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KH13 · for Kingdom Hearts

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  • KH3 had a pretty well written story imo The only pacing issues are how fast you finish up Pirates and BH6 tbh

  • chirithy jsut told me to remember my friends cause they'll help me in the future

  • playing khux after kh3 is fun pirates story is dumb in the game agree

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hes resistant anyway

What plot excuse I don't know

But they would work for instant travel

they dont need one

> Level design really disappointed me the most with 3, because I was expecting a sizeable step up from 2 and instead it was a small one
that's a problem a lot of development teams have. I feel like they were too afraid to make bigger changes because they probably thought it could alienate the long time player base. Or they were just incompetent.... seasalt_shinji

terra literally does it in limit cut

and did it in BBS

They were probably busy getting to grips with command menu and everything else they had to work on

Are you telling me Kingdom Hearts 2 has better level design I mean it's okay but it's most of this battle arenas 3 at least had vertical areas

No, 3 is better

kh1 was still good

But not by a lot

Kh1 is nice is it has a different feel to it in the best comparison is Mario 64 in terms of exploration

there were mysterys everywhere

I miss the old you discover the secret sound effect in one

Hidden shit everywhere, better interconnectivity, more of a sense of place despite the small rooms

this was imo the peak of KH3's level design. The atmosphere is perfect
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Animations of opening the doors

Tangled is the best Disney World don't at me

I really really liked tangled

especially the part at night

I love the Pirates World in 3 but theree much of a plot going on

Obviously they can't copy kh1 because they need bigger areas now, but they can definitely take some cues

Olympus was great as well imo

now that loading screens are basically almost gone they can just make worlds no longer a straight line or just one area thats kinda big

Olympus sucks on critical

It's not till you get till Toy Story that critical works

I think FFXII did a great job regarding level design. I would like sth similar for KH

i just want forms to be active if i want them to be like in 2

and deactivate when i want

I want them like drive forms in 2 but I want to get them faster

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