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What is your least favorite KH game?

  

15 members have voted

  1. 1. Which KH game do you like the least?

    • Kingdom Hearts Birth By Sleep.
      2
    • Kingdom Hearts 1.
      1
    • Kingdom Hearts Chain of Memories/Re:Chain of Memories.
      3
    • Kingdom Hearts 358/2 Days.
      2
    • Kingdom Hearts 2.
      1
    • Kingdom Hearts Re:Coded.
      6
    • Kingdom Hearts 3D: Dream Drop Distance.
      0


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Of all them, I would probably say Coded since far as I know it's meant to be short and pointless (really the only filler considering the rest are side/bridge games then the main ones), but of the ones I've played myself (BBS, KH1, KHDays, KH2, KH3D) I would say Days.  I'm just not into mission style mode in ANY game.  

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Actually, probably 3D. I feel like since both Final Fantasy (or WEWY in this case) and Disney interactions are a main part of the fun, heavily leaving them out is a killer. At least coded had the Disney and Final Fantasy part of it.

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Why? What do you think was so bad about it? I mean i understand why people dislike Days and Coded, but Birth By Sleep i thought was amazing.

 

The story, mostly. Our three protagonists suffer from underdevelopment, the plot feels railroaded to get to certain parts without the characters really acting in a fashion to make them work, the Disney worlds feel like total afterthoughts when so much more could have been done with them, and I found that there was a great deal of cheapening of the major plots and characters from the other games. Ultimately, the story felt rushed: it didn't linger on the things that mattered, and it didn't take the time to pad out the quest: it seemed in a race to get to certain cutscenes, and in the mad dash, it forgot to keep developing the characters and raising the stakes. Most infuriating out of this is that the entire climax relies on an emotional development of our characters that never seems to have been developed properly to justify it occuring: Terra never really gave into Darkness, Ven never really had his coming of age story, and Aqua never really got to do much of anything with her character. The plot wants certain things to happen, but never worked to have them come across as strongly and as emotionally as they could have.

 

Also, it didn't help matters that the gameplay suffered from repetition. Granted, I love a good button masher beat-em-up, but even then, the levels felt really short and cramped, and that you had to play through the same level three times, picking up treasure chests and completing puzzles you had already done before, made things more monotonous then fun.

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Out of all the ones I've played (everything but BBS- well I saw a let's play and it looked really fun) I would have to say KH2

I don't hate the game, but the story's kind of odd.... there are a few stories in the Disney worlds

but the overall plot wasn't really a thing until The World That Never Was

And the gameplay saddened me at times

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days although u have a pic of days at ur avatar,lol

 only because the game is repetitve and the worse until now doesnt mean AxelxRoxasxXion isnt my favourite trio. *headshot*

Edited by Sakuraba Neku

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Birth by Sleep is by far the worst. The combat mechanics were fantastic but the story made it hard to stomach, especially since I had to do it 3 times....

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The story, mostly. Our three protagonists suffer from underdevelopment, the plot feels railroaded to get to certain parts without the characters really acting in a fashion to make them work, the Disney worlds feel like total afterthoughts when so much more could have been done with them, and I found that there was a great deal of cheapening of the major plots and characters from the other games. Ultimately, the story felt rushed: it didn't linger on the things that mattered, and it didn't take the time to pad out the quest: it seemed in a race to get to certain cutscenes, and in the mad dash, it forgot to keep developing the characters and raising the stakes. Most infuriating out of this is that the entire climax relies on an emotional development of our characters that never seems to have been developed properly to justify it occuring: Terra never really gave into Darkness, Ven never really had his coming of age story, and Aqua never really got to do much of anything with her character. The plot wants certain things to happen, but never worked to have them come across as strongly and as emotionally as they could have.

 

Also, it didn't help matters that the gameplay suffered from repetition. Granted, I love a good button masher beat-em-up, but even then, the levels felt really short and cramped, and that you had to play through the same level three times, picking up treasure chests and completing puzzles you had already done before, made things more monotonous then fun.

Ok, that makes sense. I'm glad you didn't just give one reason, and thoroughly explained why you disliked it.

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