Jump to content
View in the app

A better way to browse. Learn more.

KH13 · for Kingdom Hearts

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

  • Replies 1.3k
  • Views 67.4k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

  • Scrapmaster
    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

Posted Images

Featured Replies

Basically on a scale of 1 to Soul, I am a negative 20 on the pervert scale.

.....

 

Maybe that makes you the perfect Shipping Lord. X3

I just thought about this.

 

Technically what I said is a double entente, not a innuendo.

Now in my defense i didnt think of it till Scrap brought it up. 

I just thought about this.

 

Technically what I said is a double entente, not a innuendo.

That makes more sense. xD

 

(Also, could you imagine if someone perverted was in your position? xD)

  • Author

Ajem...

STOP THE JOKES:::

geez... 

.. that moment... when you need to calm the masses..

(But sir the ship has sailed already...)

AU hell we are doomed....

Ajem...

STOP THE JOKES:::

geez... 

.. that moment... when you need to calm the masses..

(But sir the ship has sailed already...)

AU hell we are doomed....

....okay. xD

 

Lemme just throw someone. xP

 

Posted Image

....okay. xD

 

Lemme just throw someone. xP

 

Posted Image

#BlameScrap

#BlameScrap

 

#HeavenCreatedByDrills

 

#GurrenLagaanSpoilers

 

#SorryAboutBeingLate

Can someone plz PM me when the extras can enter? I'm sory but i can't keep up with this thread since i got 84 notifications ... mostly from this one so i'm gonna unfollow

#Scrap4ShipLord

Request denied.

Request denied.

Re-Elect Lord Riki 2016. xD

Re-Elect Lord Riki 2016. xD

I am the Eternal Ship Lord.

 

No need to vote, no need to shout.

 

Just accept your fate : 3

tfw you're waiting on Nort to post so you can finally take part in the RP

tfw you're waiting on Nort to post so you can finally take part in the RP

...

 

*Deeeeeeeerps so hard he literally explodes into a cloud of muffins.

 

Very, very, tasty muffins.

 

Go on. Try one. I promise nothing bad will happen.

 

Unless you actually value your internal organs. But hey, why would you?*

#Scrap4ShipLord

 

Posted Image

 

 

 

 

#BlameScrap2k15  xD

 

 

Posted Image

Im my own category of pervert :P

and if you'l all excuse me, i will continue having Alexander taking control over Catrain's ship :P

Posted Image

 

 
 

 

Posted Image

Im my own category of pervert :P

...

 

May Naga have mercy on our souls. 

 

 

 

Andourpantsu/shot

 

 

DIBS ON CHLOE. *shipping intensifies*

 

 

Reserve for Khione Indrani, the Countess of Lightning. Aka Arcelia's bodyguard.

 

WIP

 

Name: Khione Indrani, the Countess of Lightning

Age: 22

Appearance:

Posted Image

Bio: Born in the Principality of Rossane, Khione Indiana has been the bodyguard of Arcelia since she was fifteen. Her past is marred in her mind, a product of a great tragedy that inflicted her with amnesia. She only knows Dormus, and that she will protect Arcelia with her life with her steeed, Odissya.

Class: Cavalier

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - 4

Mag - 0

Skl - 2

Spd- 3

Lck- 0

Def- 1

Res- 0

 

If Oath can find it in his genetic code to allow for a hetero ship, what do you think about Khione x Ryonne? Not the best stat wise (both end up very balanced, so all-around stat boosts, no nothing special but no real drawbacks either) but I like the idea of two characters that see strength as their constant goal in love. At the very least, we can be friends?

If Oath can find it in his genetic code to allow for a hetero ship, what do you think about Khione x Ryonne? Not the best stat wise (both end up very balanced, so all-around stat boosts, no nothing special but no real drawbacks either) but I like the idea of two characters that see strength as their constant goal in love. At the very least, we can be friends?

>_><_<Have you forgotten Rei x Ghost from Fade into Light? And Soren x Female Char/Reila...in Eidolon (which you need to post in, waiting on you tbh) Soren x Testarossa...I have a lot of Hetero ships....anyways.Friends...that depends on how the story goes :P but yeah, they definitely could be friends. Dunno about shipping, but Khione is Moreso whoever cracks her wall first. So shipping is flexible for her ^_^

>_><_<Have you forgotten Rei x Ghost from Fade into Light? And Soren x Female Char/Reila...in Eidolon (which you need to post in, waiting on you tbh) Soren x Testarossa...I have a lot of Hetero ships....anyways.Friends...that depends on how the story goes :P but yeah, they definitely could be friends. Dunno about shipping, but Khione is Moreso whoever cracks her wall first. So shipping is flexible for her ^_^

 

oh oops i'll do it in a second

 

And sweet, sounds good.

Posted Image

 

 
 

 

Posted Image

Im my own category of pervert :P

and if you'l all excuse me, i will continue having Alexander taking control over Catrain's ship :P

At this point, I don't think he has any competition. xD So much for watching the fights.

Been doing some calculations...with how Skill affects abilities activating in fire emblem, and how luck affects some too

 

Alexander has 8 skill, now i don't exactly know how much skill does (nor does the wiki too!), must be independent on each ability.

 

Each point of skill is 1% of activating any of his abilities (only armsthrift as of now) and armsthrift is also based on luck, by what the wiki says, about each point of luck 2% pretty much, he has 4 luck as of now.

 

8% + double that of luck = he has 16% of activating armsthrift.

 

I took it off as each point of skill being 1% because there is NO information given about it on the wiki, (in armsthrift at least, sol is double skill  so he'd have 16% with it right now if he had it, wiki actually has information about it, unlike arms), the only info in there is that skill stat effect, support, equips, etc stacks with the luck based activation, so I went with what I thought was best and give each point of Skill give 1 extra percent.

 

 

This was a product of my utter boredom, as I have nothing to post RP-wise, and even less stuff to play (playing Fallout new vegas again, albeit in short bursts)

 

/////////

Daniel, are we gonna be informed when an ability activates when attacking? just roll the dice and slap a *insert ability name here* activated! in there, shouldn't be too hard I think.

 

////////

 

As for an unrelated note, wonder if Alexander will get a D support rank or a C right now :P

 

Been thinking about Catrain and Alexander support stat-wise too, and I fail to see much of a weakness other than Catrain's weakness to archers and magic >.> later on (hopefully) when Alex becomes a hero and can wield axes, he can take on any unit, and she's lances, so they got the weapon triangle covered :D

 

I haven't seen this happen, but I want to ask Daniel, if an unit is paired with another on support, when it reaches the turn of the one who offered support, can he still attack while supporting?

 

for example Alexander pairs with Catrain, her turn is after his, after the enemy wave its Alex's turn again, will he be able to attack, together with Catrain, and then Catrain attack together with Alex when her turn comes?

Edited by Scrapmaster

  • Author

Disgust and Riki, I need you to post before we post xD. Thanks! :D

 

Been doing some calculations...with how Skill affects abilities activating in fire emblem, and how luck affects some too

 

Alexander has 8 skill, now i don't exactly know how much skill does (nor does the wiki too!), must be independent on each ability.

 

Each point of skill is 1% of activating any of his abilities (only armsthrift as of now) and armsthrift is also based on luck, by what the wiki says, about each point of luck 2% pretty much, he has 4 luck as of now.

 

8% + double that of luck = he has 16% of activating armsthrift.

 

I took it off as each point of skill being 1% because there is NO information given about it on the wiki, (in armsthrift at least, sol is double skill  so he'd have 16% with it right now if he had it, wiki actually has information about it, unlike arms), the only info in there is that skill stat effect, support, equips, etc stacks with the luck based activation, so I went with what I thought was best and give each point of Skill give 1 extra percent.

 

 

This was a product of my utter boredom, as I have nothing to post RP-wise, and even less stuff to play (playing Fallout new vegas again, albeit in short bursts)

 

/////////

Daniel, are we gonna be informed when an ability activates when attacking? just roll the dice and slap a *insert ability name here* activated! in there, shouldn't be too hard I think.

 

////////

 

As for an unrelated note, wonder if Alexander will get a D support rank or a C right now :P

 

Been thinking about Catrain and Alexander support stat-wise too, and I fail to see much of a weakness other than Catrain's weakness to archers and magic >.> later on (hopefully) when Alex becomes a hero and can wield axes, he can take on any unit, and she's lances, so they got the weapon triangle covered :D

 

I haven't seen this happen, but I want to ask Daniel, if an unit is paired with another on support, when it reaches the turn of the one who offered support, can he still attack while supporting?

 

for example Alexander pairs with Catrain, her turn is after his, after the enemy wave its Alex's turn again, will he be able to attack, together with Catrain, and then Catrain attack together with Alex when her turn comes?

Ok.. long post.

1.- yes.. it will appear the message "Skill" activated in the stats of attacking during battle.

2.- The support is already up to check.

3.- Basically it works like this:

 

Alex < Catrain

a. You pair up with Catrain, your turn ends. (Bonus added when pairing)

b. Catrain turn. She attacks or she can disband the pair, which will end her turn. If attacking,  Alex is controlled by PC so he can 1.- Defend Catrain, 2.- Attack enemy 3.- Do nothing. It depends of the support to activate the two first more often, also special skills helps it as well. Catrain turn ends.

c. Enemy turn.

d. Your turn again. Working the same as b.

Edited by Daniel Black

Roger, all I needed to know was that If moved Alexander it'd disband the pair.

 

 

also found in gamefaqs that sol is not 2x skill stat, its just 1 = 1% scale pretty much.

 

BUT armsthrift IS 2x on both luck AND skill, meaning Alexander has a total of 22% of activating the ability, which...makes me quite happy :D, although less Sol though.

Edited by Scrapmaster

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
Scroll to the top