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Posted

Have you ever had those times where you need to refer someone to one of your characters and how mighty they are? Where you reference something in your character's backstory, and somebody doesn't get it and it would take forever to explain it? Or you just want to impromptu battle someone and don't want to completely write out every little detail for them as a base rule? Perhaps you just want to reference something written down just in case you forget a minute detail?

It does not matter the reason! This thread exists for all of the aforementioned reasons and whatever else you could need it for.

Maybe I should explain some more. This thread is for posting character sheets of any OCs you have used or want to use for roleplays, and you want to compile them all into a single place. Procedure is pretty simple. Write or copy/paste a character sheet of a character you have already made from your head and post it.

I suppose one could talk about other's characters here as well. Just general talk, compliments and constructive criticism only. Maybe make some suggestions, or you have a character idea that you can't fulfill but someone else might. Everything roleplay character, all the time, is the motto of the First International Roleplay Character Bank.

There is no particular sheet that I have for you to fill out. Just put down whatever you think the essentials are.

As an example, I'll put down my strongest character here.

Name: Neena Mors
Age: Hundreds of Years Old if we're being technical.
Gender: Female
Appearance: Posted Image
Personality: Bitter, impatient, quick to temper, slightly cruel, good intentioned, fearless, cautious, confident, intelligent, holds grudges, sarcastic, caustic
Bio: this'll be lengthy. Don't put yourself through it if you're a casual.


Neena started life in a small village. She was born during a time when tensions leading up to the Keyblade War were just starting to become a problem. She grew up leading a regular life, not particularly affected by the War that had recently began. One day, a small patrol of Dark wielders came to the carefree village, and burned it all down, killed everybody. Neena escaped the massacre by being hidden in the cellar by her parents. There were no other survivors. After several long hours, she peeked out from her hiding spot, and became traumatized almost immediately. So many dead, nothing left. She caught sight of the few keybladers who had committed the crime. They were leaving, and as they did so, laughed and joked. At that moment, Neena's fate was sealed. She became enveloped in the flames of vengeance. She found a nearby village, and lived there. While she grew up, she trained relentlessly. She adapted her body and attitude to that of an assassin. And she joined in the Keyblade War, joining a little faction named the Decolor, whose goal was to kill all the Keybladers. She easily became the top operative, assassinating several hundred keybladers. Over the course of the war, she welcomed light into her abilities, and conquered the merciless embodiment of her light and darkness that had taken over her body as Neana by sealing them away into a pendant that still allowed her her powers.

Eventually, the war ended, and the Decolor became criminals, persecuted and on the run. Neena could not let up, constantly running from the law, until she received an invitation. An invitation to join the Omniverse Tournament. A Tournament for the best warriors from all across the multiverse. The prize was one wish. She joined, and throughout the course of the tournament, fought valiantly against several powerful warriors, including a few keybladers and the hero of a Keyblade War from another world. This hero taught her many things, including the value of care, and helped her to get over her hatred for Keyblade wielders. Also, through those trials, she gained a brand new power that gives her strength. After the tournament, which she won after a lot of hard fights, she got her wish. She wished that she could return to her home and not be hounded by the law again. She got her wish. She was returned to her home that had become the Keyblade Graveyard, and fell into a magical sleep. She was not bothered again.

Several hundred years later, she awoke, dazed and confused. A young man with silver hair and yellow eyes found her, and took her in, protecting her with a huge silver keyblade. Over time she learned his name Xehanort, but to call him Terry. It comforted him to some degree. The two of them fell in love, and ended up getting married and having a child, named Lyon. It seemed that they were going to live a happy and peaceful life, not going to be bothered by anything. One day, Terry left for work, saying he had something special to clean up. As soon as he had left, Neena and Lyon were ambushed by a few other people. Out of practice and without her weapon, Neena quickly fell to the mysterious men. She fell into another long sleep like state. She awoke several years later, with the world fallen to darkness. She sought out her husband and daughter and found them both, one fighting for light, and the other completely possessed by the darkness. She broke Terry out of his stupor, and they all fought, defeating Xehanort and the rest of his thirteen darknesses. The reunited family won, but Terry was forced to give up his heart and body in order to kill Xehanort once and for all. Neena got her heart stolen while she fought to keep Terry in the light because of her using her most powerful form, Twilight Form.

So, Terry was gone forever, and Neena was divided into three parts, scattered throughout the universe. Lyon led a safe life, but never forgot her parents sacrifices. Later, Neena's will was reawoken through some force, and finding her lacking both heart and body, sought out her nobody and heartless. She had lost all of her light and darkness when the split occurred, leaving her extremely weak. So, her will was forced to take on a new kind of power. Her light and darkness lost to her Nobody and Heartless respectively, she hunted other warriors, who held great power granted to them from magickal artifacts. She used only her physical skill, speed, and strength, to find and defeat these mighty warriors, and claim from them the magickal artifact that gave them their power. With her power increased, she began to seek out her Heartless and Nobody. All three perished in the battle, synthesizing once more, Neena.

However, instead of Neena being reborn as a whole person where she had died, her new whole body was taken to an arena, with an omnipotent being known as the Watcher in charge.

To be continued when The Amnesia Games RP is complete.



Weapons:
An Obsidian Ninjato
A Bow of blackwood with an enchanted quiver that never runs out of arrows
Magickal Artifacts:
Spellblade: An enchanted broadsword that can take on the power of spells and add them to it's own strength
Ichaival: A bow with extraordinary precision and the power to identify an opponent's weaknesses
Aredbhair: A spear that gifts the user extreme grace and aerial finesse, allowing for air combat to become a possibility
Carnwennan: A dagger that enhances the users speed and grants the user invisibility
Parashu: A battleaxe with extraordinary weight and gives the user extreme strength and manipulation over the earth
Ring of Dispel: A ring that can counter any spell and protect temporarily against physical attacks
Crescent Rose: A six foot scythe that absorbs hits and increases strength accordingly
Caduceus: A thin short rod that gives the user mastery over elemental magic

Abilities: Her abilities consist generally of a few forms that she can switch in and out of at will, that very her performance and appearance

Neutral Form: Neena's regular form, that she is normally in. In it, she has the capabilities of a Kingdom Hearts warrior trained to the fullest potential, focused on speed and acrobatics. She wields her bow and ninjato generally, occasionally switching to her artifacts. She can wield both light and dark magic in this form, but neither are boosted or negated.

Dark Form: Neena's form when she embraces the darkness. Her appearance changes slightly, her hair becoming longer and darker, and she wears a short black dress with lace trim. Her skin pales and her eyes turn yellow. Dark magic becomes much more powerful, but she cannot use light magic. Neena becomes much faster, but she loses a lot of strength and defense. She can only use the artifacts Ichaival, Aredbhair, Carnwennan, and Caduceus.

Light Form: Neena's form when she channels the light. Her appearance changes more dramatically, her hair becoming blonde and her skin becoming tanned, sun kissed, and her eyes are blue. She is encased in a suit of golden armor. Her ninjato changes to a golden broadsword, and her bow to a yellow wood crossbow. Light magic becomes much more powerful, but dark magic is completely negated. She becomes a bit slower, but with a boost in defense and strength. She can only use the artifacts Spellblade, Parashu, the Ring of Dispel, and Crescent Rose.

Will Form: Neena's form when she had lost her body and heart. Her hair turns white and becomes shorter. Her skin is sky blue and she is clothed in a white unitard. In this form she receives no boosts, and can use neither dark nor light magic. However, she can use all eight artifacts, not to mention able to use two at once, and they are all boosted, becoming stronger in whatever power they grant.

Twilight Form: Neena's ultimate form used only in desperation since it requires a lot of concentration. She is encased in a suit of black light armor, her skin pales matching her blonde hair. One eye turns yellow while the other becomes blue. Light and Dark magic becomes much more powerful, she becomes faster, stronger, better in every way short of beauty (not that she needs it). She can use all of her artifacts, and they become boosted in their potency and power.


There you go, Neena Mors in all of her glory. And she can only become more powerful.

Come at me Derik

 

Edited by Disgust

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  • Stardustblade358
    Stardustblade358

    I just wanted to add this drawing of my roleplay characters made/inspired by an OC meme  

  • I might post one here soon. And by one, I mean the one who slew a powerful, dark man with The Second Coming of Raptor Jesus.

  • This isn't my reaction to the picture but I haven't pulled this in a while and figured I might as well keep the chain attack going.  

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He's basically a freaking joker. But, one heck of a joker at least.

He's basically a freaking joker. But, one heck of a joker at least.

What is that line reminding me of...?

  • 2 months later...

Just a note, added a character.

 

Massive Unlimited Blade Works spoilers, but I really don't think many people here, apart from Soul, are interested in Fate/Stay Night.

 

(Also, thank you Soul.)

  • 1 month later...
  • Author

Alright, I'm gonna move some characters from another site over to here for some reference.

 

CHARACTER

Name: Viridem Hangin
-Viridem is pronounced "weeredem". It means green in Latin.
-Hangin means wind in Filipino

Age: 17

Gender: Female

Species: Human

Symbol:

 (click to show/hide)

Occupation: First Year Student at Beacon Academy

Appearance: 
Height: 5'6"
Weight: 107 lbs.
Eye Color: Green
Hair Color: Green (dyed)
Skin Tone: Pale White
Hair Style: Her hair is pulled back into a bun, but most of it still hangs out the back characteristically wavy.
Jewelry: She wears two emerald earrings, and occasionally a golden chain around her neck.
Facial Features/Expression: Her nose and mouth are small. She rarely smiles, her expression often one of disdain instead. Her eyes are sharp and judging. She has no freckles, dimples, scars, or other marking features on her face. 
Battle Clothing: When she knows that she is going into battle, she prepares by wearing this outfit. Of course, the life of a Beacon Student is full of combat, so she wears this often. It consists of a black spaghetti strap tank top underneath a green light jacket made of a smooth synthetic material. The jacket is never zipped up, and the sleeves are more often than not rolled up. She also wears denim short shorts and green combat boots.
Casual Clothing: She doesn't wear this often, but will on occasion when she wants to relax. Standard blue jeans with a green v-neck t-shirt. A gray pullover hoodie either tied around her waist or worn. Sneakers.
Formal Clothing: If the situation calls for it, she won't hesitate to wear formal wear. A body-fitting pure green dress that goes down to mid-calf with gold bangles around her right bicep.  Green heels.
General Build/Body Shape: She is slim with little muscle on her. She has long graceful arms and fingers.  With so little weight on her, she is generally more agile than her peers. B-cup. Not generally considered more or less beautiful than her peers (at least, not that she knows of), but still takes care to make sure that she looks nice.
Reference Image:

 (click to show/hide)

History: Viridem was born in the slums of Vale. Her family was poor and completely passive. Everywhere she looked, Viridem saw those who did not seek more. Who did not care that they were as pitiful as they could possibly be. It isn't even like they just looked on the bright side and found ways to be happy. They weren't happy, and didn't care. The entire atmosphere the place gave off practically suffocated Viridem. She hated it. From an early age, she decided that she was not going to stay here. No one took her seriously of course. If you were born there, you stayed there. Maybe get hooked on drugs or engaged in some criminal organization. Either way die in a gutter, not having made any difference. But Viridem was different. She refused such ridiculous notions. She was going to make her own way.

Viridem saw the easiest way out as being a Huntress. Why? Because the position was skill-based. Your heritage didn't matter if you could produce results. And Viridem wasn't about to not produce results. She got into fights, picked them, testing herself. And surprisingly, she won some of them. Not because she was better or stronger or faster, but because they could let themselves lose and not care. Viridem didn't have that kind of luxury. Unfortunately, she beat up on the wrong couple of people one day.

As she was walking home, three men began to tail her. Viridem didn't notice at first. But then she did. She began to run. They ran after her. Hoping to lose them, she ducked down an alleyway. And ran right into a fourth. They began to surround her, threatening her, yelling, pounding their fists into their hands, cracking knuckles, drawing weapons. These were not pitiful students she could beat. These were actual thugs. And little fragile Viridem could not beat them. She closed her eyes and braced herself for death. Then she heard sounds. Metal clanging against metal, the roar of wind created by speed, and of course grunts and squelching flesh. She opened her eyes, and a tall man stood, a blade in one hand and a scabbard in the other. Also, there were four dead bodies.

The man began to leave, but Viridem pleaded for him to stay. And he did. They talked for a bit. Viridem found that his name was Ryonne, and that he was a Huntsman. After learning that, she immediately began begging for his help. To this day, Viridem has no idea what he saw in her. Whether it was the spark of determination, the flame of uniqueness, or that he simply felt sorry for her, she has no idea. In any case, he took her under his wing. After a brief meeting with her parents that went surprisingly well, they were off. Ryonne took Viridem lots of places, giving her lessons on just about everything. He taught her culture, wilderness survival, aura manipulation, and trained her body physically. Eventually, he even brought her to a shop to get herself a custom weapon. After that, training became more specialized, less broad. Advanced lance techniques, advanced short sword techniques, throwing knife accuracy, semblance usage. He pushed her to find her own style, her own flavor.

A day came when Ryonne told her that he had taught her everything that he alone could. He recommended that she go to Beacon. They fought over this briefly, but of course, he won. After the entrance exam, which she passed easily, she was in. Viridem would be attending Beacon Academy.

Personality: Viridem is mean. Who can blame her? She grew up in a harsh environment, and being mean was what counted. She calls people names, picks fights, and never does anything thoughtful, compassionate, or kind. As such, she has few friends. Does she miss them? Not in particular. Viridem has always been someone to be independent. She doesn't like to rely on others, preferring to do things by herself.

Viridem hates it when people mention her low birth. It is the bane of her existence, and as such, doesn't tell many people at all. The only people who currently know are Ryonne and the Beacon Staff. She also dislikes people who mispronounce her name, people who tease her, people who insist they are better than her, people who are jerks to other people, people who hate on Faunus, people who insist that the Faunus are better than regular people, and chicken salad. She likes... not much. Deviled eggs. That's about it. She is disrespectful towards authority figures in her life without a second thought. To her they are just other people, no reason to treat them any different than anybody else. As such, she is often labeled a troublemaker, rebel type by her superiors, but she really isn't. She's modest and never does anything criminal like stealing or drugs. Things like that remind her too much of "home".

Viridem is incredibly competitive and confident in herself. She loves the thrill of a fight, even though she doesn't show it at all. Viridem will fight basically anyone, whether they are weaker than her, stronger than her, a perfect match for her, anyone. Viridem has never had any romantic interests. She is aware that people like or love each other, but since she hasn't been around her peers in several years, she often doesn't pick up on romantic subtleties. Instead, she sees them as threats, and will often challenge those who flirt with her to a duel. Viridem isn't necessarily socially awkward, but she doesn't pick up on body language cues, expressions, or the nuances of conversation as often as someone else her age would.

Strengths: 
-Agile and Speedy
-Fast reflexes
-Strong Aura
-Tactical Approach
-Very Practical
-Holds no honor or code of conduct, allowing her to use dirty tricks or her environment to her advantage
-Excellent marksman

Weaknesses:
-Pretty weak when it comes to strength
-Few allies
-Passive semblance
-Easy to hate, which makes it easier to go all out on her
-Not sympathetic or empathetic at all
-Has not fought against a large variety of people, so it's easy to catch her off guard
-Few defensive options
-Fragile, easy to knock out of a fight in just a few hits

Semblance: "Cyclone"
Her semblance allows her to manipulate the air around her into wind. This has several uses, though all of them are utility, and her semblance has now destructive power on its own.

Hurricane- This use gives her a boost to her speed from the wind. She can utilize the wind to blow her around at high speeds. As such she is faster than would normally be possible from physical training alone. This ability doesn't require too much aura to be effective, about 2% for 1 second of high speed currently.

Lift- This use grants Viridem a boost to her jump height or slow her falling from wind blowing her upwards. She can also use this for extremely limited flight that is more akin to gliding than actual flight. Using this requires huge amounts of aura to be effective. Generally using it two or three times in a fight is enough to drain her from using her semblance at all for the rest of that fight.

Typhoon- This use gives Viridem the ability to be extremely precise with her strikes. When she attacks with her pistol, glaive, or blade, she can use the wind to guide her weapon or bullet more accurately. She can also use this to make her opponents strikes harder to land. Per usage, it requires a decent amount of aura to use, about 10% every time she either guides her attack or deflects an opponents attack.

Those three uses are the ones that she uses most often, and she is still refining the use of her semblance. As a general overview, Viridem can use Cyclone to manipulate the wind to her every wish.

WEAPON

Name: Eternal Gale 

Primary Form: The primary form of Eternal Gale is a short dagger-like blade. It is about two feet long and razor-sharp. The blade is made of red-dyed steel, and the hilt is green wood. She utilizes this when she is very close. She can swing it very fast, and as such can not only deal rapid damage but parry opponent's strikes with precision. However, use requires the user to be very close, and each individual strike does not deal much damage. This form is also used for transport, and she slides it into a scabbard that hangs on her lower back.

Secondary Form: From the blade form, Eternal Gale can become a glaive or lance. The hilt telescopes outwards to a length of 5', which combined with the 2' blade, is a 7' glaive. The glaive gives Viridem much more space to work with. She uses this form most often when in combat. Due to it's relatively light weight for a weapon of its type, she can still swing it quickly. However, due to its length it is not as versatile when countering. It can deal more damage than the blade alone can, but still not much when compared to her peers.

Tertiary Form: N/A

WEAPON

Name: Pistol

Primary Form: A standard 9mm pistol, nothing special at all. She holds it in a holster on the inside of her jacket. She rarely uses it except for when she desperately needs to be farther away from her opponent than her glaive can grant her. She will occasionally uses it in conjunction with her blade up close in an attempt to deal more damage.

Secondary Form: N/A

Tertiary Form: N/A

History: When Ryonne felt that Viridem had passed her basic training when she was 15, he brought her into the capital of Vale to design and custom order a weapon. Under his guidance, she decided  upon a weapon that would complement her speedy, lots of weak hits style. After she was done with Eternal Gale they placed the order. The weapon came in, sleek, stylish, and all hers. Unfortunately, she realized that she had forgotten to have something that would give her as much space as she needed. So, they also went and bought the pistol before they left the capital once more to go train. She's been using it ever since.

 

CHARACTER

Name: Rija Preto
-Rija is pronounced REE - ha
-Preto is "black" in Portuguese

Age: 21

Gender: Female

Species: Human

Symbol:

 (click to show/hide)

Occupation: 4th Year Beacon Student, Military Officer in Training

Appearance: 
Height: 5'10"
Weight: 149 lbs.
Eye Color: Dark Brown
Hair Color: Black
Skin Tone: Warm Tan, approximately the same color as a Mexican or South American skin tone
Hair Style: Her hair is pulled back into a ponytail, with a red hair tie. It is normally straight and falls about four or five inches below her shoulder when not tied back.
Jewelry: Rija rarely wears jewelry, but always has a silver ring on her right ring finger with her symbol engraved into it. It denotes that she is a member of Atlas' Junior Officer Program.
Facial Features/Expression: Rija has a wide smile matching her comforting face. She is almost always smiling gratefully, and her eyes have a welcoming and kind connotation. Overall, her face seems compassionate and accepting no matter what. Generally wide features, but still proportional.
Battle Clothing: When she knows that she is going into battle, she prepares by wearing this outfit. It is composed of a long sleeved military jacket (with multiple pockets and her symbol on each side) over a white tee shirt. The inside of the jacket has four rectangular pockets, and each pocket holds one of her weapons. She wears tight black leggings and metal armored boots. A military cap is also worn. Both the cap and the jacket have a traditional woodland camo pattern.
Casual Clothing: Rija prefers this outfit as it is much more comfortable. A black pullover hoodie with her symbol stitched in over top a royal blue long sleeved tee shirt. Loose black jeans with running shoes. She will frequently wear her hair down when she can too.
Formal Clothing: Rija does enjoy dressing up on occasion, and will do so if called on. She wears a long black dress that goes down to her knees. Black flats. She wears a crystal bracelet on either wrist, and the dress is studded with similar but smaller crystals along the edges and seams.
General Build/Body Shape: Rija is well-built, neither stocky nor skinny, but rather a perfect inbetween. Her muscles are well defined after years of working out. She is strong and quick, but does neither extraordinarily, her main strength being her excellent combat sense and instinct. C-cup. Is generally considered very good looking, and is complimented very often.

History: Rija's mother died in childbirth. Her father was devastated, but never showed a crack. You see, he was a hardened military veteran and leader. A general in Atlas' army. He mourned, but managed to keep himself together. He rose Rija right, with discipline and compassion always being at the forefront of her lessons. Treat others right, treat yourself better. If you mess up, accept the consequences and learn. Rija thrived in these conditions, though many might find the parenting rather harsh, Rija figured it out quickly. The wonderful daughter of a high ranking military commander was of course often exposed to other military leaders and the military life in general. On some occasions, she would even be allowed to visit her father's workplace, a base on the edge of the kingdom. Even the soldiers liked her, finding her cute, smart, and remarkably well-disciplined. As she grew up, Rija was enlisted into a Junior Officer program created by the Atlas government to train promising youth for a career in their military. As such, she was sent to a private facility with about 29 other children. All of them were well learned and physically adept, but Rija was surprised to find that she was the most disciplined and kind of all of them. She hadn't had much exposure to her peers yet since she had been homeschooled by both her father and hired tutors, and found their behaviors a little bit odd. But their personalities only made Rija want to stay true to her morals even more.

Over the next several years, Rija trained, learned, and lived with her peers in the Junior Officer program. In this program, she was given the best education of any children in a public school, was strictly maneuvered into a workout schedule and taught how to fight. Rija herself focused on mechanical engineering and computer science alongside her physical training. In her off time, Rija often wouldn't live it up herself, party or relax like the other kids. Instead, she hung out with them, one at a time. In a month, she would go through each one approximately once. Whatever they were doing, she would do too. She was welcomed by everybody, after all, what's not to like about her? Considerate, pretty, smart, everybody in the program liked Rija. 

About four years ago, everyone was allowed to go home for a few months. While back living with her father, she met a man a few years older than her. His name was Ryonne, and he was a Huntsman that was working directly with the Mistral military, underneath her father as a direct subordinate. Rija could not help but fall in love with him. He was tall, dark, handsome, strong. Smart, caring, romantic... She had more thoughts for him than words that could describe. For those first few weeks, she had no idea if the feelings she had for him were reciprocated at all. But one night under the stars and a beautiful kiss later, and she knew. They spent those next few months together nearly all the time, and best of all, her father approved, even encouraged them. Rija was absolutely in love, starstruck. She didn't know if she could ever go back to the program she was so helplessly infatuated. One day, her father had to go to the capital for a meeting. Ryonne asked Rija to help him open a door that required her father's DNA. He claimed that he went inside all the time, and that he had forgotten to get it open before he left. And of course, she believed him. So, she went into his room, which only she and her father had access to. In his chamber, she was able to get a hair, which she then used to unlock the lab door. Rija opened the door. "Thank you... And I do love you." 

That was the last thing she remembered. She woke up a day later, in her bed, her father sternly watching over her. Ryonne had tricked them he said, stolen valuable military equipment and prototypes. Fooled them all. Rija felt betrayed, embarrassed, manipulated. But not hateful. No, she could not help but still love the man that had fooled and tricked her, made her do exactly what he wanted. She would not rest until she found him again, and found out the truth. His last words to her certainly did not help her get over him either.

Rija returned to the facility, and worked harder than ever before. She tried to continue with her system of visiting friends, but she would have to frequently change plans in order to get in an extra workout, weapon development time, or studying. Surprisingly though, her friends set up a reverse cycle! Each time she switched away, one of her friends would come over and help her with whatever she was doing, training, building, studying, etc. Years have passed, and now they have all nearly passed their time in the Junior Officer program, Rija nearly at the top of the board. The last year was supposed to be a year at a list of several acceptable institutions and jobs. When she saw being a Fourth Year student at Beacon and graduating to become a Huntress, Rija sprung. Maybe she'd be able to find something about Ryonne with credit being a Huntress. With her newest version of Project Element, Rija went to Beacon after passing the entrance exam.

Personality: Rija is a soldier through and through. She has massive amounts of self-control and discipline, but never exerts those ideals onto anybody else. For her, they are just her way of making sure she can be the best she can. If other ways work for other people, then that's awesome. She likes to use her free time in one way: hanging out with other people. Ever since she started the program, she has found one on one time with other people to be some of the most enjoyable ways to spend time. She also enjoys physical activity, like running, playing sports, sparring, or working out.

Rija is very kind. She always looks for ways to make other people's lives better. Holding a door, complimenting them, anything like that she'll do without even expecting a thanks. She'll do bigger things too, planning a surprise party, cooking dinner, help take care of a sick friend. Anything like that. She also treats other people with dignity and respect. Even more so for her elders and superiors, she will always defer to them. Rija is excellent at taking orders, and won't flinch in doing so especially if it comes from a high ranking enough individual. If an order comes from a direct superior, Rija will often follow through with it regardless of what it means or if it goes against her own morals, because that is what she sees as her duty as a soldier. 

Rija lacks a sense of humor largely. Puns, subtle references and jokes, all of them sail right over her head. Many cultural references do too. But she is good at reading people's emotions and behavior, and if they aren't feeling well, she often won't stop until they are feeling better. In terms of romantic relationships, Rija considers herself taken. Ryonne is her one true love in her mind, and she won't even consider loving another until she finds her answers. But she always welcomes friendships, and tries to make new friends in any situation she is in.

Rija often feels, deep down in her heart, that she has failed everyone around her. Her peers, her father, her country, even Ryonne himself. Because she allowed herself to be tricked into a scheme so easily that could easily have huge repercussions on the future. Because, after all, the tech was top secret and advanced, so who knows what it could do? And that thought leads Rija to many sleepless nights. And she feels bad for her lover too! How could she let him go through with something that could be so damaging? How could she let him become a criminal? Rija will take the blame for mistakes that she is even remotely involved in often, and because she was such a big player in a crime like that one, she punishes herself even more.

Strengths: 
-Excellent physical condition
-Well trained in combat
-Many ranged options
-Very compassionate and kind
-Intelligent
-Good with machines
-Incredible aim

Weaknesses:
-Is not stronger or faster than someone who focuses on one or the other
-Never questions orders, and fulfills them without judgment
-Doesn't know when to leave somebody alone or quit talking/nearly complete lack of sense of humor
-Is left largely helpless after running out of ammunition
-Semblance is team based, and will not be nearly as effective as when she is by herself
-Blames herself often, and will force consequences on herself for anything that is even remotely her fault

Semblance:
Soldier's Duty; A semblance that often aligns with her morals and responsibilities as a soldier, Soldier's Duty, upon activation, will multiply her strength, speed, and dexterity 150%. For each ally in battle with her, her abilities increase an additional 5%. Every time she assists an ally, getting them out of harms way, perform a team-based attack, treat them medically, etc., an additional 5% is given. For each sacrifice Rija makes, taking a hit for the greater good, switching tactic from one that is aligned with her goals, etc., another 10% increase.  And for each enemy that is eliminated, 5% is given, and another 1% for each time it was hit before being downed. E.g., 2 hits = 6% increase, 5 hits = 9% increase. Soldier's Duty can be activated and deactivated at will, but after each deactivation, the extra percentage increase is gone. Percentage is only accumulated while the semblance is active. While active, aura drains at 1% a second.

WEAPON

Name: Ice

Primary Form: A small black metal box about the size of a short tissue box. This is the primary portable form of Ice.

Secondary Form: From one end of the box, a sniper barrel elongates, and the rest of the box folds out to become the stock of the gun. In this form, Ice is a bolt action .50 calibur sniper rifle. Clips must be carried separately. Ice gets its name from the two clips of ice dust bullets it fires. Upon impact, the bullets form an ice crystal that sticks to the target. This can be used to accurately weaken or slow down an opponent by encasing joints and other key parts of the body in ice.

Name: Fire

Primary Form: A small black metal box about the size of a short tissue box. This is the primary portable form of Fire.

Secondary Form: A shorter, thicker barrel elongates from one end of the box, and the rest of the box folds away to form the stock. The main combat form of Fire is this 12 gauge tactical shotgun. Clips must be carried separately. Fire gets its name from the fire dust buckshot that it fires. Upon impact, each pellet explodes into a small burst of flame. This can be used to dish out increased amounts of damage at close range.

Name: Wind

Primary Form: A small black metal box about the size of a short tissue box. This is the primary portable form of Wind. The box splits apart into two boxes at half of the height.

Secondary Form: From one end of each box elongates a much smaller barrel, and the rest of the box folds away to form the grips. In main combat form, Wind is actually two 9mm machine pistols. Clips must be carried separately. Wind gets its name from the six clips of wind dust bullets it fires. Upon impact, the bullets act like a very large gust of wind. In practice this can blow opponents away, or even get comrades out of harm's way.

Name: Lightning

Primary Form: A small black metal box about the size of a short tissue box. This is the primary portable form of Lightning.

Secondary Form: The box opens up to reveal two insulated gloves with wiring around the outside. On the back of each hand is a small box with a crystal shaped hole. Lightning gets its name from the two electric dust crystals it uses to power itself. The crystals must be carried separately. Upon power, the gloves will surge electricity through whatever is hit by the gloves. This can be used for increasing damage dealt in hand-to-hand combat, or manipulating machinery.

History: Project Element has been worked on since she was 17 at the facility, when she desired a special weapon to help her find Ryonne. She has used not only her mechanical expertise, but also the skills of her peers in the program to develop it to the point it is today. Project Element comes in four parts, Ice, Fire, Wind, and Lightning. Each weapon has its own effective range, and she switches often.

 

Alright, just a note, this is not the definitive version of Rija for this site, and the version of Ryonne mentioned is not the same Ryonne posted earlier in this thread.

*BASKing intensifies*

 

I may have ended up not doing much, but ah still remember that there RP. So thus, I BASK in the glory of remembering it.

*BASKing intensifies*

 

I may have ended up not doing much, but ah still remember that there RP. So thus, I BASK in the glory of remembering it.

 

YOU WERE UNCONSCIOUS

 

 

NORANEKO AND I KILLED A GIANT EAGLE

 

 

STARDUSTDRAGONBLADE KILLED A GIANT SCORPION

 

 

AND YOU WERE UNCONSCIOUS

 

 

*Nort is made Team leader*

 

 

 

......we BASK in your glory <~<

  • 5 weeks later...

Template updated to reflect a 'proper' character sheet.

This will be interesting xD

 

Now I need to start work on another character sheet now that Daniel is done with it!!

Edited by Javelin434

Template updated to reflect a 'proper' character sheet.This will be interesting xDNow I need to start work on another character sheet now that Daniel is done with it!!

wait.. i did what? o.o 

wait.. i did what? o.o 

This:

Posted Image

 

Posted Image

  • 1 month later...
  • 3 weeks later...

Ok so I was reading through Decolor sign-ups and reading through this... I got curious.

How OP is our OP characters? Since this is a character bank, is there some way for all of us to objectively rank our OP OCs in terms of how OP we are to each other? And if it's not a hardline list, can we like make a flowchart on who can defeat and can be defeated by the other OCs? Like the Rock-paper-scissor concept but with people and a lot more s**t-talking :D

 

And since being OP is frowned upon, this is the rare instance where being first place is bad xD

Edited by Javelin434

  • Author

Derik>Brooklyn>Hainzo>Zion>Neena>Henry>Nocturne>Sandrew>Cyler

From most op to least (of the ones I have listed so far)

 

Azura > Texsera > Rosalinda > Marina > Vashle > Mizu > Lira > Yuri Rossatto > Yuri Omega

 

In who should you fight terms:

 

Azura - No. No no no no no no no do you want to DIE to the point there's no body left to bury she's empathetic and quick tempered as she is do you really want to risk her killing you your family your sister your dog over the fact you ate the last of the ice cream from the fridge no

 

Texsera - why? Why would you even think about it?

 

Rosalinda - she's so nice though she wouldn't hurt a fly on purpose. Oh you said something bad about her kids? Rest in frieking pieces.

 

Marina - if you want to she might agree, but she won't hold back. Sure. Fight the war vet who has been fighting since the age of 5 and connected to the spirit of a dead ancestor and deactivated a possible nuclear magnitude disaster. But if she gets angry rUN FOR THE HILLS

 

Vashle - Go for it if you want. He's a great sport about it and won't try to kill you unless you try to kill him back. He's one of the most pacifist on this list next to princess Yuri. Don't expect to win if he actually gets into it though.

 

Mizu - Sure thing. Fight her if you want. She's a trained body guard and companion but you might have a chance.

 

Lira - Fight her. Go ahead. You'll most likely win. She isn't the strongest, and her strongest move that consists the energy of an atomic bomb is suicidal so she won't really use it unless dire circumstances.

 

Yuri Rossatto - Fight her and you will win. Go for it. Heiress to the Simon family but isn't cut up for the role. She isn't the strongest and her clumsiness is her greatest flaw in battle.

 

Yuri Omega - Fight her and you'll win. She isn't the strongest and won't fight at all unless its a death and life situation. The greatest pacifist on this list. Ask her brother if you want a challenge.

Derik>Brooklyn>Hainzo>Zion>Neena>Henry>Nocturne>Sandrew>Cyler

Depends on which form of Derik/Brooklyn/Sandrew. Now if we talk overall, basically. If we talk about keeping everyone just about on-par, Brooklyn beats out Derik and due to lack of having Will of the Warrior, Cylar can best Derik, Neena and Derik tie, Zion ties as well with Henry, Nocturne is one step below, Hainzo and then Sandrew.

Oh 'truck me.

 

Can't find King of Despair, don't really want to make his character sheet up right now, power edits are needed... but in terms of OP

 

Everyone else > Full Power Razzmataz > Pre-endofbio Razzmataz = Dr. Atmos Hepre => Dr. Vay Lea > Drale Vay. 

 

GARcher isn't an OC, of course, so he's out of the running.

 

 

this is kind of a joke but also what it feels like sometimes i swear

 

Derik>Brooklyn>Hainzo>Zion>Neena>Henry>Nocturne>Sandrew>Cyler

Now I'm really glad I haven't faced Neena in combat xDToo bad that can change though... *coughcough*Vanguard*cough*

Edited by Javelin434

Seeing all this about power, I want to chip in with my view.

 

Sadly, Zion will never truly surpass Hainzo, Brooklyn, or Derik...because Zion was made to be fair. She wasn't made to be super powerful at first, but as I roleplayed her I made her grow in power, skill, and heart. But I did all this while giving her to weaknesses and problems so she is, at her core, a fair character.

 

In the end, because I created and had her grow in a setting influenced by others, she cannot surpass those made in people's own worlds, where anything can be done. Because I made her dependant on people, characters, and my own sense of fairness and balance..she will never enter the top 3.

 

So, it's not just, as Rki said, as powerful as you'll be...but the setting you have set your character in. Is it a story of your owm? A roleplay? The difference is more than what it appears at the surface, and these differences change the limits in entirely different ways.

 

Not just how strong you can be, but how strong you can be without ruining everyone else's fun.

Hainzo started off weak, regular human weak I might add, but he improved as I RPied him, Henry too.

 

Both Hainzo and Henry are made to be fair, while Hainzo is highly tactical and plans ahead a move, making him hard to counter, he is not exactly tanky, and even though he cannot permanently die, if one kills him, they get a nice little breather.

 

Henry is more reckless, but has learned to be tactical through many times getting his ass kicked, learning to use his power to full and creation his OWN version of darkness and combining them.

 

Fighting Henry is the equivalent of an endurance match, if you can't keep your power up throughout the fight, you will have trouble facing Henry's passive ability which automatically generates energy without him having to manualy charge it, you can get a good head start on him by going all out, but his passive will make it so that he will have the upper hand when you're out of power.

Then how is Zion more powerful? Even as a goddess out of her realm of Dawn's Palace Zion runs out of energy fast. Her abilities are mana hungry and tire her out over short periods - and her recharge is kisses. So alone, facing someone built for endurance and self charging over short amounts of time. Zion self chages slowly, so it could take a few days at worst.

 

It's a bad machup, especially if Zion is caught outside of Dawn's Palace.

Zion vs Henry would end up on a win for Henry, thats a given, he counters her mana hungry attacks nature extremely well.

 

Henry's passive generates energy scaling with the fight at hand, if he is taking damage, dealing damage, or just blocking attacks, will increase the generation, and it charges over time during battle, so he doesn't have to rely solely on attacking/defending, although that is slow as hell.

 

Zion isn't built for long fights like Henry is, I don't know why anyone would pit them against one another.

 

She could get a head start if she went all out at the beginning of the fight, but Henry's passive generation would scale according to the damage dealt to him, so he'd generate it very quickly, while she'd burn out very quickly as well.

You don't get to choose who you fight sometimes. You have to make the best, but the fact is some characters are bad matchups.

 

I'm actually confused to how Zion is ranked more powerful when she'd barely, if ever, beat Henry.

Seeing all this about power, I want to chip in with my view.Sadly, Zion will never truly surpass Hainzo, Brooklyn, or Derik...because Zion was made to be fair. She wasn't made to be super powerful at first, but as I roleplayed her I made her grow in power, skill, and heart. But I did all this while giving her to weaknesses and problems so she is, at her core, a fair character.In the end, because I created and had her grow in a setting influenced by others, she cannot surpass those made in people's own worlds, where anything can be done. Because I made her dependant on people, characters, and my own sense of fairness and balance..she will never enter the top 3.So, it's not just, as Rki said, as powerful as you'll be...but the setting you have set your character in. Is it a story of your owm? A roleplay? The difference is more than what it appears at the surface, and these differences change the limits in entirely different ways.Not just how strong you can be, but how strong you can be without ruining everyone else's fun.

This is also why I never use Derik at anywhere near the power he is presented in, say, Tainted Blood, save for in cases where I feel like the game can handle it. Even then, he is never at peak because he is just too unfair in his earnest form, many as he was developed in a world all my own.As you may also notice that characters I make specifically for an RP (say, Kirin from Age of Eidolon) are far more balanced. What I say about scene is INCREDIBLY important. Just like in any form of writting, your scene is important, and that extends to the medium and location as well....Sorry, went A Sword of Stone mode...

Zion vs Henry would end up on a win for Henry, thats a given, he counters her mana hungry attacks nature extremely well. Henry's passive generates energy scaling with the fight at hand, if he is taking damage, dealing damage, or just blocking attacks, will increase the generation, and it charges over time during battle, so he doesn't have to rely solely on attacking/defending, although that is slow as hell. Zion isn't built for long fights like Henry is, I don't know why anyone would pit them against one another. She could get a head start if she went all out at the beginning of the fight, but Henry's passive generation would scale according to the damage dealt to him, so he'd generate it very quickly, while she'd burn out very quickly as well.

It is good to note that depending on how much she spams, she has a greater or lesser chance. In theory, if she goes almost pure melee, and chips away at him, that is dangerous for Henry, however, if she spams a hole lot, then definitely loss for Zion.

Yes and no Riki.]

 

 

If she goes pure meele, thats where she'l have the most trouble as Henry's best when he's in meele, and he can deal some outright unfair damage with his styles and meele, with enough speed to make dodging hard for Zion, and as Zion isn't exactly tanky, one good hit from Henry might just put her in a very VERY bad spot, and if she goes meele.

 

If she starts to go on the defensive, he has ways to counter that, by means of piercing through guard with his soul reaper style, assaulting with his fire style, and when push comes to shove, defensive position with his earth style, she tries ranged, he can fight ranged with his wind style. let alone the fact that his energy will be generating the entire time, faster than normal because he'd be landing/taking hits, so he'd be at full power sooner, while Zion would slowly lose her power fighting back.

 

 

Also Henry has gotten a new style in his original RP, borrowing the power of one of his companions (Not the spirits), who is sort of like a necromancer, to enter "Spirit master" style, which allows him to gather power from the spirit realm and use a variety of other stuffs.

 

 

Also SIGMA style, which i'l go into detail another time.

Edited by Scrapmaster

Yes and no Riki.]  If she goes pure meele, thats where she'l have the most trouble as Henry's best when he's in meele, and he can deal some outright unfair damage with his styles and meele, with enough speed to make dodging hard for Zion, and as Zion isn't exactly tanky, one good hit from Henry might just put her in a very VERY bad spot, and if she goes meele. If she starts to go on the defensive, he has ways to counter that, by means of piercing through guard with his soul reaper style, assaulting with his fire style, and when push comes to shove, defensive position with his earth style, she tries ranged, he can fight ranged with his wind style. let alone the fact that his energy will be generating the entire time, faster than normal because he'd be landing/taking hits, so he'd be at full power sooner, while Zion would slowly lose her power fighting back.  Also Henry has gotten a new style in his original RP, borrowing the power of one of his companions (Not the spirits), who is sort of like a necromancer, to enter "Spirit master" style, which allows him to gather power from the spirit realm and use a variety of other stuffs.  Also SIGMA style, which i'l go into detail another time.

Well, we must also remember she moves in a complete 3D space, is agile, and what mana she doesn't spend on power attacks she can use to run away and reset. On top of this, she isn't a slouch in melee combat, I'll tell you. Mainly because Oath is a good fighter, as we are their muscles in a sense. Their fighting style depends on us. So it really depends on who plans the fight ahead well enough.
  • Author

Psh planning. Improvisation is how a real warrior does it. All or nothing, with no back-up plan going into it.

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