Now before we get started, I know full well that KH is fairly focused on Single Player, but Nomura has tried online capabilities with BBS and a small LAN type connection for Days. He'd really like to incorporate multiplayer that's enjoyable and fans would love to play.Though the story is to be the major focus, as it should be, I'd love to see a huge longevity for this game, which is why Multiplayer should be a final, individual focus once the story's fully drawn out.So here's my idea for the "Keyblade Wars," the title of the selectable multiplayer from the title menu. In the multiplayer, no character should require a level unlock, they're all there for us to select and play as. Each start with their respective original weapons. (Sora: Kingdom Key, Riku: Way to Dawn, Axel: Chakrams, Roxas: Dual Oathkeeper and Oblivion, etc.) We have the ability to play as and individually level up all characters. Each level up unlocks new key chains/gear (Axel in this case can unlock new chakrams and keyblades), magic, abilities, and boosts our basic stats (Maybe outfits as well, as I enjoyed the dual-wield hooded Roxas in Days). There can be an item/synthesis shop for buying items, basic materials, and accessories.Game Modes and Lobbies:In Keyblade Wars, you will be able to play both competitive 3v3 (as a basic party in KH is 3 members) matches and 3 player cooperative arenas against Heartless, Nobodies, and Unversed, as some people are speculating the return of Vanitas.Competitive lobbies can be chosen by level in increments of 5. As you can play in lobbies Level1-5 and so on up to 100. The lobbies lock and unlock for each character as they reach the respective level. This could be held to keep fair and balanced gameplay between players.You can also play cooperative on one of four difficulties. (Beginner, Standard, Proud, Critical) The players work together to fend off waves of enemies. Also in cooperative, the level difference shouldn't matter as you're working together, but you can gain levels this way as well. If you're not a fan of competition, cooperative will be the best choice for you.Challenges:Those looking for a challenge, could reset their level to one with Zero EXP attached and some of their abilities remaining. Previous unlocks aside from abilities will stick around so you dun have to re-unlock them. Stats however will be reset to the Level 1 basic stats to fit the Zero EXP theme.That's my idea so far.Would you play it if it were incorporated? Is there anything you'd add on to it? Would you like to see this on disc with it, or as DLC after the disc release with just Single Player?
Now before we get started, I know full well that KH is fairly focused on Single Player, but Nomura has tried online capabilities with BBS and a small LAN type connection for Days. He'd really like to incorporate multiplayer that's enjoyable and fans would love to play.Though the story is to be the major focus, as it should be, I'd love to see a huge longevity for this game, which is why Multiplayer should be a final, individual focus once the story's fully drawn out.So here's my idea for the "Keyblade Wars," the title of the selectable multiplayer from the title menu. In the multiplayer, no character should require a level unlock, they're all there for us to select and play as. Each start with their respective original weapons. (Sora: Kingdom Key, Riku: Way to Dawn, Axel: Chakrams, Roxas: Dual Oathkeeper and Oblivion, etc.) We have the ability to play as and individually level up all characters. Each level up unlocks new key chains/gear (Axel in this case can unlock new chakrams and keyblades), magic, abilities, and boosts our basic stats (Maybe outfits as well, as I enjoyed the dual-wield hooded Roxas in Days). There can be an item/synthesis shop for buying items, basic materials, and accessories.Game Modes and Lobbies:In Keyblade Wars, you will be able to play both competitive 3v3 (as a basic party in KH is 3 members) matches and 3 player cooperative arenas against Heartless, Nobodies, and Unversed, as some people are speculating the return of Vanitas.Competitive lobbies can be chosen by level in increments of 5. As you can play in lobbies Level1-5 and so on up to 100. The lobbies lock and unlock for each character as they reach the respective level. This could be held to keep fair and balanced gameplay between players.You can also play cooperative on one of four difficulties. (Beginner, Standard, Proud, Critical) The players work together to fend off waves of enemies. Also in cooperative, the level difference shouldn't matter as you're working together, but you can gain levels this way as well. If you're not a fan of competition, cooperative will be the best choice for you.Challenges:Those looking for a challenge, could reset their level to one with Zero EXP attached and some of their abilities remaining. Previous unlocks aside from abilities will stick around so you dun have to re-unlock them. Stats however will be reset to the Level 1 basic stats to fit the Zero EXP theme.That's my idea so far.Would you play it if it were incorporated? Is there anything you'd add on to it? Would you like to see this on disc with it, or as DLC after the disc release with just Single Player?
Edited by Vexoria