First of all, the two most obvious things: prerendered objects.
FFX is somewhere between PS1 era FF, and full 3D. It uses many 2D backgrounds in areas where the camera doesn't move. These are most likely being remastered in HD
The cutscenes operate on a similar principle, they need to redone in HD and in widescreen. Actually, they don't HAVE to be, many HD remakes have lazily reused the same CGI, in a 4:3 resolution... but I can't see Square Enix doing that.
Another thing, however, is that the cutscenes are probably being redone. Watch the opening, it's ridiculously jittery. It's somewhat masked by the low resolution, which makes it look more like pixels popping around than anything else, however, when upscaled to 1080p using PCSX2 or something to that effect, it's RIDICULOUSLY noticeable. I'm betting Square Enix is taking the time to make their cutscenes not be so awkwardly animated
First of all, the two most obvious things: prerendered objects.
FFX is somewhere between PS1 era FF, and full 3D. It uses many 2D backgrounds in areas where the camera doesn't move. These are most likely being remastered in HD
The cutscenes operate on a similar principle, they need to redone in HD and in widescreen. Actually, they don't HAVE to be, many HD remakes have lazily reused the same CGI, in a 4:3 resolution... but I can't see Square Enix doing that.
Another thing, however, is that the cutscenes are probably being redone. Watch the opening, it's ridiculously jittery. It's somewhat masked by the low resolution, which makes it look more like pixels popping around than anything else, however, when upscaled to 1080p using PCSX2 or something to that effect, it's RIDICULOUSLY noticeable. I'm betting Square Enix is taking the time to make their cutscenes not be so awkwardly animated