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KH13 · for Kingdom Hearts

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  • KH3 had a pretty well written story imo The only pacing issues are how fast you finish up Pirates and BH6 tbh

  • chirithy jsut told me to remember my friends cause they'll help me in the future

  • playing khux after kh3 is fun pirates story is dumb in the game agree

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Okay what I didn't like about KH3 most of all was the lack of initiative and motive for Sora to explore worlds

Without a motive to go to the Disney worlds, it basically means they matter even less.

KH2 in my opinion felt like a world that had inhabitants, and felt "lived-in", felt like it had a sense of place. Mostly because it had a lot of one note characters (like Seifer, Hayner, Leon, etc) that interacted in an impactful way with Sora, and we didn't need a flashback sequence to have to get that.

And I mean a real motive not, "unlock power of waking"

Like, you can show Elsa in that flashback, but nothing in the game leads me to believe it affected Sora

Like if the motive was to A. Protect the princesses of heart, 2. Keep balance in world Xehanorts presence can be felt, and 3. Regain power of waking through rebuilding strength

Also also, there is no reason the organization keeps Sora alive.

Basically, it boils down to how you personally feel about it all. I felt KH3 was very restrained because not only did Sora not interact much at all outside of what was required (Olympus is probably the exception here) but also because there was little in the way of making the world of KH3 feel bigger

Well Quid without original worlds to have thees characters in, they can't really do it. And Aqua and Ventus come back too late, Sora doesn't interact with Lea and Kairi until the end and barely with Riku and Mickey.

Yes, it's a shame tbh

It would be better if you said lack of character interactions, saying lack of feeling tells you absolutely nothing other than confusing you although this is kh we are talking about....

But yes, I agree on more character interactions

And nah, Lea and Ven only interacted that one time in Radiant Garden

Nice, another interesting discussion missed

Yes, I suppose its not just lack of character interaction though

Just a general lack of world building

sorasunglasses

Now you know how I feel

I kinda get what you mean

Also it's weird that keyhole are so unimportant in the 3rd installment, considering they've been a main thing for a lot of the titles.

KH1 was lonely but it was mysterious and had a lot of little things to give a grander scale, KH2 had a lot of NPCs to talk to and the midgame hollow bastion helped, I guess KH3 doesn't have so much

The "seven new hearts" subplot to me went nowhere.

I got unreasonably excited in monsters Inc when sora used the keyblade

As a key yeah

Or maybe I haven't missed it

I agree with Quid in relation to the worldbuilding (or lack thereof), seeing as we got less original worlds and the ones we got were smaller than usual, and we all know that the real world building happens in the OG worlds and not in the Disney ones

The game to me messed up in its execution rather than the story elements themselves.

The only time a Disney world added to the lore was in KH1 when King Triton said he had seen the keyblade before

Though now it is "a" keyblade, not "the" keyblade

Lowkey ? I think it's kinda sad KH2 is shitted on for its plot when arguably it does a lot to build up from KH1's foundations in terms of compounding on Sora's relationships

Actually what did happen to the whole keyhole gateways thing? I had a feeling the keyhole were going to be gone when we saw what happened to them in 2 but...it kind of established the keyhole as the way Sora unlocks the lanes between.

Now he summons portals ?

Well, when it comes to stories, execution could be considered the key (heh) aspect

In KH3 it was more "my heart tells me to go here, so let's do it"

And then the way came out

So if a story has loads of concepts and story threads and stuff, if it fumbles the delivery then it'll be underwhelming and make people wish for what could have been instead of what was

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