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*Spoilers* Kingdom Hearts III Re Mind Spoilers Chat

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  • Jacob (SuperStaticPro)
    Jacob (SuperStaticPro)

    So far my favorite parts of re:mind are the playable characters, explorable Scala, the Guardians of Light vs Xehanort and the Story adding more to the original plot making it feel more complete.

  • guys, nomura said the remind art hints towards another game KAIRI GAME? PLEASE HHHHH

  • 2 quid is good
    2 quid is good

    DDD 2.0 with kairi and riku

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> The whole skull thing penetrating my ass whenever the floor is on its period is enough to detract away from it for me
What a description on that phase

he only has like 1 second where he can actually hit you with it though, so as soon as he pops out you can just airstep back to marly and beat him up

data roxas is awesome mayn

lmao

I am bias cause I love his kh2 fight so much

so that bias leaked in there for sure xD

I can definitely see why

he has higher magic res

I believe

yea

yeah data xion takes less damage from last charge as well

and I feel like her RV is a lot less than most other bosses

I wish I didn't get killed out of using a hi potion so easily but I guess that's always been a thing in KH

Damn Sora has to be fancy and toss the potion in the air first

:lenny:

Maybe it's too powerful going up there

it gets you hi

:heheboi:

Mouth hole

You can even insert it elsewhere but that's a little too mature for this server

I feel like the problem is that Osaka can make awesome bosses, but the intention was to make more "visually attractive" bosses in the game instead of.....fun and technical bosses LMAO

because osaka proved that they can make great bosses

the direction in the game was different though

honestly I Was fine with them in a casual playthrough but when you play on higher difficulties they're just not fun

it was just a design choice

that would be p nice LMAO

eh Im not a fan of reaction commands

maybe if you put them like

in a couple of fights sure but

I don't want them to be a consistent thing

yo xD

it's just my opinion lmao

I agree with that but I kinda like the idea superslash has

if it's a bit of a hybrid thing then sure

yeah we just needed more humanoid bosses

it would've been cool to fight the evil dude who's name I forgot in arendelle for example

a more powered up heartless version or something

yeah I mean as I said the design seemed to clearly gravitate towards making more visually appealing bosses

bird in the sky is a perfect example

he's a really cool boss first time around and then on crit you're like wtf is this

the ninja one and the ones you use in the 1000 heartless battle I liked the most

the others are a lil eh

I kinda wish kh3 had some more keyblades that modify your base combos like oathkeeper/oblivion and second form

although I liked the disney keyblades as well, just wish they could've been more balanced out

Flowmotion in 3 is pretty nice

I love it too, but it definitely can be used more in a fun way

The problem is having it activate when you don't want to

As an example, Xemnas data fight

I wish you had more superjumps and as otti said more uses

Using the walls to flowmotion? Hella good idea

if you had 2 superjumps it woulda been awesome

They need to implement more of that

more interactions would be awesome

Give it more options in fights so it's more usable

Not to the same extent as 3D tho

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