Back again for a "Game Tweaks" thread, where I come up with tweaks that can be made to the Kingdom Hearts gameplay formula so that it can be better in certain areas. This subject I've chosen specifically because it is related to my last thread in a way, so Its sort of a nice transition.
In my last thread, I suggested that party member management be improved; I talked about the party system, the amount of members; and guest members. Now I'm going to talk about something entirely: how all these members act.
Now unfortunately, it is notorious in the Kingdom Hearts games, more specifically in KHI and KHII, that our regular party members, Donald and Goofy can be a real pain in the ass at times, as in, they play against you instead of with you Donald doesn't heal you when he want you to, Goofy for the most part wastes items, Donald does the same, they both die way too easily even with high levels of HP, overall, they feel like more of a hindrance to your entire gameplay experience than an aid.
This is something that can definitely be improved on considering KHIII is going to be on current-gen consoles. Both Donald and Goofy can have better AI intelligence and should be able to follow assigned AI patterns a lot better. In KHI, this was the best represented; in that game, you could assign actions or patterns for Donald and Goofy in a number of battle scenarios, like attacking, defending and using items. In KHII, the system was dumbed down a bit and din't give you as many options as KHI did. In KHIII, the KHI system should make a comeback and obviously have the improvements I've been talking about. With all that in place, I think the party members can be a lot more tolerable to deal with; they shouldn't really have to be tolerable at all if you think about it, but all the same.
So there's my piece. What do you think about all this?
Back again for a "Game Tweaks" thread, where I come up with tweaks that can be made to the Kingdom Hearts gameplay formula so that it can be better in certain areas. This subject I've chosen specifically because it is related to my last thread in a way, so Its sort of a nice transition.
In my last thread, I suggested that party member management be improved; I talked about the party system, the amount of members; and guest members. Now I'm going to talk about something entirely: how all these members act.
Now unfortunately, it is notorious in the Kingdom Hearts games, more specifically in KHI and KHII, that our regular party members, Donald and Goofy can be a real pain in the ass at times, as in, they play against you instead of with you Donald doesn't heal you when he want you to, Goofy for the most part wastes items, Donald does the same, they both die way too easily even with high levels of HP, overall, they feel like more of a hindrance to your entire gameplay experience than an aid.
This is something that can definitely be improved on considering KHIII is going to be on current-gen consoles. Both Donald and Goofy can have better AI intelligence and should be able to follow assigned AI patterns a lot better. In KHI, this was the best represented; in that game, you could assign actions or patterns for Donald and Goofy in a number of battle scenarios, like attacking, defending and using items. In KHII, the system was dumbed down a bit and din't give you as many options as KHI did. In KHIII, the KHI system should make a comeback and obviously have the improvements I've been talking about. With all that in place, I think the party members can be a lot more tolerable to deal with; they shouldn't really have to be tolerable at all if you think about it, but all the same.
So there's my piece. What do you think about all this?
Edited by Firaga Sensei