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A game a year is harsh, but there ARE off years.

There used to be

I think I'm gonna try and eat

Maybe that'll help

I consider lack of mainline entries off years.

It just depends on management

> I think I'm gonna try and eat
Or give heartburn

? I'm gonna find ya.
I'm gonna getcha getcha getcha getcha! ?

:axelbehold:

In what sense?

06 had quite a bit

Hmm I wouldn't say it needs more combat but side quests for sure

SA1 also had a few of these

There was a gap in between R/B/G to Yellow, Crystal to R/S, Emerald to D/P, D/P to Platinum, OR/AS to S/M, and US/UM to SW/SH.

> more combat than just becoming a ball and blopping people
Or being mean to Chao seasalt_shinji

heroes giving enemies health bars was a mistake

Is there even a style sounds like every single game is a different genre

wait for sonic?

unleashed leveling was whenthedarknessisjustright

Sonic also tends to be a platformer where you're going so fast it's not actually possible to plan ahead for what's coming unless you already have prior knowledge of the levels layout.

Which. Isn't great tbh.

I disagree

Sonic's focus is on exploration

Aw man I totally disagree

The proof is sonic adventure

Specifically Red Mountain

Sonic absolutely does not need boost

He needs clever long platforming stages with multiple pathways

It's the players job to get through it as skillfully as possible while keeping momentum

Except it tends to be catapulting you along so fast that it's actually 100% impossible to actually react to things as they come.

I definitely think approaching sonic from the angle "he's supposed to be faster than the level" is the wrong approach

Not in sonic adventure I feel

I think the speed is perfect there

I'm not saying that's correct. I'm saying that's most already released sonic games.

Yeah, and that's what I dislike about the new games

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