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So you mean EI's drill is the one to pierce...oh god.
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*respawns* *equips knife* *equipss commando perk pro from MW2* *lunges and knifes you from 10 meters away* Daniel is gonna have a lot to see after this you mean this revoler?
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OH MA GAWD ALEXANDER GOT A CRIT!
Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.
Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.
Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:
Kingdoms:
Kingdom of Dormus.
Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.
Varius plains
A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.
Regna Ferox:
Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA.
Theocracy of Nazzir
Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.
Chon´sin
The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.
Principality of Rossane
A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.
And said this:
You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it.
Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.
As for the rules:
*Max two characters per user.
*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP.
*Mantain it PG13.
*You can choose your class from the basic line:
Classes available:
*Pegasus Knight - mounted unit. lances, good movement
*Cavalier - mounted unit. lances or swords, good movement
*Myrmidon - swords
*Cleric or troubadour - staffs
*Mage - Elemental magic
*Wyvern Knight - Axes
*Dark mage - Dark magic
*Thief - Go and steal items
*Knight - heavy tank, lances
*Mercenary- Balanced swordmans, with good defense
*Taguel - Capable of transform in bunny-like beast. Good speed and skill.
And two new classes:
*Tech knight (can use Crossbows and axes)
*Bard (Same as dancer, but can cause damage with instrument sounds,)
About the Lord and the tactician class:
Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:
Lord: Main protagonist, swords are his terrain.
Tactician: versatile in swordplay and magic
*Skills will be in the RP and it will depend from your classes.
Deep info about classes:
Note: If at the side of the name says full, you cannot choose it. Sorry.
Pegasus Knight:
These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.
Cavalier (Full):
is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.
Myrmidon (Full):
Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.
Cleric (Full) and Troubadour:
Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.
Mage (Full) and Dark Mage:
Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.
Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.
Wyvern Rider:
Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic
Thief:
As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense.
Knight:
Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.
Mercenary (Full):
is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast.
Taguel (Full):
Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.
Tech Knight:
They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.
Bard (Full):
Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible.
Lord (Full):
Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance.
Tactician (Full):
The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.
*About promotion class:
Comming when it will be nessesary in the RP.
Said this the RP sheet:
Name:
Age:
Appearance:
Bio:
Class:
Stats:
In stats you have 10 poinst to give to any of these ones:
Str - How hard you hit
Mag - How much you will crush with spells.
Skl - How accurate you are
Spd- How fast you are (x 2 hits! everywhere!)
Lck- Lord of the luck and critics
Def- Physical defense
Res- Magic defense
Characters - units - user at the moment (RP sheets):
Lord:
Great knight:
Tactician:
Pegasus knight:
Cavalier:
Myrmidon:
Cleric:
Mage:
Wyvern knight:
Dark Mage:
Thief:
Knight:
Mercenary:
Taguel:
Tech knight:
Bard:
Characters in the Vault.
Characters Stadistics:
https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing
List of episodes:
Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742
Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743
Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924
Good luck and hope you can join.
Edited by Daniel Black