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KH13 · for Kingdom Hearts

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  • KH3 had a pretty well written story imo The only pacing issues are how fast you finish up Pirates and BH6 tbh

  • chirithy jsut told me to remember my friends cause they'll help me in the future

  • playing khux after kh3 is fun pirates story is dumb in the game agree

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aero was defense buff

The only main issue I have with KH1 enemies is where they are positioned. For example the Wizards in Hollow Bastions that spawn near the edge. Hi Mr. Wizard I see you floating in a place I can't get to you without falling. darkness

blizzard was a crowd control along with thunder

LOL the wizards would do that

And Monstro. Oh god Monstro without High jump eh

>KH3
>balanced

Pick one @-Kye- seasalt_shinji

Oh actually Angel Wings in KH1 are BS

Just balance limits and it would be near pefectly balanced really

"Balance"................................ as all things should be

i liked the double menu switch in kh2 was actually good and roomy

I'm much better at switching shortcut tabs now thanks to crit

it's either switch shortcut tabs or suffer

soradab

Personally what I would have wanted changed in KH3 combat is links

Evrything else is great to me now that attractions can be disabled

I wish links were more of party members than you controlling them

you know whats the biggest shock ............................................ WTF IS MY GENIE LINK

People cried about RC yet SC are more broken and powerful seasalt_shinji

I disagree btw regarding the lvl 1 scaling. No lvl 1 shouldn't scale, if you are level 1 you also should deal with the disadvantages of being level 1. What they want isn't actually scaling on lvl 1. They want an entire new difficulty bc crit lvl 1 in 2fm felt like it was a new difficulty that is harder than crit. So what SE should do: introduce a new difficulty where you have all abilities and spells from the beginning, remove the need of rp mechanics in this difficulty and change/balance all enemies

and remove levels

That is an argument Liftea

Some would say its less fun

I mean Bizkit himself is aware of this argument and he doesn't debunk it

But he prefers otherwise

i think an entire new mode would be way better

than just scaling

Master mode

Description: "Put your keyblade wielding to the test"

Also RC no longer broken since they dont show up as much

They balanced that for crit

Not bad

Situation commands are not comparable to RCs imo

honeslty, SCs feel more earned(on crit) i mean

er...

wait,I mea SCs

derp

i mean even level 1 crit isn't that bad in chip damage, if you collect all treasures and emblems bc the items buff your dmg a lot

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