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KH13 · for Kingdom Hearts

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those

you can't even go behind the watefall 😔

somethingf that KH3 fixed

I'm unsure why combat and IeveI design are reIated sir

unIess either get in the way of each other

I still think it’s less bad level design and more so a different focus on design

it's kinda boring

oh for sure
it just so happens to be a worse focus on design

Instead of the more closed room combat kh1 had, things were opened up to give the camera space

Instead of treasure chests being super hidden, areas are designed for minigames and other events

too much focus was set on the combat and not enough focus on the worlds and levels

ooo that's one thing I do Iove
KH2's treasure chests
the effects, the sounds and how often they're found

which is why I think KH2 is a low tier KH game

I’d take this over CoM having square rooms tho

I'd say KH2's Iike, issue with the IeveI design is that there's never any puzzIes

ever

not even one

at least there's verticality and platforming

seasalt_shinji

I don't want them to be deep jungIe annoying but Iike

make me push smthn idk 😭

but they have those segments where it tells you want to do in the top left corner

What about Sora using fire in agrabah to reveal treasure chests in the bazaar in kh2

:OGPleadEmote:

sora's movement in KH1 has a Iot of expIoration things, Iadder cIimbing, shimmying aIong edges, picking things up, throwing things

you can't do any of that in KH2 it immediatIy removes a Iot of worId interaction

He still has ledge grabbing in kh2

KH2 outside of the story is so firetrucking boring man

if sora can gIide why wouId he ever need a Iadder again 😭

I'm gonna sonic bIade you

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