Posted July 1, 20206 yr This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.Join our Discord server here: https://www.kh13.com/discord/Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/727986952909095003
Tuesday at 06:06 AM4 days Seems like they were both safe and until last Friday they got fired because two other people wanted the power of everything DC
Tuesday at 06:14 AM4 days https://vxtwitter.com/discussingfilm/status/2120031384576356790?a=xbsWeECFrflsjhBoJcY&s=46
Tuesday at 06:15 AM4 days So best bet is show support for Man of Tomorrow if you want at least one more.
Tuesday at 09:45 AM4 days https://vxtwitter.com/GoodSmile_US/status/2119988477789880733?a=M1qH8uuP4M2itvcvPAk&s=20
Tuesday at 11:47 AM4 days https://vxtwitter.com/Genki_JPN/status/2120115916432433320?a=BavBZqm9sQ9ziptNNVI&s=20 this looks more interesting than DQ12 to me. Also no crackhead protagonist design
Tuesday at 02:58 PM4 days In the final stretch of Big Walk’s development, LLMs were used sparingly by House House to help work through difficult technical challenges and bugs. In some cases, snippets from LLM responses were copied as a starting point to be modified into game code—we’d estimate that well under 0.1% of Big Walk’s code had anything to do with this usage, and generative AI was not used in any other context when making the game. The primary use case for House House’s use of LLMs was to research, via chatbots, issues we encountered with third-party code. If you’re technically-minded, and curious, here’s an example. We needed to cull shadow casters by distance from the camera, but Unity URP only allows culling shadow casters by distance in camera forwards, so shadow casters behind the player were being rendered at an infinite distance. This made our game run 50% slower for around 20 seconds at sunrise and sunset. We researched the problem extensively, and we looked at the URP code ourselves, but we couldn’t find a way. Then, we were able to speak directly to an engineer at Unity, who asked around and ultimately concluded that what we wanted wasn’t possible. Finally, we posed the question to an LLM chatbot. After a few dead ends, it suggested a possible fix, and while we had to modify the suggestion extensively, it worked. This fix represented about 10 lines of code inside URP.
Tuesday at 02:58 PM4 days yeah i really think it's not worth buying on base ps5, i'm sure the wait for pc won't be long anyway
Tuesday at 02:58 PM4 days Like this is just troubleshooting and finding bugs, that's the exact way AI should be using it
Tuesday at 03:09 PM4 days normies have forgotten that AI has existed for years before genAI and that THAT'S what we dont want, not the regular tool assisting AIs that we've had for ages
This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.
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