Since they started making the handheld games they started using a model of the keyblade where the key bit with the crown shaped pattern is triangular rather than the "full" prism shape.
If you look closely, you'll notice that in HD Days, DDD they used this shape.
I suppose it's to save either memory or rendering resources.
What really bugs me is that they stuck to this shape in the HD Days movie.
Sure, one could say that they just planned to remake the game and they wanted to save memory but in some scenes it is fully-fledged and in the new scenes it's the crappy version.
What I hate is that they also used this for the new Coded movie.
They never planned to remake that game, so why would they use this half-formed keyblade?
It's really disturbing and I the ink that even the flat paper-keyblade from the original days looked better.
Here's the deformed Keyblade from the new coded:
And here's the original one that was only used in the console titles (*cough* the good tiles, ):
How they keyblade is designed and supposed to look:
And here's the budget-version:
Still can't see it?:
here, I highlighted the part where they just cut off half of the keyblade's mass:
or here, they are doing the same thing:
For mobile games, OK, they try to make it look plastic and real but they don't have the resources.
BUT ON THE FIRETRUCKING PS3???
AND CODED WAS NEVER EVEN PLANNED AS A GAME!!
Come, on. I'm sick of the fact that the original KH1 and 2 games on the PS2 (!!!!!) were not only the games with the best stories (and the fact tat KH still made sense back then) but also that they were using the full resources in order to convey a true visual presentation!
Since they started making the handheld games they started using a model of the keyblade where the key bit with the crown shaped pattern is triangular rather than the "full" prism shape.
If you look closely, you'll notice that in HD Days, DDD they used this shape.
I suppose it's to save either memory or rendering resources.
What really bugs me is that they stuck to this shape in the HD Days movie.
Sure, one could say that they just planned to remake the game and they wanted to save memory but in some scenes it is fully-fledged and in the new scenes it's the crappy version.
What I hate is that they also used this for the new Coded movie.
They never planned to remake that game, so why would they use this half-formed keyblade?
It's really disturbing and I the ink that even the flat paper-keyblade from the original days looked better.
Here's the deformed Keyblade from the new coded:
And here's the original one that was only used in the console titles (*cough* the good tiles, ):
How they keyblade is designed and supposed to look:
And here's the budget-version:
Still can't see it?:
here, I highlighted the part where they just cut off half of the keyblade's mass:
or here, they are doing the same thing:
For mobile games, OK, they try to make it look plastic and real but they don't have the resources.
BUT ON THE FIRETRUCKING PS3???
AND CODED WAS NEVER EVEN PLANNED AS A GAME!!
Come, on. I'm sick of the fact that the original KH1 and 2 games on the PS2 (!!!!!) were not only the games with the best stories (and the fact tat KH still made sense back then) but also that they were using the full resources in order to convey a true visual presentation!
Edited by MarkXIIII