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How important is rumble/vibration when playing a video game?

Posted

How important is rumble/vibration when playing a video game?

 

 

I find it nice, and it adds a lot to the game experience....

 

What about you?

How important is rumble/vibration when playing a video game? 194 members have voted

  1. 1. How important is rumble/vibration when playing a video game?

    • Very important; I need that feedback to enjoy a game.
      19
    • Pretty important; it adds a lot to the game experience.
      51
    • Somewhat important; when done right, it's pretty neat.
      65
    • Not important; I can live with or without it.
      51
    • Not at all; if it's in a game, I'll turn it off.
      8

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Featured Replies

*shrugs* meh.

All the time

I think it's an aspect most developers overlook, which is unfortunate because I think it adds a lot to the game's experience. I like to use it all the time, and it's actually just annoying if the rumble isn't done correctly. Either do it well or not at all.

I don't like it, I turn it off if I can.

I NEED IT. xD

I like the vibration when its a long one like an earthquake is happening in a game I like the feel of it it feels weird but I hate it that you feel it for every little think like you get punch and the controler vibrates just a little I hate that but oh well

 

Don't make it sound dirty T_T

I like it when it rumbles during certains parts in the game that requires rumbling.

Rumble is bad for FPS imo because it lowers reaction time and every second counts!

I think it's cool. I was a little mad when I heard the first ps3 controllers didn't have it but I think they fixed that.

I like the rumble feature in games when it is perfectly matched to what is occuring on the screen.

Usually it doesn't matter but it can act as an indicator if something is about to happen to give some preparation time.

LOL I used to absolutely hate it, but now it's hard for me to play a game without it. I think it adds a lot to the experience.

its fun to have in the game

It's nice to have it but I don't even think abt it when I don't have it in a game xD I don'nt rly feel anything just cause it vibrates xD If an enemy has thrown me to the other side of the room, I doubt vibration will make it seem "real" just cause my hands feel it lol. THOUGH every time there's a vibration I immediately put it on my shoulder! It's a nice way for a massage but it ends rly fast xD

I don't really care...

I can never figure it out on kh2 for my ps2....it doesnt want to work for me :P

actually there were sometimes when vibration helped during some kh battles,it worked like a warning for me to guard against enemy attacks or dodge roll,or sometimes you can count how many times the controller rumbles during an enemys attack so that you can guard at the right time

Its good when done well. But generally I don't notice it to be honest...

So I can live with or without.

Neat when done right. But I can live without it.

When playing Skyward Sword and the Guardians are running after me in the Silent Realms, I have to admit that I'm scared shitless. The vibration reminding me they are just behind me and that I'm going to die and start over.

Edited by MisguidedBliss

When the PS2 came out I was like: "OMG! THE CONTROLER IS HAVING AN EPILETIC ATACK! THAT'S SO COOL!" Now I doesn't care anymore. I don't even notice it anymore.

ehh its cool if done correctly. but usually i dont notice it too much.

If used at the right moments, it's perfect. I can't remember if Kingdom Hearts 2 vibrated, mostly because my controller is broken, but I know it's perfect in Assassin's Creed 2^^

Rumble is never vital, but if it's done right it can be a nice addition. Given the games themselves can hardly give the illusion of, say, the rumbling vehicle you're on, let alone the pain of some kind of attack you happen to be on the receiving end of, the rumble function, if employed right, can help a lot with the player's bond with their virtual avatar, further establishing a connection between the two, whether it's something "emotional" or, rather, something more like the "this is what happen when you screw up, dammit" kind of connection.

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