From a technical perspective, Tabata says they’ve already arrived at a point where they can guarantee a constant, stable framerate as he said appeared in Duscae 2.0. As for a PC release he says there’s “no current solid plan” for one because tuning for PC is different than a console title. First, the team will focus on creating the console experience for the living room because he feels “people have been waiting for the game for a long time, so it’s important to release it as soon as possible.”