Hi to anyone reading this, let me first reintroduce myself; I just to come to this site a lot a few years back, but my internet participation hasn't been that much lately. I'm just a guy, 22 years old. HUGE Kingdom Hearts enthousiast. The rest of this will all contain spoilers, about Disney Worlds, about the ending, just everything in general.
Sidenote: it's just my opinion, so don't take it too seriously. I just had to write this stuff off somewhere.
Spoiler
* The Disney *
Kingdom Hearts 3 started off really great for me. I loved getting right into the action with Olympus, 'cause let's face it: we've waited a long time for this game. So it's a good thing it starts off the bat. I really enjoyed Olympus, The Toy Box and Kingdom Of Corona. I was overwhelmed with how fleshed out these worlds were and appreciated the little touches like really getting to explore the forest with Rapunzel. That part with the birds, and the swimming was so adorable to me and really gave me the spirit of that movie between all the fighting. When we got to Twilight Town I got everything I needed for my first visit; I really thought I would come back, not just for Winnie The Pooh. When I got to Monstropolis something felt off, instead of exploring the world of the movie I visited a game map version of that factory. I was kind of along for the ride, but mostly because of Boo. Then landing in Frozen was the worst, literally all the maps look the same and there was no character interaction except for the part with Olaf. I was literally bored. After those two worlds I feared for the worst with PotC and Big Hero 6. Yet Pirates Of The Carribean was such a breath of fresh air for me. This world did every gameplay aspect right in my opinion, just a bit sad the story was such a mess. I loved everything: diving underwater, collecting the crabs while exploring the town and fighting/adventuring on the open sea; there really is a lot to do here and variation is key to me. The story however heavily relies on you knowing the plot of the movie, and though I've seen it I was still a bit lost with the big time jump. It seems like a missed opportunity to not be the one that frees Calypso since she seems so fully aware of who Sora is. Which brings me to another pet peeve, the Davy Jones boss fight. We hadn't even met him up untill the point we finished him. And that's just very unrewarding, same with Hans in Frozen. Sora/Donald/Goofy aren't really part of the major story beats, they just stumble around get half of the story and kill the bad guy, though for all they, they might not be all that bad. We didn't see Hans do the whole deceive Anna and leave her to die part, and for all we know Jack had a deal with Davy, but Jack didn't keep his end of the bargain. So those tense moments with the boss feel very unrewarding. And that feeling stuck with me all the way through the end game, (I won't bring up Big Hero 6 'cause that world was perfection to me! I loved the story, the music, everything).
* The Endgame *
I had read in every review that the endgame takes up to 10 hours and is all Kingdom Hearts land, and really great with twists and turns. But tbh I hated it.
Coming from BH6 we go straight to Destiny Islands, where we go straight to the realm of Darkness, to CO, To the land of Departure, To mysterious tower.
We hang around all those place for five minutes or less and suddenly Aqua and Ventus are back. It feels like it shouldn't have been that easy, and this is were I think the lack of Original worlds starts to play it's part. There's nowhere to get ready or play out any of this, after everything happens we open up the keyblade graveyard and this would've felt more grand to me, if I could actually walk around Mysterious Tower for a bit, see all the characters in one room outside of the cutscene, talk to them and build suspense. But for firetrucks sake as soon as we get to the Keyblade Graveyard everyone dies and Sora loses hope? I'm so confused. We've fought towers of heartless before and this is our undoing? I just don't get it, I didn't even know everyone had "died" until we had to get their hearts back? We hadn't even fought or talked to all the 13 darknesses yet and everyone was dead. It felt so weird, I was completely ready for battle, super stoked and this shit happens? I end up having to fight a giant heartless tornado with KHUX players their name and just pressing Triangle? but after all that we're super scared again because of some heartless tornados, and lose all hope. I thought I was gonna get an epic fight with the Riku Replica and his giant Xehanort shadow. Wich would've been way more epic than the way we ended up defeating him.
I felt like I never got to do any of the cool stuff and all these epic villains I've come to love over this franchise were way better bosses in their original game. I didn't even feel the need to stack up on potions or anything between the fights. And I was underpowered according to the world battle lv.
* All These Questions *
- Why did Xemnas chose Luxord, Larxene, Marluxia and Demyx? He said something along the lines of who they were before, and at that point I would've sworn they were the fortunetellers from KHUX.
- Why did Xehanort assemble too many seekers of darkness but then they have a discussion about Larxene having told Sora they're ready when they're not?
I count: Xehanort, Young Xehanort, Xemnas, Ansem, Vanitas, Terranort, Vexen, Larxene, Demyx, Luxord, Marluxia, Xion, Riku Replica, Xigbar and Saix.
- How did Xehanort get those flying keyblades when we never fought Demyx, Vexen or Xion? We're still a keyblade short at this point. (did I miss someone?)
- Where are the Final Fantasy characters?
- Where are the original worlds? We were shown at least mysterious tower in the KH3 trailers. Hollow Bastion was such a huge part in Kingdom Hearts I and II, it just doesn't feel the same without it. Mostly because without a world to rely on a lot of the action happens within cutscenes and boss fights which then feel super rushed.
* My Most Important Question *
Why did we go to the keyblade graveyard? None of these 'bad guys' ever threatened to destroy the world in general; the treat has always been: come to the keyblade graveyard with seven guardians of light and then we fight you, you lose and we take over the world. Was it a 'we can take em let's just get it over with' kinda thing? I never really got the main drive to have this confrontation because it could've gone so many ways. And even visiting the Disney worlds the organization was only a threat to Sora because they didn't want him to meddle with the worlds. This game is just so weird, and I've never felt that way about a Kingdom Hearts game before. Some parts feel so rushed, which makes me sad because it makes me feel like the game developers weren't honest with us; did something go wrong behind the scenes? I feel like as a fanbase, we gave them so much time, that we would've waited another ten years if we had to.
The reviews tell me that if you're a fan this game is perfection, but can I ask; is this really the game we wanted?
Hi to anyone reading this, let me first reintroduce myself; I just to come to this site a lot a few years back, but my internet participation hasn't been that much lately. I'm just a guy, 22 years old. HUGE Kingdom Hearts enthousiast. The rest of this will all contain spoilers, about Disney Worlds, about the ending, just everything in general.
Sidenote: it's just my opinion, so don't take it too seriously. I just had to write this stuff off somewhere.
* The Disney *
Kingdom Hearts 3 started off really great for me. I loved getting right into the action with Olympus, 'cause let's face it: we've waited a long time for this game. So it's a good thing it starts off the bat. I really enjoyed Olympus, The Toy Box and Kingdom Of Corona. I was overwhelmed with how fleshed out these worlds were and appreciated the little touches like really getting to explore the forest with Rapunzel. That part with the birds, and the swimming was so adorable to me and really gave me the spirit of that movie between all the fighting. When we got to Twilight Town I got everything I needed for my first visit; I really thought I would come back, not just for Winnie The Pooh. When I got to Monstropolis something felt off, instead of exploring the world of the movie I visited a game map version of that factory. I was kind of along for the ride, but mostly because of Boo. Then landing in Frozen was the worst, literally all the maps look the same and there was no character interaction except for the part with Olaf. I was literally bored. After those two worlds I feared for the worst with PotC and Big Hero 6. Yet Pirates Of The Carribean was such a breath of fresh air for me. This world did every gameplay aspect right in my opinion, just a bit sad the story was such a mess. I loved everything: diving underwater, collecting the crabs while exploring the town and fighting/adventuring on the open sea; there really is a lot to do here and variation is key to me. The story however heavily relies on you knowing the plot of the movie, and though I've seen it I was still a bit lost with the big time jump. It seems like a missed opportunity to not be the one that frees Calypso since she seems so fully aware of who Sora is. Which brings me to another pet peeve, the Davy Jones boss fight. We hadn't even met him up untill the point we finished him. And that's just very unrewarding, same with Hans in Frozen. Sora/Donald/Goofy aren't really part of the major story beats, they just stumble around get half of the story and kill the bad guy, though for all they, they might not be all that bad. We didn't see Hans do the whole deceive Anna and leave her to die part, and for all we know Jack had a deal with Davy, but Jack didn't keep his end of the bargain. So those tense moments with the boss feel very unrewarding. And that feeling stuck with me all the way through the end game, (I won't bring up Big Hero 6 'cause that world was perfection to me! I loved the story, the music, everything).
* The Endgame *
I had read in every review that the endgame takes up to 10 hours and is all Kingdom Hearts land, and really great with twists and turns. But tbh I hated it.
Coming from BH6 we go straight to Destiny Islands, where we go straight to the realm of Darkness, to CO, To the land of Departure, To mysterious tower.
We hang around all those place for five minutes or less and suddenly Aqua and Ventus are back. It feels like it shouldn't have been that easy, and this is were I think the lack of Original worlds starts to play it's part. There's nowhere to get ready or play out any of this, after everything happens we open up the keyblade graveyard and this would've felt more grand to me, if I could actually walk around Mysterious Tower for a bit, see all the characters in one room outside of the cutscene, talk to them and build suspense. But for firetrucks sake as soon as we get to the Keyblade Graveyard everyone dies and Sora loses hope? I'm so confused. We've fought towers of heartless before and this is our undoing? I just don't get it, I didn't even know everyone had "died" until we had to get their hearts back? We hadn't even fought or talked to all the 13 darknesses yet and everyone was dead. It felt so weird, I was completely ready for battle, super stoked and this shit happens? I end up having to fight a giant heartless tornado with KHUX players their name and just pressing Triangle? but after all that we're super scared again because of some heartless tornados, and lose all hope. I thought I was gonna get an epic fight with the Riku Replica and his giant Xehanort shadow. Wich would've been way more epic than the way we ended up defeating him.
I felt like I never got to do any of the cool stuff and all these epic villains I've come to love over this franchise were way better bosses in their original game. I didn't even feel the need to stack up on potions or anything between the fights. And I was underpowered according to the world battle lv.
* All These Questions *
- Why did Xemnas chose Luxord, Larxene, Marluxia and Demyx? He said something along the lines of who they were before, and at that point I would've sworn they were the fortunetellers from KHUX.
- Why did Xehanort assemble too many seekers of darkness but then they have a discussion about Larxene having told Sora they're ready when they're not?
I count: Xehanort, Young Xehanort, Xemnas, Ansem, Vanitas, Terranort, Vexen, Larxene, Demyx, Luxord, Marluxia, Xion, Riku Replica, Xigbar and Saix.
- How did Xehanort get those flying keyblades when we never fought Demyx, Vexen or Xion? We're still a keyblade short at this point. (did I miss someone?)
- Where are the Final Fantasy characters?
- Where are the original worlds? We were shown at least mysterious tower in the KH3 trailers. Hollow Bastion was such a huge part in Kingdom Hearts I and II, it just doesn't feel the same without it. Mostly because without a world to rely on a lot of the action happens within cutscenes and boss fights which then feel super rushed.
* My Most Important Question *
Why did we go to the keyblade graveyard? None of these 'bad guys' ever threatened to destroy the world in general; the treat has always been: come to the keyblade graveyard with seven guardians of light and then we fight you, you lose and we take over the world. Was it a 'we can take em let's just get it over with' kinda thing? I never really got the main drive to have this confrontation because it could've gone so many ways. And even visiting the Disney worlds the organization was only a threat to Sora because they didn't want him to meddle with the worlds. This game is just so weird, and I've never felt that way about a Kingdom Hearts game before. Some parts feel so rushed, which makes me sad because it makes me feel like the game developers weren't honest with us; did something go wrong behind the scenes? I feel like as a fanbase, we gave them so much time, that we would've waited another ten years if we had to.
The reviews tell me that if you're a fan this game is perfection, but can I ask; is this really the game we wanted?
Ok I think this is all.