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KH13 · for Kingdom Hearts

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Dark Souls started it

I hate any game putting attack to triggers

and I've never touched one lol

I think it's good when you have a lot of camera movements to do

well thats cause you move like molasus

I don't know what molasus is so when I searched it up all I got was lingerie and I am so confused

i think it auto corrected to something else LOL

well you slow af

thats why i dont like souls games

I will say this humanoid fights in remake are............. ok but it doesnt work well compared to big bodied bosses

im not expecting much from turks they`ll be set on easy even in hard mode

I thought the opposite, I prefer the humanoid ones more than the big ones

Just a lot more fun to fight

Especially Rufus

Very interested to see how they do Weapons in this

the problem with them is stagger to actually do dmg ,with big bosses you can go in and hit them while they still do moves

rufus dodges you and shoots, wiess is nothing but stagger to do anything

oh and you can only hit rufus twice before he recovers lol

hopefully parry changes this since it looks to knock back enemies

humanoid fights in Remake feeI Iike humanoid fights in BBS

you can finaIIy stagger your opponents reIiaby, so they feeI weak

So I just scrolled through all Rebirth info and vincent + cid stans right now

and seems like they make some materia baseline which is good because parry and steal shouldn't be materia

Square Enix is tomorrow, dunno what are the chances for KH4 updates
TGS-2023-Official-Program-Ann_09-04-23_Program.jpg

0

Main focus will definitely be on Rebirth

About as high as a cat learning to bark

KH4 seems more likely next year together with DQ12

Capcom next up,

> Interviewer: I didn't notice the weapon enhancement system from the previous game in the demo. Can you shed some light on that?
>
> Hamaguchi: There is still weapon enhancement, but it's taken a different form. The previous game had a skill tree for each weapon, but when we tried that design for this title—considering the increased number of party members—it felt too cluttered.
> From the player's perspective, the process of upgrading stood out too much, so we’ve redesigned the weapon enhancement system to be simpler. We've prepared a skill tree element associated with each character, so the choice of what aspects to grow remains.
> Actions and abilities, which could be experienced in the demo, can now be acquired through each character's skill tree.

Hopefully each weapon is still useful in their own way

Like I still want to use the Buster Sword at the endgame

I hope the weapons only have materia slot improvements and unique abilities because stat increase skill trees suck and are outdated

materia slots and unique abilities also ensure that it will be easier to balance the weapons

which was also the case in Remake already

I personally liked the weapon system in Remake because of all the unique shit and not necessarily because a trait gives me +3 magic

they can still keep caster weapons but give them more interesting stuff like dual cast traits

it seems also that crisis core materia fusion is back and that shit will be fun

you can combine a fire and ice materia to get a materia that does apparently both casts

Rebirth also needs transmog

they already went that far to add chocobo customization. add costumes and weapon transmogs too

make barret in sailor outfit a reality for the entire game

RoxasExcite

Where did you see that

I saw a screenshot of the materia ui on twitter

and one materia was called something like "fire and blizzard"

If you find it again ping me, I want to see that

Found it

That's pretty neat

the return of hell firaga

lol i was just about to talk about that

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