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KH13 · for Kingdom Hearts

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So essentially, it's an unfun, but necessary mechanic for optimal times?

kh3 is in general very easy if you have 2fm lvl 1 experience

Starting to sound like an Osaka team game

Oh wait....

seasalt_shinji

xD

war flashbacks to the final battle with armored Xehanort
sweats profusely pain

seasalt_shinji

It doesn't really seem all thhat necessary.. ?

Anyway It's definitely not an offender like fire spam or broken summons are

Just. Increase the cost

Easy

In a speedrun? Id assume it would be useful

I'd say make them 10000

balancing magic and summons is insanely hard in this game

If they're gonna keep them

Yeah it means spedrunners mistakes can be forgiven, so if course they would buy it

They'd be hurting their competitiveness if they didn't

I really feel strongly about tying team attacks to a gauge and not triangle

Use them like limits were in KH2

Like a spedrunners can't opt out of things on principle, they have to use it to stay competitive

Imagine asking them not to use duck flare on KH2

? Makes sense. But some of it comes wanting to be hardcore, and there, it's like.. why use something that defeats the purpose of being hardcore?

It's like in pokemon when you have to use at least two or three certain op mons just to stay viable pain

So far even a extremely skilled dev team with years of experience in action games would struggle to balance magic and summons in kh3 without completely reworking it

viable not hardcore

Munny is easy to come by in this game too, so 400 is chump change

Oh yeah, big team

Hey, maybe kup coin can scale off of how much munny you have?

No wait.. that doesn't make sense

fire should have stayed like it was in kh2

Well, I guess that'd be endgame costing more

5000 I think is fine

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