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KH13 · for Kingdom Hearts

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All I need to do is beat the game on ultra hard but I never got around to it

When the city gets taken over that game got bullshit

Tbh had some unfair difficulty spikes. Imo.

I think it was the third DLC that added some really annoying enemies

Can't imagine doing them on harder difficulties

Yeah I hope SM 2 has better balancing.

Arkham on its hardest bullshit wasn't that bullshit

Rumor: The Last of Us Part 3 officially in development

Source: (DanielRPK)

other people

or continue with ellie

havent even played 2 yet lol

i got it on sale for i think 15? back in december

still sealed

What would DanielRPK know about it

Dude does movies, never done games before

No, no, no Kye- that world is Ellie's story and 2 rounds it all off- there's no more story that needs to be told

????
what are they taIking about

I'd Iike to see this "Iarge number"

yes Iarge number of indie devs don't put their games out physicaIIY

yes Iarge number of indie devs don't put their games out physicaIIy

couIdn't be because oh idk they can't afford those kinds of Iosses for moderate successes

nah it must be a trend

this is a reaIIy dumb reason
as for the "keep game at $60"
wow
you're doing me such a favour by not overcharging

do they reaIIy expect me to praise them not overpricing their game

Is it bad that I'm already* getting annoyed at the farming for Titanium Alloys in Nier Replicant when it's not even for the Weapon Upgrading and just for *sidequests? 😬

DaZ games barely make a profit even the successful ones- keeping the games at 60 is actually tricky to do lol trickier than you think

They need the games to make money so they can survive

Obviously it doesn't matter to EA, or Activison, but these indie developers on their own? Hell yeah they need to make the money

what are you taIking about

$60 is an aIready a high enough price

if your game's baseIine deveIopment budget is Iike, $10 miIIion
you onIy need to seII 250,000 units to make a profit from that

doesn't heIp that most games don't Iaunch in an acceptabIe state
pIenty have useIess terribIe microtransactions

so forgive me for not thinking of the peopIe not going $70 as saints

I'm not saying it's not high but if it was any lower the games would either not at all or just barely make profits some times.

they'd be fine

industry ain't gonna die just cause you stayed at an acceptabIe price range

consider this
$60 game seIIs 250,000
that's a totaI of 150 miIIion doIIars

I think sharehoIders, pIatform hoIders, advertisers, and everyone eIse wiII be just fine

how you gonna take 10 miIIion in budget, make 150 miIIion, and stiII onIy maybe payback the raw 10 miIIion investment

it makes no sense

You're assuming every game has a 10 million dollar budget and can sell 250,000 copies lol

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