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Posted

Hey guys , its me or the New Kingdom Hearts 3d worlds are bigger , cooler ,has more interaction (besides flow motion objects) , and less linear than the other games?

 

I think they surely are.

 

 

What do you think , is square doing good with these evolution of level design?

Featured Replies

It's because of the Flowmotion. You need big open areas for it to work. And there's no point in flowmotion if you can't interact with the environment.

Unfortunately, that's also why there are only seven worlds, all of which are fairly short

They were meant to be bigger and less linear.

Also they look amazing but, no life.

 

Like, Id expect life in La Citè des cloches.

Theres no life in cutscenes either, like in the Festival of Fools part of the game, there was cheering but no people there.

Just what?

Edited by Shana09

  • Author

They were meant to be bigger and less linear.

Also they look amazing but, no life.

 

Like, Id expect life in La Citè des cloches.

Theres no life in cutscenes either, like in the Festival of Fools part of the game, there was cheering but no people there.

Just what?

 

Thats right..... The are big towns but aparently no people lives there xD.

They were meant to be bigger and less linear.

Also they look amazing but, no life.

 

Like, Id expect life in La Citè des cloches.

Theres no life in cutscenes either, like in the Festival of Fools part of the game, there was cheering but no people there.

Just what?

 

Same thing in Olympus in BBS, the crowds were cheering and i thought "was he entertaining ghosts or something?"

Thats right..... The are big towns but aparently no people lives there xD.

 

Actually a City xD

 

I am also annoyed that the preist inside the Notre Dame =/

also the other gypsy

Edited by Shana09

Hey guys , its me or the New Kingdom Hearts 3d worlds are bigger , cooler ,has more interaction (besides flow motion objects) , and less linear than the other games?

 

You mean smaller, less interesting, even less interaction, and more linear then previous games; your right.

They were meant to be bigger and less linear.

Also they look amazing but, no life.

 

Like, Id expect life in La Citè des cloches.

Theres no life in cutscenes either, like in the Festival of Fools part of the game, there was cheering but no people there.

Just what?

 

Lol that's very true. That reminds me of Olympus Coliseum from all of the past games

 

But yeah, the worlds are more open and somewhat bigger in this game. Not sure about the linear part though as you have to go through a certain place to progress through the game but you could just do tricks and stuff on the way.

Edited by burnsideking24

the way you move through the levels though is still extremely linear and feels like your still just going in a single path. personally i would prefer if the levels went back to kingdom hearts 2 type design but also were more interconected so theres multiple ways to get from place to place. flowmotion i really just do not care for since its useless in combat except for some instances of boss fights built around it, all they really need to keep is grinding on rails and stuff.

You mean smaller, less interesting, even less interaction, and more linear then previous games; your right.

 

Posted Image
  • Author

Posted Image

 

He is uncle dolan , he is always saying that kind of stuff xD

I like how the treasure chest isn't on the map, but instead they put broken branches and stuff thats shown on the ground. lol

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