatly about how people viewed her, not wanting to be too personal nor too distant, and balancing was an issue for her.  She was handy with a staff, however, and learned multiple holy and nonelemental spells that protected her allies and destroyed her enemies.  Wielded a staff with several slotted reserves of magic.  Friends with Harold, Ilyana, and Roderick.  Fight Grade:  B (specialised).

Interesting characters all around.

 

I've been meaning to make two characters in fact, one is an old one of mine and another is brand new if possible. 

 

One is a gentleman with time manipulating powers, which might be tough to balance around in PVP,  Another is a human being who had his genetic code completely altered by a beast he had hunted before, resulting in him being half dragon, but not a common dragon, a dragon's whose entire physiology is symbiotic to a poison and ends up releasing a life reducing miasma in his wake, corroding the skin and lungs of all those who come in contact and breath it.

  • Author

Sounds like a nice set of characters to introduce, so I say go for it, Scrap.  Send up a character sheet for either or both of them (and maybe a balance to this miasma of the dragon man), and they would be ready for acceptance!

Also, sorry for the wait, all.  I hope to drop a post in the RP very soon.  Life has been rather full for me as of late due to work, but it should be easier to breathe once this next week passes me by.  A long project will reach completion after that, if all goes according to plan.

  • Author
3 hours ago, HeartOfFerria said:

Keep up the good work Vaude

*bows*, I thank you!  Keep up the good work in yours as well.

Indeed, you are doing a great job keeping the RP rolling whilst managing such a heavy workload.  The slower pace is better for me anyway.  We will still be here, so worry not. :)

  • Author
2 hours ago, Mystics Apprentice said:

Indeed, you are doing a great job keeping the RP rolling whilst managing such a heavy workload.  The slower pace is better for me anyway.  We will still be here, so worry not. :)

Thank you as well, Mystics, and I am glad that the slower pace is working out as well as it is!  I will see what I can do without much rush, in that case.

So here is an update for you all.  The Haven's job board is open and ready for business, so whenever anybody wants to check out the job board in-game or out-of-game, feel free.

YOOOO Its time for another character. This one's an old favorite of mine.

 

 

 

Name: Hektor Van Maxwell

Age (optional):  He is, in truth, 450 Years old, but has attained the physical age of 23

Race (optional):  Human turned Time lord. 
Appearance:  

 

 PZggqEf.png       


Personality:  A self appointed Gentleman and friend of everyone. A jolly and respectful individual, who enjoys his wisdom and shares it with everyone he meets, he has a strong respect for those with attitude, but does not think less of others who don't express their's.

He has a strong moral compass, bolstered only by his travels through time and dealings with others. 


Biography:  The youngest son of the wealthy and respected Maxwell family, a family which prided itself in its refined fighting arts utilizing specialized Canes for combat, which were both surprisingly effective, and practical for use in everyday situations, plus no one ever expected someone wielding a cane to beat men with swords and other weapons. 

Hektor was assigned to an academy which prided itself in raising heroes, and for a time, he found friends and other like minded individuals, with one goal in mind, make the world a better place, but tragedy struck before they graduated, in their graduation day, a betrayal most foul was acted by the acadmy's headmaster who not only laid them in a trap but also summoned a mighty demon to ravage the academy,  this was not a tale of success or triumph, while Hektor managed to escape alive with few others, he still set off to do what his original goal was, but now with the addition of protecting the people, three months passed of pure struggles for survival and order as his family's estate, and his entire family were attacked and slaughtered, as were many others well known hero families. Hektor was distraught and depressed at the realization he was the only Maxwell left in a dying world. 

Hektor then did the unthinkable...he sought out the gods who allowed this to happen and did nothing to stop it. In his quest he came in contact with many gods, and found out they did not act not due indifference, but because they had been beaten and cursed by the demon lord himself, Hektor never allowed despair to overtake him, always continuing a gentleman's mannerisms, but he had doubts about his quest.

The last god, the god of time, Hektor encountered him just as the Demon lord had struck the last blow to the god of time, but before the Demon lord could bind him to his command, Hektor struck, interrupting the Demon lord, alongside his allies. 

However, as i've said before, this was not a tale of heroism and triumph, they all lacked power, and the demon lord was merciless, he slaughtered all of Hektor's friends and allies, and had stabed Hektor through the gut, leaving him for dead in the remains of the time god's lair, Hektor bled out, but before he could truly die, the TIme god blessed him with a portion of his time powers. Causing Hektor to avoid death by reverting the damage dealt to him.

This granted Hektor valuable powers over time, able to distort and bend it to his will, with this newfound power Hektor set off, with the guidance of the god of time to undo what had happened three months prior, he went back in time, and struck down the headmaster who sought to betray them, ending his plans before they even began, however in doing so he brought the ire of the academy, even he with his untrained time powers could not last against so many, and he died a disgrace of a hero and a stain to the Maxwell's name. However one blessed by the god of time does not truly "die". They live on through an anomaly in time, venturing into the Well of Time and wandering aimlessly through timeless planes, awaiting their time to be called into action in the world's moment of need.


Attributes:  A Gentleman's physiology (Enhanced Dexterity and Speed) A Gentleman's resolve ( Reduced effect and time of debuffs and willpower affecting attacks such as mind control)


Abilities: Time Control: Rift (Hektor can cast a localized AoE vortex of deadly time energy, slowing down and damaging enemies while pulling them further to the center of the rift) 

Time control: Gift  (A Buff spell Hektor can bestow on his allies, giving them resistance to his time distorting abilities to prevent friendly fire, and speeding up their movements and attacks, much like the Haste spell from Final fantasy games)

Time Control: Distortion (Hektor can cast a distortion spell around him, distorting time in an area around him, slowing down and damaging enemies with distorted reality when near him, , this does not affect allies bestowed with the Time's gift buff, in fact on contact with said allies it will create distortions around them as well, effectively buffing them with an AoE slowdown and damage field).

Time Control: Flux (A buff/attack ability, Hektor bestows himself with the Time's strenght, allowing him increased movement, reflexes, and distortion of time emanating from his body, this allows him to react quicker and attack faster. He can maintain the buff for some time, or use the remaining time to charge a powerful time rippling slash, which shoots forward a shockwave of destructive distortions in the form of miniature explosions).


Weapon: Threaded Cane:

 

 

98VKbcs.png

 

A Marvel of technical ingenuity, the Threaded cane is sheated and looks like a regular wooden cane, but when unsheated it reveals the razor sharp edges, in an otherwise blunt weapon, made of sharp and durable steel, the Cane's edges are all sharpened to be able to cut skin and bone alike. Effectively allowing it to be used as a Rapier with its lightweight build and thrusting and cutting power.

 

However the cane has an alternative mode that lets go of the several locks and connections within the Cane's interior, to release a whip-like form, bladed this time bladed and puncturing, able to attack from distances the cane could never reach and allow for immense crowd control potential.


Signature Move:  Time Lord's World

ZA WARUDO!  Hektor pulls out the pocket watch he keeps in his posession at all times, mostly when he is casting time spells and just to check the time. 

But the clock is able to allow him to cast "Time lord's world" Which effectively allows him to bend time to his will for a limited time of five seconds, he he can move and attack freely during the limited time, and any damage dealt to an enemy in this time stop stage is deal to them after it ends, or just to move out of the way of an attack or get someone out of danger. To those whom time is stopped it just appears Hektor just flash stepped and did something, much to their confusion when he moves them during the time stop, the person seamlessly moves and is not able to notice that they were moved because of the stopped time.

 

Time Lord's Curse: Hektor uses his time controling powers differently on person to person engagements with friends, he pulls out his pocket watch and watches it for a second, if he managed to evade or block an attack while wearing his pocket watch, he will shatter the watch over the enemy, either by smashing  it while dodging or by slamming onto the enemy's attack. This inflicts the opponent with a slowing debuff, that inflicts considerable slowdown to both agility and reflexes, as well as making them vulnerable for Hektor's other abilities. 

 

This is dodgeable, should the opponent be agile and quick enough to dodge out of the shattering blast's way.

Edited by Scrapmaster
Added new Signature skill.

  • Author

Accepted!  As we discussed off of the site, the signature move will be locked in PVP, but a free signature move is allowed for PVP purposes.  Let me know when you make the changes and I would be happy to check it out!  I am excited to see Hektor's multiple talents both within and without the field of battle.

ZA WARUDO!

Edited by Vaude

  • 2 weeks later...

Time for my second character!  I hope this looks okay.

Name: Rhiannon Skrymir
Age (optional):  18
Race (optional): The Higher-up Race (whatever Vaude decides upon)
Appearance:
Joan.of.Arc.(Fate.Apocrypha).full.206864


Personality: Rhi is soft-spoken and shy, though is quite friendly and polite when you warm up to her.  She doesn't find much satisfaction in displaying her skills in more difficult missions and often takes on simpler tasks to skirt danger, but will lend a hand to those in need if the situation is laid out before her.
Biography: Much about Rhi is unknown to the residents of Haven, excepting that she arrived about six months ago with the bland story that she had been whisked away from friends and family and brought here, though only herself and the ones in charge of Haven know her true story.  She was indeed selected and has a purpose, as she is one of the higher-up's very own daughter.  Despite having a purpose and mission to fulfill in Haven, she has built friendships and bonds with the others, most chiefly Roderick, whose death struck her very hard.  She has felt resentment toward Haven ever since, though does not confide this with anyone.
Attributes: Mind-reading and invisibility
Abilities: Piercing weapon, shield, dexterity up, strength up, shattering weapon
Weapon: Lance and Bow
Signature Move:
Quantum Leap: Utilizing great amounts of energy, Rhiannon can leap high in the air and wrap herself in invisibility before plummeting down hard on her foe with her spear.

  • Author

@Mystics Apprentice, Rhiannon is accepted, and lights are green for her roleplay involvement whenever you are ready!  I can imagine this character as being dangerous against those unwary to her interestingly well-implemented dragoon-esque Jump abilities.  I also like the fact that magic is not highly used by your character.  Most have an elemental theme to them, but the physical is just as decent as pure magic or a blend of both, so good on you there!

After giving it some thought, the higher-ups will typically look like elongated humans in their physiology, somewhat like High Elves from The Elder Scrolls franchise.  Rhiannon can follow this principle and be taller and skinnier than normal (I was thinking along the lines of Freya Crescent a little from Final Fantasy IX), though that is up to you.

Also, @Scrapmaster, Time Lord's Curse is accepted, and I apologise for not taking a gander at it as soon as I had previously hoped.  This would be a menacing debuff, especially when paired up with a hasted Hektor.

I look forward to seeing everyone's characters in action as time goes on and the roleplay progresses further!  This is quite the well-rounded cast.

  • 4 weeks later...

apologies for the wait everyone, i'l try my best posting tomorrow.

  • Author

No problem, bud.  Things are rather slow in this RP as of late with so many goings on for holidays, vacations, and the like, so no rush.

  • 3 weeks later...
  • Author
11 hours ago, Cam1949 said:

(Sorry Christmas is right around the corner I will try to do better.) 

I forgot to respond to this sooner, but don't worry about the wait.  Eight days is not that bad for a timeframe, so you are good there.

~~ ~~ ~~

In other news, Endless informed me that he is dropping out of the RP for a time until he has more free time for it.  Selene will be put on ice until then and kept until desired once more.

If you, Endless or others, would like, a new character can be created by killing off one of your previous characters.  The limit of two characters is still in effect, so you don't have to end a previous characters' life if not desired if you have one character.

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