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SMT isnt really ever like persona so I wouldn't judge its difficulty off a persona game

Since persina dies really well in the west

Since persona does really well in the west

I think the problem is that they see what's going to be popular in what sells

just make the hardmode in the next games actually hard ?

I mean they want to make money on the end after all

and leave easy + normal for casuals

none of the smt games i've experienced have explained their mechanics well which is a huge barrier as well, kinda like fire emblem

really hoping they touch up on that

i think of it like say your a new born tossed into hell and its like good luck try no to die

I always like when people try to defend how shitty Dark Souls actually is in terms of teaching mechanics. "This game is supposed to be hard therefore it's ok that the game doesn't explain you its mechanics ? "

another series that has had a huge issue with accessbility is the atelier series. there's over a dozen games and none of them had good tutorials at all until the most recent one which made it accessible to me

auto saving when u enter a new map should be kept tho

smt actually caring about new players and properly explaining mechanics would be super nice but that might not be in smt spirit

The game quite clearly tells you the mechanics

I mean its not pop ups but you just read random blood signs and DS tells you what to do

i don't at all understand them in any of the games i've played, they do a pretty poor job of doing so imo

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