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  • KH3 had a pretty well written story imo The only pacing issues are how fast you finish up Pirates and BH6 tbh

  • chirithy jsut told me to remember my friends cause they'll help me in the future

  • playing khux after kh3 is fun pirates story is dumb in the game agree

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KH1 is big and open, while KH3 is big but actually closed

Well, maybe not closed

But limited

3's design philosophy is vertical design

It's still linear, move where they don't want you and there's an invisible wall smacking your face. So there's the illusion of openness

And it is very vertical

But wall running makes it all simplistic as hell

And yeah its still got linearity but also the worlds in 1 are very interconnected

Yeah, it makes it so that there's barely any platforming

Theres not a lot of rooms leading back into each other in 3

Yeah not really. I can forgive The Caribbean because it was going for something different, and it pulled it off

But the Islands themselves in the Caribbean? Still simple although there was some more open-endedness to them tbf

Whereas in 1 a lot of the worlds do tend to connect to each other. They're quite self contained. Whereas in 3 they seem to stretch on endlessly. At least the illusion of endless because most areas just go in one direction

Yep

A big space of emptiness is really no different from a small one

Yeah. Deep Jungle is really cool in how it connects into each area. The treehouse is essentially this one big umbrella covering all the areas below it. If you fall off the left hand side as you run in you will fall into clayton's boss arena. If you fall off the other end you end up in either the tunnel or treetops

Yeah, that's right

Despite the technical limitations, KH1 managed to make it feel like a single big area

Even if it's smoke and mirrors sometimes

KH2 didn't try, it was a collection of rooms loosely joined

And KH3 does feel like big areas, but not ones you can choose your way through. It's still a directed path

Yeah level design is a major problem with 2. It's just a line of boxes placed beside one another

kh3 is linear open world

Obviously except BH6, Caribbean and Toy Box to a lesser extent

Carribbean definitely not. BG6 is a tough one because the game kind of forces you to take a very linear path but the world itself is quite free

They really wanted you to kind of get the story over and done with in those 2 worlds I find. They are really short worlds and both of them direct you in a very strict manner so you never really explore the world

Yeah and I get it would be hard to replicate KH1's interconnectivity whilst keeping less loading screens. But they could have had more secrets, more little gimmicks

Not just 10 cleverly designed lucky emblems and 80 slapped onto walls

I was excited when I started finding secrets at the start of the olympus, especially when we broke down the statue(unfortunately it was just a chest) but it was a sparkle of hope

that faded as I went on

Omg yeah xD

I see that you're talking about KH3 being for newcomers seasalt_shinji

seasalt_shinji

Quid predicted this weeks before release upset

I knew what you mean Marluxia

I was like "Oh cool there's a statue you can break"

"Ah, but nothing really is achieved by doing so"

Ahh the achilles heel

Olympus feels like it was the beginning to a completely different game

toy box has breakable stuff as well

tangled had these small events with rapunzel

but after that

Toy box to be fair did have cool ones

And the helium ?✌️

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