Ok, so here's what I'm thinking about "Bold Action". I really hope KH3 can step it up a notch, because I don't feel like the action has been as bold as it could have been in more recent titles. When I think of "bold action", I think of wreaking utter havoc. I like the KH titles where you can plow through enemies, and have it be total chaos on the screen as you play. Like, not chaos to the point of not being able to see what's going on, but just a chaotic feel to the fights.
KH1: The action wasn't super bold, I don't think. But I'll forgive them for that, since this game was their starting point. It did have some pretty sick attacks though, like Ars Arcanum, things got pretty chaotic if you let that bad boy off the chain.
CoM: Same as KH1 in this area.
KH2: I thought this one was the pinnacle of chaotic gameplay in the series. Like, you can dash into enemies with the keyblade, then go into Final Form, for example and start pulling off some crazy slashes while blasting enemies with fire and thunder spells, and every attack just flows into the next. I love KH2 for that.
Days: Cruddy. Every battle is just three-hit-combo after three-hit-combo, and it was just boring.
BbS: Wasn't as good as KH2, but you could start wreaking havoc with some of the command styles and shotlocks, and that could make things pretty awesome. But using commands, it just got kinda repetitive. But still, they did the best with what they had, and I thought it ended up working well.
Re:Coded: Don't remember. Haven't played it in a while.
3D: Pretty disappointing. It had the same faults with the commands as BbS did, but didn't have shotlocks to make up for it. Riku's command styles could have made up for it, but they didn't, because you can barely let off an attack without being interrupted by damage from the enemy. And flowmotion just doesn't flow well with anything else. It's cool the first 15 times you use "kick dive" or "shock dive", but the next 3,000 times it kinda loses its flare.
What do you think? Do you agree with these? What kind of action would you like to see used in KH3?
Ok, so here's what I'm thinking about "Bold Action". I really hope KH3 can step it up a notch, because I don't feel like the action has been as bold as it could have been in more recent titles. When I think of "bold action", I think of wreaking utter havoc. I like the KH titles where you can plow through enemies, and have it be total chaos on the screen as you play. Like, not chaos to the point of not being able to see what's going on, but just a chaotic feel to the fights.
KH1: The action wasn't super bold, I don't think. But I'll forgive them for that, since this game was their starting point. It did have some pretty sick attacks though, like Ars Arcanum, things got pretty chaotic if you let that bad boy off the chain.
CoM: Same as KH1 in this area.
KH2: I thought this one was the pinnacle of chaotic gameplay in the series. Like, you can dash into enemies with the keyblade, then go into Final Form, for example and start pulling off some crazy slashes while blasting enemies with fire and thunder spells, and every attack just flows into the next. I love KH2 for that.
Days: Cruddy. Every battle is just three-hit-combo after three-hit-combo, and it was just boring.
BbS: Wasn't as good as KH2, but you could start wreaking havoc with some of the command styles and shotlocks, and that could make things pretty awesome. But using commands, it just got kinda repetitive. But still, they did the best with what they had, and I thought it ended up working well.
Re:Coded: Don't remember. Haven't played it in a while.
3D: Pretty disappointing. It had the same faults with the commands as BbS did, but didn't have shotlocks to make up for it. Riku's command styles could have made up for it, but they didn't, because you can barely let off an attack without being interrupted by damage from the enemy. And flowmotion just doesn't flow well with anything else. It's cool the first 15 times you use "kick dive" or "shock dive", but the next 3,000 times it kinda loses its flare.
What do you think? Do you agree with these? What kind of action would you like to see used in KH3?