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Posted

Hi, everyone.  Vaude here with a new roleplay that I hope everyone will enjoy.  There will be action.  There will be romance.  But, chiefly, there will be cooperation.

This roleplay takes place as two parts:  within a safe haven where you can discuss things with your fellows and test your unique strengths in arena matches, and within the multi-universal worlds where you combat creatures both sentient and animal with your fellows.  Your purpose is unknown, but staying inside the safe haven without doing anything for too long (three weeks) causes you to disappear.  With every disappearance, however, there is a new appearance.  Another unlucky, or lucky, person is brought to this safe haven, again with unique abilities that can help his or her comrades.

You must fight or at the very least assist to survive.  You are given food, shelter, robotic assistants that rebuild themselves, and ample amounts of time to improve yourselves and others, but you must prove useful to your community or risk being removed.  Three weeks is your allotted time before you must visit the many worlds that lay outside the gate to this sanctuary.

A job board will be provided in this RP to give people adventures and, thus, fun.  They are rated along the following tier system from lowest and least difficult to highest and most difficult:  Bronze, Silver, Gold, Platinum, Diamond, and Alexandrium.  Go as a group for the more difficult tiers, unless you like a challenge.  Your imagination is the only limit when fighting enemies.  Be as powerful as you'd like.

MAP OF THE HAVEN:

The Haven Layout

RULES:

Spoiler

The rules are:

0.)  Have fun.
1.)  No godmodding allowed.
2.)  No auto-hitting or killing each other.  The only exception there is to this rule is in the arena, where you may fight to the death without repercussion.  Dead characters inside the arena, or even in the sanctuary will be resurrected.  Characters who die in the many worlds will stay dead unless certain exemptions are made.  Phoenix feathers and elixirs of life are two such exemptions.
3.)  You are welcome to be powerful but not overpowered when fighting other roleplayers.
4.)  Keep what you post PG-13 and stick to the site's rules.
5.)  You are recommended and welcome to participate in the main plot.  However, if you decide against it, you may take on missions small and large and not worry about following the main plot.

6.)  You are able to have two characters at the most.  If you want another, one of your existing characters has to go.
7.)  Keep your characters original.  In other words, no official characters from any piece of fiction or non-fiction except of your own imagination.  You can, however, stick to a certain fictional universe.  Kingdom Hearts or Yu Yu Hakusho! or American Dragon -- any show, anime, game, or TV series is fine and dandy.
8.)  Please post regularly, if not semi-regularly.  Posting within two weeks is recommended to keep things flowing, and within three days for arena fights.  Take too long and I will a.) send a private message to either ask you to continue posting, b.) take control of your character, or c.) remove them temporarily or in whole from the roleplay.

JOB BOARD / QUEST LIST:

Spoiler

Bronze Listing:

Spoiler

The Grimoire in the Goblin Den

A collection of lesser incantations and potion recipes has been lost within a cavern governed by goblins.  The author of this great book is earnest to have it returned as soon as possible before the goblins, I don't know . . . eat it.  The tome is grey, made of a unique leather, and marked with thin, green metal leaf in the shape of a four-leaf clover with laughing imps on all four corners of the front of the book.  Danger level:  1 of 5.  Rewards:  200 coins + 1 phoenix feather (max 2).  Recommended:  1 or more adventurers.

Spoiler

Bug Collection

Collect at least seven giant grasshoppers from the Elysian Forest for the creation of lesser potions.  Danger level:  1 of 5.  Rewards:  700 coins.  Recommended:  2 or more adventurers.

Completed by:  Hektor, Reksis, Rhiannon, Hogarth (NPC).

Spoiler

Medicinal Gatherings

Collect three bundles of each herb and medicinal plant of the following kinds from the Elysian Forest:  kingsfoil, whitenectar, living rhubarb, mandrake.  Rewards:  200 coins + 1 extra passive power + 1 extra active power.  Danger Level:  1 of 5.  Recommended:  2 or more adventurers.

Completed by:  Hektor, Reksis, Rhiannon, Hogarth (NPC).

Silver Listing:

Spoiler

Save the Village

Sapnin Village, on the furthest outskirts of the Aquafolk Alliance, is under attack by necromantic forces of zombies and skeletons. A lich is suspected to be the reason for this attack.  Destroy his phylactery and stop the undead from overrunning the town.  Rewards:  1500 coins + 1 extra active power.  Danger Level:  2 of 5.  Recommended:  4 or more adventurers.

Completed by:  Ceres, Galla, Henry, Kolm, Lucia, Lukkel, Pang, Winona

Spoiler

The War Front

A medical caravan heading towards a war front between a ragtag alliance of men and halflings and ghoulish creatures requests protection against thieves and bandits as well as the fearsome ghoulish monstrosities.  They cannot loan out any medical supplies, but the requester offers money and physical training in return.  Rewards:  600 coins + 1 upgraded physically enhancing active power.  Danger Level:  2 of 5.  Recommended:  3 or more adventurers.

Gold Listing:

Spoiler

From the Frying Pan into the Fire

Tevardrinth, a menacing dragon, has been plaguing the lands surrounding his aerie in the mountains and collecting the spoils for his own.  A finder's fee awaits all those who venture into the dragon's den and claim a Ruby of Eventide, and a richer reward will await those who slay the foul beast.  Rewards:  3000 coins + 1 upgraded power OR 1 upgraded weapon, plus 4000 coins for the one who landed the killing blow.  Danger Level:  3 of 5.  Recommended:  5 or more adventurers.

Spoiler

Forestalling Justice

Within the Plane of Fire, two war chieftains had enough of each other and went to war with each other.  Two weeks later, due to great casualties, the hostilities came to end with a proposed ceasefire in one of the chieftain's camps.  The other chieftain, Yulune the Grey, does not trust this and hired The Haven to keep the ceasefire from ending up as a massacre of his people.  He promises riches and tutelage in many arcane ways if a bloodbath is averted.  Rewards:  2500 coins + 1 upgraded elemental power + 1 elixir of life (max 2).  Danger Level:  3 of 5.  Recommended:  5 or more adventurers.

Platinum Listing:  These jobs will be available later.

Diamond Listing:  These jobs will be available later.

Alexandrium Listing:  These jobs will be available later.

SHOP LIST:

Spoiler

Items:

Grease (weaponised grease can be thrown inside a thin, easily poppable material to cause elemental weakness to one enemy if striking true.  Causes weakness to light, dark, fire, ice/water, lightning, earth ['cause why not?] and air magic) - 200 coins
Hourglass (stops the clock for all but the one who activates it for what feels like three seconds; the user cannot move, but can plan ahead and counter flawlessly) - 200 coins
Bomb (big ba-da-boom with a moderate explosion of a certain elemental affinity chosen by the wielder; can be used for all elemental magics and even healing magic) - 50 coins
Phoenix Feather (revives a dead ally, or one's self upon death) - 500 coins
Elixir of Life (revives a dead ally, but cannot revive one's self upon death; has two [2] uses) - 500 coins

Additional Weapon Slot - 3000 coins

Upgraded Weapons:

Adamant Weave (bless the weapon with mercury, making the weapon indestructible by normal means) - 1000 coins
Arcane Weave (bless the weapon with crystal, adding a permanent elemental enchantment) - 1500 coins
Shadow Weave (bless the weapon with sulphur, adding a permanent non-elemental enchantment) - 1500 coins
Odd Weave (bless the weapon with grand gems, adding a permanent physical enhancement - 2500 coins

Powers:

Active Power - 2000 coins
Passive Power - 2000 coins

CHARACTER CREATION (for both new and active players):

Spoiler

Active Powers (interesting powers you may accept, otherwise you can create your own within reason) (choose 4):
Elemental control of magic: (dark, light, fire, ice/water, earth, lightning, and air);

Non-elemental control of magic: [void (physical non-elemental magic), gravity, healing, shield (physical red energy that blocks attacks to a degree), slow burn (continuous damage to a target lasting up to a minute), and death/unhealing (purely injurious magic)];

Physical enhancing: [strength up, dexterity/maneuverability up, magic aura (10% increase to all magic output), damage resistance (magic and strength), debuff resistance, regeneration (restores 10% per hour, but does not cure status ailments), piercing weapon (pierces defenses), shattering weapon (shatters weak defenses at first, then stronger ones after each use)];

Status ailments and debuffs: (strength down, magic deprivation (10% decrease to all magic output to others), lower defense, lower regeneration (-25% regeneration per casting of hex)

Passive Powers (latent abilities of your character, otherwise you can create your own within reason) (choose 2):
Mind reading (invading other people's minds to find out attacks or thoughts after two seconds of lag time; can be prevented), status debuff immunity, invisibility, damage resistance+ (25% decrease to physical damage), magic resistance+ (25% decrease to magic damage), double speed, flying, self-cloning (up to three), and heightened sense (your choice of sight, hearing, touch, or smell)

Weapons (you know you want something to defend yourself with) (choose 2; can be switched at the sanctuary):
Bladed:  Sword (of any length), axe, mace, spear, scythe;

Non-bladed:  Club, quarterstaff, padded gloves (for hand-to-hand combat), hammer, warhammer (sledgehammer);

Marksmanship (infinite ammo):  bow and arrows, crossbow and bolts, ninja stars, darts, and throwing knives (can be used as regular knives).

 

Please use the following template for creating characters.  You may tweak it if some information blends together, like a character's biography, personality, and/or appearance.

Character Sheet:

Name: Put the character's name here.

Age (optional):  Put thy celestial revolutions ye have witnessed as thy age.

Race (optional):  Put thy species on this glorified white space.
Appearance:  You can post a picture of your character here, or write out what he or she looks like.
Personality:  What makes your character interesting?
Biography: Tell at least something about the character. Maybe include their history before or during their visit to this place. This can include things like age, height, weight, and so on, if you want.
Attributes: Pick two passive powers from the list above that your character will have.
Abilities: Pick four active powers from the list above that your character will have.
Weapon: Pick two weapons from the list above that your character will use.  Please change your profile if you change your mind and use another weapon.
Signature Move: A signature move can only be performed by your character. It is a move that you think up using your abilities or weapon(s) in a creative way. Signature moves are optional, but can be added to your character at any time.

CHARACTERS CURRENTLY ACTIVE:

CHARACTERS RETIRED:

THE MAIN AND SUB STORIES THUS FAR:

Spoiler

Main Story:  A large number of newcomers were brought to The Haven following the deaths of a band of six adventurers in a job of the most difficult quest ranking.  They learn of each other, what The Haven is, and go on two quests as newfound teams.  During one of the quests, a lich terrorizing a land was found out to be Aprameia, a previous Haven member, and was resurrected to do someone's bidding.  With the lich destroyed, secrets are being unearthed, and the man behind Aprameia's turning is thought to be the Spectacled Man, so nicknamed because of his prominent thin glasses.  He is currently still at large and being hunted.

Side Story:  A Haven member, Berybrillo (Uzumeashy), is seeking a cure for one of her people's diseases, by which she is afflicted.  A band of adventurers is currently aiming to gather a dragon's gallbladder to remedy her ailment.

[[Edit on 9/14/18:  Added age and race to the character sheet as optional possibilities.  Made tweaks to powers and weapons.  Added the rule of having two characters at most.  Added a directory to existing characters.

Edit on 9/15/18:  Finalised name for the RP and was changed on 9/18/18.

Edit on 10/21/18:  Edited links for characters due to server transition and appended the job board.

Edit on 2/6/19:  Changed layout and added shop list.

Edit on 4/29/19:  Changed layout due to lack of working spoiler labels and made "CHARACTERS RETIRED" list.

Edit on 5/19/19:  Added titles for quests which were removed by the renovation of the site.  Added "THE MAIN AND SUB STORIES THUS FAR" blurb.]]

Edited by Vaude

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  • Scrapmaster
    Scrapmaster

    *Prepares to edit a casino in Vaude's future map*   Hye hye   Also, RIku, your characters could meet Hektor and Rhiannon, as they're heading to the shops. Would be a good starting

  • ...You sneaky bugger.

  • Scrapmaster
    Scrapmaster

    When you were planning on some Wholesome as hell interactions in the Aquafolk party with the other characters but most of them went back to the Haven.    

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  • Author

Everything looks all right in my book.  I like how you have incorporated a defense-down power via void energy.  Whether this is new or set in stone, I do not know, but it will be useful in time.  Nice work!

  • 2 weeks later...

I just had a thought. Much like our characters do, would their ultamites evolve with them? Changing eith their new powers?

  • Author

By ultimates, do you mean signature moves?  That is fine and dandy to me.  Using your powers in very interesting ways is one of the main reasons why I compiled the list of powers to begin with! There are so many possibilities and combinations that can be done, and please feel welcome to experiment as best as you can.

As an important footnote, if you think that this might be overpowered against players in an arena match, please consult me via PM or some other manner.  Thanks, all.

Convenient for you to mention ultimate Ferria. I have been thinking about Henry's and Hektor's for a bit.

Mostly how Henry's ultimate will change the longer the RP progresses, possibly changing itself entirely.

 

Hektor will either get more control over the times stop for PVE. Or he will have other variations of his signature move.

 

 

Me, being the genius that I am, just blankly stared at Kuni’s character Sheet for Lucia. I then thought “this is Ceres,” having read nothing on the post to confirm that, and then just flat out tapped the middle of my phone screen for a solid 5 minutes before snapping back to reality and realizing that im about to pass out from exaughstion. I need help xD

Edited by HeartOfFerria

  • 2 weeks later...

When you were planning on some Wholesome as hell interactions in the Aquafolk party with the other characters but most of them went back to the Haven.

 

image.png.e4a444cfde70f56e1105a5b92f129ed7.png

 

Edited by Scrapmaster

  • 2 weeks later...
  • Author

In an effort to invigorate the plot and interest in the RP, I am going to move the timeskip to tonight or tomorrow morning instead of Monday night.  Everybody's characters will be sent forward two (2) weeks with 2000 coins added to their pockets.   This can be used for purchasing stuff in the shop which either you or I can keep track of, and if anybody wants to continue their conversations with other people's characters feel free to continue them in flashbacks.  Spoiler bubbles are good for such conversations (example below), as well as PMs with one person posting the entire conversation for all involved (see this link for an example).

Spoiler

 

In addition to all of this, I confess that I have been negligent in talking on this OOC chat thread, and will attempt to step up my game and use this useful thread more.  With these characters I am rapidly enjoying more and more, I would love to discuss them more and their growth with other characters.  Many potential pairings have been started, and I look forward to seeing and helping implement these burgeoning character connections.

With all that said, Vaude out.

Im ok with the time skip since all my stuff is fairly settled for now ive done what i wanted to.

Edited by HeartOfFerria

  • Author

So here's the start of the second segment, short and sweet.  A few weeks have passed, and your characters can interact with others and/or read the letters as you see fit.  This quest is not mandatory, but if anyone wants to try the quest out, try out another one, or jump straight into the fray and go into the plot-relevant quest, please let me know.  The job board can be found on the first post of the sign-ups and OOC chat thread, all the way back on Page 1.  There is some variance in difficulty, from Bronze to Silver to Gold.

Shop You also have 2000 additional gold to spend on weapons, new powers, and the like, so feel free to add anything to your character sheet and subtract the money spent on the shop.  If you are wondering how much money you have or what items you have, look at the job board to find what jobs you completed and what rewards you have.

For instance, Pang now has 2000 additional gold + 1500 coins + 1 extra active power (Save the Village job rewards).  This is now 3500 gold and his newly acquired active power which was already updated.

Arena If anyone wants to fight in the arena and test your powers in a battle, you are allowed to challenge a player (or have your character challenge another player's character).  If they accept, a match can begin.

-- -- -- -- --

Thanks for sticking around, ladies and gentlemen, and I look forward to seeing what greatness you all will achieve as this roleplay rolls into Part 2.

Ceres gains the passive for status Debuff immunity

 

Galla gets fire magic

  • Author

Sounds good!  One cannot go wrong with Status Debuff, and fire magic is very useful.  Please update your character sheet accordingly, and everything should be all set.  Also, Galla never ceases to amuse with her reactions, especially with this latest one.  Who knew a letter can cause such ire.  =P

 

For myself, I will have Pang gain a weapon upgrade of Odd Weave for his quarterstaff (Shattering Weapon enhancement), and for Winona a passive power of self-cloning.

Galla might be able to ignite her poison clouds now. Make them explode.

Edited by HeartOfFerria

  • Author

I am for this idea, and it would be very beneficial to have such an offensive skill on her hands as igniting these patches of poison clouds.  I look forward to seeing you incorporate this new magic into your strategies.

*Angry fist shake*

Protip: I don't recommend spoilering your posts with manual spoiler commands. Apparently it messes up and makes some of the text uneditable, so I got my entire post inside the spoiler. I've added spaces after the flashback so you can just close it and read the post outside of it for your convenience. 

 

Anyway, aside from that.

 

Here's Henry and Hektor's new skills. Using both the character's 2000 acquired coins.

 

Henry: 

Mark of Death: Henry places a darkness elemental mark onto an enemy. This is an instant castable spell that is both difficult to dodge and predict. Henry teleports behind his target utilizing good control over wind magic and darkness, usualy used in the WInd style for its speed, but can be used with any style as it uses Henry's natural dark magic. 

When an enemy receives a mark, they don't lose any attributes, but any attack launched against them, of whatever element, will deal 20% more damage. Only one enemy may be marked for a time, and the mark lasts for three minutes.

Notes: If Henry uses his dark style, the effect lasts longer and any attack onto the target heals him for a portion of the damage dealt. And the limit of 1 target extends to upwards of five simultaneous targets, all marks vanish should he leave the Darkness Style.

 

Hektor: Passive:

Grace upgrade:

Renewing Grace: On top of the normal bonuses to Hektor's grace (10% physical and damage buff and 9% cooldown or cost reduction per stack.) It now adds a passive health regeneration effect, speeding up one's body's natural healing with careful time magic. 0,5% Hp regeneration per second is granted per stack. With a Maximum of 1,5% at 3 stacks which is Grace's limit.

  • Author

From what I have heard from DChiuch, the site administrator, manual spoilers are a thing of the past and is not well liked by nowadays coding.  Everything is buttons now, and the older methods are now mainly defunct on this site, which stinks because I very much like typing "[ spoiler ] [ /spoiler]" instead of seeing an ugly block of whiteness, but that's the way things are going now, and is now outside of the site's hands.

In regards to your new active and passive abilities, both are accepted, as we discussed a bit ago.  Mark of Death will be very potent for enemies already susceptible to elemental magic, blowing up the damage output immensely.  Renewing Grace will be a wonderful restorative buff, one which likely can help ward off death if poisoned or subject to damage over time like with slow burn.  I look forward to seeing this, either in the arena or in the field.

  • 4 weeks later...

Question!

Is the arena closed when fights are happening? Or can someone enter it and join the fight whenever they want?

23 hours ago, Scrapmaster said:

Question!

Is the arena closed when fights are happening? Or can someone enter it and join the fight whenever they want?

I really don't know, though when a 1v1 is declared I'm not sure if the arena would have any protocols so that it couldn't be interrupted.  It depends on what the Haven's Overlord, @Vaude, thinks.

  • Author

Eh?!  What?  I am awake!

Oh, arena possibilities.  It depends on the combatants in and out of the game.  If Kolm and Galla are up for a free-for-all, that would be well and good, but if so please post regularly within three days of the last post as per the rules of the roleplay  If taking too long, I will attempt a poke, but it is grounds for forfeiting the match.

Speaking of pokes, *pokes @Nero Kunivas to awakedness*.

Edited by Vaude

Pretty tempted to invade both Galla and Kolm's duel now :P

 

With permission of course.

Ill leave that up to Mystic. Im too tired to decide.

1 hour ago, HeartOfFerria said:

Ill leave that up to Mystic. Im too tired to decide.

I do hope you feel better, rest is important.

I think a 1v1v1 is a good idea, though I'm a bit torn on the current 1v1 becoming such for a few reasons.  Heart and I were planning it out via PM, and we were following special rules to make it more fair/challenging in that we could only use limited actions per turn (like one move from each hand, or what one could reasonable do in an action as opposed to several moves).  I think we were also using this opportunity to build on Kolm and Galla, their similarities and differences, and I'm not sure how it would work adding another character.  That, and I secretly am worried that Kolm and Galla would get crushed very quickly against Henry.

8 minutes ago, Mystics Apprentice said:

I think a 1v1v1 is a good idea, though I'm a bit torn on the current 1v1 becoming such for a few reasons.  Heart and I were planning it out via PM, and we were following special rules to make it more fair/challenging in that we could only use limited actions per turn (like one move from each hand, or what one could reasonable do in an action as opposed to several moves).  I think we were also using this opportunity to build on Kolm and Galla, their similarities and differences, and I'm not sure how it would work adding another character.  That, and I secretly am worried that Kolm and Galla would get crushed very quickly against Henry.

Very good points! If you two thought it out through PMs then I will abstain from invading the fight.

As for Henry crushing Galla and Kolm, not that likely considering he'd be crazy enough to invade without any spirits, so it'd be him, without any elements or weapons until he would pull off his dark style as a surprise. Would be a pretty interesting matchup. 

Apologies for being intrusive.

I dunno about that. Kolm and Galla have their own strengths just like Henry. However a three way fight should probably come later.

Edited by HeartOfFerria

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