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Super Smash Bros. 4 for Wii U & 3DS

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  • firetruckING MEGAMAN!!!!!!!!!!!! NINTENDO TAKE ALL OF MY MONEY!!!!!

  • I got this yesterday for Wii U, so I'm expecting someone to plan some KH13 tournaments soon! (although I'm not any good)

  • Please stop.  This is going nowhere.

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136 members have voted

  1. 1. Which version of the next Smash Bros will you get?

    • 3DS
      55
    • Wii U
      22
    • Both
      52
    • Neither
      7

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Featured Replies

Nintendo really needs to put someone who can clearly state the status of amiibos. Now they say certain a ones won't be restocked.Also Nintendo should stop being stupid if it is true, because they are losing future profits. There's already a report how very well the amiibos are doing, and not restocking at this early stage is ridiculous.

Let's not forget that Fox amiibo.

Nintendo really needs to put someone who can clearly state the status of amiibos. Now they say certain a ones won't be restocked as of now.Also Nintendo should stop being stupid if it is true, because they are losing future profits. There's already a report how very well the amiibos are doing, and not restocking at this early stage is ridiculous.

Yeah,not all figures has to be Mario and they really should restock the others since I'm sure not everyone uses Mario in Smash Bros.

 

I hope the Lucina amiibo won't suffer the same fate since I'm sure she's popular if only because of Fire Emblem Awakening

I hope the Lucina amiibo won't suffer the same fate since I'm sure she's popular if only because of Fire Emblem Awakening

I do hope she's Wave 4. I need one soon. Especially if I can get one to go with my Lucia figma figure.

Yeah,not all figures has to be Mario and they really should restock the others since I'm sure not everyone uses Mario in Smash Bros.I hope the Lucina amiibo won't suffer the same fate since I'm sure she's popular if only because of Fire Emblem Awakening

Ikr? What's surprising is that neither have be out of stock on Amazon. About Lucina, I'm in it more because I'm maining her, but I may just buy the figma... (I did wiki her before smash was out. I might buy the game if wallet stops crying.)I'll be annoyed if she ends up as a retailer exclusive, something like Walmart, because everyone lives near those. >_>

Edited by OmegaForte

Yeah,not all figures has to be Mario and they really should restock the others since I'm sure not everyone uses Mario in Smash Bros.

 

I hope the Lucina amiibo won't suffer the same fate since I'm sure she's popular if only because of Fire Emblem Awakening

That includes Dr Mario too I want the Dr Mario amiibo and if that got it's production ceased it'll be stupid 

 

 

Ikr? Although I'm in it more because I'm maining Lucina, but I may just buy the figma...I'll be annoyed if she ends up as a retailer exclusive, something like Walmart, because everyone love near those. >_>

 

I hope they at the very least only discontinue the likes of Wii Fit Trainer and keep the others

Edited by Smash Mega Koopa

So uh....this is a thing:

Can I just say that I never ever liked Captain Falcon? This game just makes me hate him more than I should. I don't know about you but I despise that his grab literally slides him across 1/3 of stage, meaning grab spammers will absolutely love this guy. In fact that's probably the only reason people really use him along with the Side Special which oddly has KO potential.

Can I just say that I never ever liked Captain Falcon? This game just makes me hate him more than I should. I don't know about you but I despise that his grab literally slides him across 1/3 of stage, meaning grab spammers will absolutely love this guy. In fact that's probably the only reason people really use him along with the Side Special which oddly has KO potential.

That may be going a little too far there. Plenty of people out the play Captain Falcon correctly. What you're saying is like saying Pikachu players only play him for Thunder spam. I know I dun and I play a hella good Pikachu.

Rosalina finally appears:

She's exclusive to Target. 

Rosalina finally appears:

She's exclusive to Target. 

Time to put my discount for Target to use. xD Not that i'll buy her though, unless there's a cool defect maybe/shot.

Time to put my discount for Target to use. xD Not that i'll buy her though, unless there's a cool defect maybe/shot.

Other than my priorities, I'm looking for defective amiibo. I mean, there's quite a profit to be had with them.

 

Today,someone will learn how to SMASH

Anyone have any good advice on using Shulk? I started playing as him recently. I usually find myself staying away from Monado Arts, because more often than not, they put me at a disadvantage. 

Anyone have any good advice on using Shulk? I started playing as him recently. I usually find myself staying away from Monado Arts, because more often than not, they put me at a disadvantage. 

The only monado arts you should bother with are Buster(Purple),Smash(Red) and Speed(Blue)

 

Start with Buster to raise the damage percentage you deal to your opponent,switch to Smash so you can knock them out easily or in case you wanna use combos use speed

 

 

 

Jump is only useful for recovery and maybe aerial combos

 

 

Shield is almost useless cuz,while it reduces knockback,it slows you down and make your recovery Up-B much much worse

Edited by Smash Mega Koopa

The only monado arts you should bother with are Buster(Purple),Smash(Red) and Speed(Blue)

 

Start with Buster to raise the damage percentage you deal to your opponent,switch to Smash so you can knock them out easily or in case you wanna use combos use speed

 

 

 

Jump is only useful for recovery and maybe aerial combos

 

 

Shield is almost useless cuz,while it reduces knockback,it slows you down and make your recovery Up-B much much worse

Shield is extremely useful. Unless, of course, you have no idea what you're doing with Shulk. Shield has helped me much more than any other Monado Arts. 

Anyone have any good advice on using Shulk? I started playing as him recently. I usually find myself staying away from Monado Arts, because more often than not, they put me at a disadvantage. 

I'm not the best with Shulk (I know, it's sad) but I have a few tips:

 

When using his visions, hold the control stick in the direction of your opponent. You'll do an instant vision (Not sure what the official name is but that's what Reyn told me it is), which does more knockback.

 

Use the Monado Arts. They might lower a stat, but the boost they give you is incredibly helpful.

Jump- Mostly used for recoveries. Switch to it quickly if you're about to fall off, and Air slash will reach much higher than usual.

Speed- Mostly just for getting in quick combos or hits.

Shield- This is really useful, but don't use it at a percentage that's too high (over 100% is too high, not sure about a really good range. Marth told me 70-100 is usually good). Just prepare to switch to Jump and recover if you need to.

Buster- This is probably the most useful. I usually like to open up with Buster just to deal as much damage as possible.

Smash- Use this when the opponent's at 80%+. Pair with Down Smash, and you'll be good.

Shield is extremely useful. Unless, of course, you have no idea what you're doing with Shulk. Shield has helped me much more than any other Monado Arts. 

Well I could be wrong since I'm not a Shulk expert but Shield kinda screwed me over sometimes

 

 

I need more practice with Shulk I guess

I'm not the best with Shulk (I know, it's sad) but I have a few tips:

 

When using his visions, hold the control stick in the direction of your opponent. You'll do an instant vision (Not sure what the official name is but that's what Reyn told me it is), which does more knockback.

 

Use the Monado Arts. They might lower a stat, but the boost they give you is incredibly helpful.

Jump- Mostly used for recoveries. Switch to it quickly if you're about to fall off, and Air slash will reach much higher than usual.

Speed- Mostly just for getting in quick combos or hits.

Shield- This is really useful, but don't use it at a percentage that's too high (over 100% is too high, not sure about a really good range. Marth told me 70-100 is usually good). Just prepare to switch to Jump and recover if you need to.

Buster- This is probably the most useful. I usually like to open up with Buster just to deal as much damage as possible.

Smash- Use this when the opponent's at 80%+. Pair with Down Smash, and you'll be good.

Alright, thanks. I'm going to try and get the hang of using the Arts in the right situations, based on what you said. Too be honest, I didn't even know what Buster does until now. And I think I've accidentally pulled off one of those instant visions before - I'll practice that while I'm at it. 

Alright, thanks. I'm going to try and get the hang of using the Arts in the right situations, based on what you said. Too be honest, I didn't even know what Buster does until now. And I think I've accidentally pulled off one of those instant visions before - I'll practice that while I'm at it. 

Alright, good luck!

The only monado arts you should bother with are Buster(Purple),Smash(Red) and Speed(Blue)

 

Start with Buster to raise the damage percentage you deal to your opponent,switch to Smash so you can knock them out easily or in case you wanna use combos use speed

 

 

 

Jump is only useful for recovery and maybe aerial combos

 

 

Shield is almost useless cuz,while it reduces knockback,it slows you down and make your recovery Up-B much much worse

These are good tips, although Jump's great for Edge Guarding/Off Screen KOs and getting out of edge guard traps. Plus you can play some awesome mind games with it. xD

 

I'm not the best with Shulk (I know, it's sad) but I have a few tips:

 

When using his visions, hold the control stick in the direction of your opponent. You'll do an instant vision (Not sure what the official name is but that's what Reyn told me it is), which does more knockback.

 

Use the Monado Arts. They might lower a stat, but the boost they give you is incredibly helpful.

Jump- Mostly used for recoveries. Switch to it quickly if you're about to fall off, and Air slash will reach much higher than usual.

Speed- Mostly just for getting in quick combos or hits.

Shield- This is really useful, but don't use it at a percentage that's too high (over 100% is too high, not sure about a really good range. Marth told me 70-100 is usually good). Just prepare to switch to Jump and recover if you need to.

Buster- This is probably the most useful. I usually like to open up with Buster just to deal as much damage as possible.

Smash- Use this when the opponent's at 80%+. Pair with Down Smash, and you'll be good.

It's called a Forward Counter, it does more knockback and damage, only works on ground.

 

Anyone have any good advice on using Shulk? I started playing as him recently. I usually find myself staying away from Monado Arts, because more often than not, they put me at a disadvantage. 

Well, considering i'm one of the best Shulk users on here, i'll tell you what i know.

 

First off, you WANT to memorize and use Artes, they're the main reason Shulk has so much potential to be a great character.

 

One thing you should know right off the bat. If you're using an arte and you want to de-activate it (trust me, you will in case you end up choosing the wrong one/get grabbed while choosing one, or in other cases), just press the B button 3 times, and it'll be de-activated. Now onto the tips.I know how you like to start off with Smash (the Red one). You shouldn't unless you want to take extra knockback to avoid combos (like in Diddy/Sheik's case) because you do alot less damage and it makes it harder to combo. Jump (Green one) is good for falling faster + recovery, and doing quick aerials into combos. Speed (Blue, think Sonic, : P) is good for doing pivot grabs and combos. Shield is good for when you're at high percents, you take less knockback and damage, although if you get blasted to the side of the screen, you want to de-activate the Shield arte ASAP. Since you become really slow, you barely move at all, and that makes it almost impossible to recover, so you need to press B 3 times as soon as you're off the stage, then you can jump back and recover.You already know that Buster (Purple) does more damage and Smash does knockback, so i won't go into those. With Shulk, he has alot of combo potential, mostly with grabs and his Neutral Air, so you'll wanna take advantage of that, and his range to do combos like Neutral air into Down tilt/Forward Tilt, or into a Smash Attack. Or just using Buster and doing U tilt, since it does less knockback so it makes it easier to combo.

 

THose are my tips, here's a guide if you want to look at that also can help you get better at Shulk: https://www.youtube.com/watch?v=N9tfusGfnLo 

Maximilian Dood's Smash tutorial. I LOVE it! ^_^

 

I actually don't use Shulk's Monado Arts according to ideal strategies. I use Speed to get in a single first hit (if it lands). Smash can KO at a very early percentage depending on your stage position.

Gaur Plain for example:

A quick Speed Dash Attack should put your opponent near the border of the stage (Speed seems to add a bit of knockback to the dash attack).

Simply switching to Smash and using anything from your Smash Attacks or just Air Slash will get an early KO (Most people I play with haven't dodged both slashes).

 

Of course, a nice combo to air + Air Slash always feels more than amazing.

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