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Tainted Blood (An Original RP) Sign-Ups and Discussion.

Posted

                               Welcome....to my realm... (Not going anywhere with that. X3)

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In a world failing to thrive rests a society of varying races.  Some embrace one another, while others shun and condemn them. The Elves have quarrelled with the Humans and now reside closer to the mountain range, while Mages have taken into living sheltered and quiet lives, stifling the whispers of their inherited gifts lest they be torn from their homes and slaughtered like animals.  At the heart of all this chaos and strife stands the Korbenic Empire, ruled by none other than an emperor of blood and power named Korben.  The Korbenic Empire has risen above and beyond all cultures and societies, all due to one experiment having gone right.

 

Tanzynite, a chemical derived from the very core of the earth itself, has been mutated and perfected in the imperial labs and have reached subjects of all natures.  Some variants of Tanzynite can heal, while others can kill.  Some can enhance vitality, strength, and stamina, while others yet can enhance magical abilities.  One of the most valuable of all can alter one's body to be independent and not relying on nutrients for survival, something that others would do almost anything to acquire in a dying world where crops won't prosper.  Tanzynite has also been abused: people crave it, long for it, and kill for it, only to feed their addictions and need for massive amounts of Tanzynite that will eventually corrupt their hearts and cripple their bodies.  While Tanzynite has been a miracle, it has also been a deadly curse.

 

The prices have raised for Tanzynite and alliances to the empire have increased for this substance, creating it nigh impossible for everyone to get their hands on Tanzynite that require it for their very existence.  With alliances the Korbenic Empire has only grown, its power ever influencing upon the world.  With every nation that surrenders to the empire much blood is shed.  Mages, who are considered an abomination, are killed, children are randomly plucked from homes to be brought in for lab experiments, and races other than Humans are oft times experimented on as well--or worse.  Slavery has become abundant on those who are poor, and oppression within the imperial territories is stifling.  Only a handful of nations remain that haven't aligned themselves at the feet of the Empire, and it isn't long before they wither away and die entirely.

 

You have to choose a side in this struggle for mere survival.  Your decisions alone will impact the fate of society as a whole.  Are you apart of the empire, willing to do whatever it takes to ensure you live a comfortable life and remain the empire's right hand man, or are you a freedom fighter who will fight for your society's independence?  Will you embrace others who are different, those who your culture has rejected and rebelled for their difference in race, or will you be defiant and struggle on your own, even though you need them as much as they need you?  You choose, but choose wisely.  The fate of the world rests upon your decision.

 

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RP Rules:

1: No Godmodding/Meta-Gaming, trust me; I'll know.

2: All KH13 RPing Rules are in effect here.

3: You can create as many characters as you want, but try not to bite off more than you can chew i.e: Make too many characters for you to effectively handle.

4: If any rules are broken, you will be given a Warning. Break them again and you're off the RP. Godmodding/Meta-Gaming, depending on severity can result in an immediate removal. My co-host, Mystics Apprentice, can also issue warnings.

5: Feel free to contribute to the story. This is an RP after all. :) In fact, I encourage it!

6: If you need to be off the site for long periods of time or just simply wish to leave the RP, please tell us! :) That way, you won't just be discounted or thought a deserter for just up and leaving or being too inactive.

7: You can be Rebellion, Empire or a member of the Criminal Underworld. For the latter, I encourage "Batman: Arkham Series Rogues Gallery" levels of creativity for the Criminals, it'll make things interesting.

8: For Non-Human Races, you can pick practically anything you please, be it: Werewolf, Vampire, Succubi, Incubi, Demon, Nephilim, Cambion, etc etc etc.

9: Tanzynite Creation is difficult and requires great scientific expertise, so unless your character is a Scientist, Highly Intelligent or just has a knack for chemicals, you can't create your own Tanzynite Chemicals. (But me and Mystic can. xP) You may request Custom Tanzynites be made via PM and I shall evaluate them though.

10: Auto-Hitting and Mass Slaughter are highly restricted here. Only the Hosts can Auto-Hit freely, but we will not abuse it. Mass Slaughter cannot be done on a whim, only if asked for and we shall evaluate.

11: Have fun! :D

 

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List of Tanzynite Chemicals:

 

Primary Chemicals: Commonly called: "Instigators". These serve as more offensive and action based abilities.

 

Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user.

 

Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed.

 

Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user.

 

Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body.

 

Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing.

 

Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain.

 

Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within.

 

Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within.

 

Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them.

 

Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy.

 

 

Secondary Chemicals: Commonly called "Tonics". Have more of a passive, but still apparent effect.

 

Scamper Speed: This Tonic allows the user to run 2x faster than the average person, also allowing them to run for longer, but the user would be at risk of overheating like a Cheetah if they run for too long. Has no manifestation.

 

Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident.

 

Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation.

 

Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation.

 

Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation.

 

Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist.

 

Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation.

 

Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active.

 

Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation.

 

Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation.

 

 

Experimental Tanzynite Chemicals - These Chemicals cannot be picked for normal usage and are for certain characters only. However, if you so desire, you can PM me to ask to use these Chemicals, but only one per person.

 

Experimental Strength Compound - Codename "Venom" (Taken by myself, used by NPC's.): This Instigator-Class Chemical was in development by order of the Emperor himself as he wanted Super-Human enforcers with the strength to topple any opposition. It derives partially from the Pack-A-Punch Chemical in concept but strength would be increased to a far greater level than that chemical can offer and makes the subject far more bulky, but requires a Injector System/Harness mounted to the subject to keep the chemical flowing and in effect. It is also far more addictive than average compounds, with the withdrawal symptoms often being so severe that they result in death. Initial tests on human subjects often resulted in death, be it from Cardiac Arrest or their Hearts flat out exploding from the pressure and rush of bodily chemicals and the chemical itself. It was only after one Subject survived and subsequently broke out that they had enough results to make a stable compound. However, the escapee stole all research notes and all samples of the fluid, learned how to produce more and perfect it and has since sold it in the Black Market in the Criminal Underworld. Manifestation: Users are often Seven-Feet Tall, with large muscles, facial scarring, heavily pronounced veins and green glowing fluid frequently flowing through them. Behaviour is often far more aggressive but intelligence is not dampened.

 

Experimental Strength Compound - Codename "TN-1" (Taken by myself, used by NPC's and in Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised.

 

Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head.

 

There can also be only one Elder Demon and that role can be given to any who wish to have it and be a Main Villain alongside Emperor Korben, but against everyone including the Emperor. If you want it, PM me. If not, I will assume the role.

I have taken the role of Elder Demon.

 

And there are many other miscellaneous Tonics that increase Longevity and other such things that will go unnamed.

 

World Map:

Posted Image

 

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Character Sheet:

 

Name:

Age:

Gender:

Race:

Side(Rebellion, Empire, Criminal Underworld):

Appearance:

Weapon(s):

Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon):

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations):

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):

Tonic Chemicals(Same as above. Limit of 3.):

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): 

Race Power(If Non-Human):

Bio/History:

Personality:

 

Be sure to follow this topic and the RP when it is made to keep up and not be lost! :)

 

Current Roster:

SuperiorKunivas - Host - Emperor Korben, Slade Joseph Wilson, Scourge, Roman Sionis "Black Mask", Azrael, Embodiment of Chaos & Ayane "Shinobi" Takahashi.

Mystics Apprentice - Co-Host - Jadis Sorein, Ariana Cabret & Yevgeni Malachite.

Scrapmaster - Mikhail Drak, Gabriel Stross, Henry Hansees & Oryx and his human host.

Riki - Derik J. Absolon.

Sabre Lily - Eclaire Tonnere, Jeremy Tobias Hunter, Tiriel & Rika Hunter aka: Chrysalis.

Disgust - Cyler, Vortludo Prince, Neena Mors, Ryonne Neyelmnik, Viridem Hangin, Doctor, The Crows Eyes Group & Tekanorojia Zimm (Deceased).

Nortanort - Dr. Vay Lea, Tindy & Akira 'Crimson Lightning' King.

Shulk - Fiora, Allitt & Indy.

The Unversed - Peashy, Uzume, Plutia & Croire.

Vaude - Rufus Contralto.

Edited by SuperiorKunivas

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  • Author

If I may throw my High-tech Helmet into the ring, I honestly prefer the multiple attacks in posts, as like Riki/NeverBetter said, it's faster and in my view, better paced and seems more....intelligent. As this isn't a Turn-Based RPG RP, more of a MMO, like he said, or if you wish to view it: A free-flowing Hack 'N Slash, it makes more sense and is more entertaining to do combos that can be countered entirely, partially or not at all, depending on skill level and if such an attack can be dodged or countered. If it were a Turn-Based RP in the Final Fantasy or Fire Emblem Universe, then I would understand the complaint.

 

Also, Mindless Mass Slaughtering....explain. (If it means what I think it means, that can be fun. Play Dynasty Warriors. xP)

 

As for Time Travelling, I have not spotted a single instance of which as Gamemaster/Creator/Whatever and if I did, you'd all know. Believe me.

 

And in a universe of Super-Powered Beings, Gods, Angels, Demons, Dark Emperor's and other such things, lots of awesome fighting, powers and such is to be expected and enjoyed.

Hmm, if I may address it, I am a little concerned of a few things, namely time travelling, mindless mass devastation, and multi-pronged assaults (for instance, three attacks in the same post).  I tried to ignore these for a little while, but with this many actions varying on several levels of potential gamebreaking I fear that such things may cause the death of or disinterest in an RP.

 

First, time travelling is a tricky thing, a preventive or aggressive action where the first character stops an action before the second character completed it.  For instance, George shoots a gun, but Reggie knocks the gun out of George's hands before he can shoot it.  This is time travelling, as is when George shoots the gun and Reggie kills George with a knife before or as George shoots the gun.  Second, mindless mass devastation is a power, to me, best reserved for superhero tales like X-Men or Heroes, and such in my experience leads to power creep where everything will only get better, stronger, and less draining to everyone involved.  Thirdly, multi-pronged assaults take many forms, but simultaneous attacks come to mind here when many actions take place in the same post, oft creating an impossible-to-defend scenario.

 

I would like to ask people's opinions on my concerns.  Maybe they are weakly founded, but I have been taught that all three are a no-no in RPs unless limited.

This is a very difficult matter for me to address, partly because I am not the most experienced in combat RP myself.  I'm going to try to look at this objectively, however, and try to address the issues at hand.  I don't want to create a problem for anyone or make anyone unhappy with the result, but these are just my thoughts that hopefully will seem reasonable to everyone.

 

First, thank you very much for bringing your concerns to us.  Me and Kunivas are always happy to hear any suggestions to make this RP more enjoyable for everyone.

 

What I think the main problem is here, at least regarding your first and third points, is a matter of cultural difference in terms of RP communities.  Depending on one's viewpoint there can be a right and wrong to both sides.  Rules are generated by *someone*, and each person and community is bound to create their own sets of rules.  What may be acceptable here may be unacceptable elsewhere, and visa versa. What you're suggesting very well could be the standard for traditional role-playing or more hard-core RPs that you'll find on various sites.  Here, however, the rules do seem to be looser and tend to be strictly free-form.

 

I was taught to fight as you mentioned (probably because you were my mentor : ) ) and thus this seems more natural to me, but I think it is more a matter of personal preference in a community rather than breaking an actual rule.  In other words, there's no right or wrong here.  Landing a hit without the authority of the player, yes, and I have seen this a couple of times, but the executing of numerous moves seems to be style rather than ruled.

 

I will, however, entirely agree with your second point.  I was concerned about people being overpowered from the very beginning.  It isn't fair for one person to have standard weapons and magic and the other person to be super-powered and can kill instantly with one massive impossible-to-dodge blow.  No matter how you look at it it's unfair, and I didn't want this to happen.  However, it is only the hosts' fault that this has become an issue, because we didn't set the rules more rigid and permitted overpowered characters.  I apologize; I should've tried to create stronger rules so that people were more level.  The problem comes in when you have people like Oryx, Korben, Teka, Eclaire, and Ari: all five are special and their powers set them apart from the rest and grant them authoritative power.  So how is it possible for them to be comparable to the average character?  Perhaps there should be a special rule that only those of authority are granted additional strengths and, to make it fair in combat, it must be one of them versus two or three standard characters.  These are just thoughts, but I agree with Vaude here that stronger rules would do well to make sure no one's being creamed by super-powered demons and monsters. 

I started rping on this site, and have done little elsewhere, so all my rules and self-imposed limitations are the fault of here. As such, I have few rules. I'll address your concerns as they relate to me.1. I assume this is a response to what I last did with Neena attacking Henry before Chrysalis' attack. The time travel example you have is something I would never do. But doing something only a single person has to respond to and that doesn't prevent an action that was already stated as happening, anything like that is acceptable to me.2. I have no idea what "mindless mass devastation" means. Next argument!3. Well... This is something that I have always done and will continue to do. It's just that in my mind, there is no limit on the amount of actions in a post. Therefore, any string of attacks is blockable or dodgable if you take them one at a time. And then they are quite welcome to shoot a large string of attacks back at me.Overall, I was given two rules as I learned RP combat:1. Don't automatically hit2. Let yourself be hitThat's all that's necessary, along with common sense.I'd talk more but class is starting.

I don't think Vaude was addressing you and Neena specifically, as me and Scrap just did the same thing.

 

If I may throw my hat into the ring, you must remember that unless another person directly interferes with a post (i.e., directly blocks an attack before there was something to really block) multiple posts can exist in the same timeline and can occour, the way RPing is treated on this site is more akin to a MMO than a pure turn-based, which allows for easier combination techniques, people who can't post at the same time to work together effectively and as a result more attacks can be blocked or avoided or taken in turn for more spectacular countermoves and more thrilling posts. It's harder to keep up with, but overall when adjusted makes the combat, if you get timing and planning down, far faster-paced and intuitive, at least in my opinion.On this site, it's sort of set to the person's transgressions on when they are or are not hit, and the good players know what they're doing in taking hits.Also, if I may say, multiple characters in this RP are gods/minions of gods/superpowered by nature, so on. It would be boring if we didn't use all the tools at our advantage and on this site, and atop this, in the sign-ups, everyone was told that it was a little more open to super-powered characters, and knew what they were getting into.TL;DR, this sort of stuff is kind of the meta on this site, it's average. It may be a tad fast for you, but this is kind of how this site works for the most part.

You've got a good point concerning the turn-based moveset, and I think that there is the main difference.  It seems to be a main difference in style, and, while I actually prefer what Vaude suggested, I don't think there's any right or wrong here.

 

Regarding the superpowered characters . . . .  It's a tough call.  I think everyone needs to be at the same level, I'll say that, but I'll admit that even I think that it's unfair for someone to have the strength to completely obliterate a person with a few impossible-to-dodge movesets.

  • Author

This is a very difficult matter for me to address, partly because I am not the most experienced in combat RP myself.  I'm going to try to look at this objectively, however, and try to address the issues at hand.  I don't want to create a problem for anyone or make anyone unhappy with the result, but these are just my thoughts that hopefully will seem reasonable to everyone.

 

First, thank you very much for bringing your concerns to us.  Me and Kunivas are always happy to hear any suggestions to make this RP more enjoyable for everyone.

 

What I think the main problem is here, at least regarding your first and third points, is a matter of cultural difference in terms of RP communities.  Depending on one's viewpoint there can be a right and wrong to both sides.  Rules are generated by *someone*, and each person and community is bound to create their own sets of rules.  What may be acceptable here may be unacceptable elsewhere, and visa versa. What you're suggesting very well could be the standard for traditional role-playing or more hard-core RPs that you'll find on various sites.  Here, however, the rules do seem to be looser and tend to be strictly free-form.

 

I was taught to fight as you mentioned (probably because you were my mentor : ) ) and thus this seems more natural to me, but I think it is more a matter of personal preference in a community rather than breaking an actual rule.  In other words, there's no right or wrong here.  Landing a hit without the authority of the player, yes, and I have seen this a couple of times, but the executing of numerous moves seems to be style rather than ruled.

 

I will, however, entirely agree with your second point.  I was concerned about people being overpowered from the very beginning.  It isn't fair for one person to have standard weapons and magic and the other person to be super-powered and can kill instantly with one massive impossible-to-dodge blow.  No matter how you look at it it's unfair, and I didn't want this to happen.  However, it is only the hosts' fault that this has become an issue, because we didn't set the rules more rigid and permitted overpowered characters.  I apologize; I should've tried to create stronger rules so that people were more level.  The problem comes in when you have people like Oryx, Korben, Teka, Eclaire, and Ari: all five are special and their powers set them apart from the rest and grant them authoritative power.  So how is it possible for them to be comparable to the average character?  Perhaps there should be a special rule that only those of authority are granted additional strengths and, to make it fair in combat, it must be one of them versus two or three standard characters.  These are just thoughts, but I agree with Vaude here that stronger rules would do well to make sure no one's being creamed by super-powered demons and monsters. 

I don't think Vaude was addressing you and Neena specifically, as me and Scrap just did the same thing.

 

You've got a good point concerning the turn-based moveset, and I think that there is the main difference.  It seems to be a main difference in style, and, while I actually prefer what Vaude suggested, I don't think there's any right or wrong here.

 

Regarding the superpowered characters . . . .  It's a tough call.  I think everyone needs to be at the same level, I'll say that, but I'll admit that even I think that it's unfair for someone to have the strength to completely obliterate a person with a few impossible-to-dodge movesets.

Regarding the power scale:

 

I think it makes a little more sense to have varying levels of power between characters. Also, there haven't been any impossible-to-dodge moves or unfair attacks from what I've seen, and I've seen some considerable examples of unfair attacks and stuff like that. (I recall from an RP I wasn't in but had a look at that someone was killed by an auto-hitting Singularity that absorbed their head or something. xP)

 

And while Teka, RIP in pieces, was powerful, Slade and the others who weren't exceptionally powerful held her off and forced her to retreat. A above average Assassin and a few ragtag guys, one of which is a Witcher, held off a super-powerful Demon. It's not impossible unless someone plays unfairly. Yuffie isn't known for unfair play, so I had faith in her fighting abilities and she delivered in that fight, along with others involved. (Was a little surprised to see Cyler kill her. xD)

 

I'm just saying, there seems to be a bit of...RP Culture Shock going on, nothing more.

Regarding the power scale:

 

I think it makes a little more sense to have varying levels of power between characters. Also, there haven't been any impossible-to-dodge moves or unfair attacks from what I've seen, and I've seen some considerable examples of unfair attacks and stuff like that. (I recall from an RP I wasn't in but had a look at that someone was killed by an auto-hitting Singularity that absorbed their head or something. xP)

 

And while Teka, RIP in pieces, was powerful, Slade and the others who weren't exceptionally powerful held her off and forced her to retreat. A above average Assassin and a few ragtag guys, one of which is a Witcher, held off a super-powerful Demon. It's not impossible unless someone plays unfairly. Yuffie isn't known for unfair play, so I had faith in her fighting abilities and she delivered in that fight, along with others involved. (Was a little surprised to see Cyler kill her. xD)

 

I'm just saying, there seems to be a bit of...RP Culture Shock going on, nothing more.

It's a difficult matter, but you probably remember my own concerns from the beginning on this, so I can't say that it's strictly culture shock.  Preference, maybe.

 

As I concluded in my post, I think varying levels would have to be necessary for authoritative figures, but there should be some sense of justice.  I don't want to pinpoint specific examples, but it seems unfair when people are fighting against people who can change forms, (yes, including my Ariana--I'm no exception to my own complaint), send omega attacks everywhere in the vicinity, and their rival only has a sword and fire.  Just glancing at their sheer power you can guess who would win.

 

I just hate seeing characters that have no potential of winning because everyone has incredible strengths.  If everyone brought themselves to "at least" a certain level of power it might not be so bad, but there's a few people out there that I question if they were to rival some of the tougher fiends.  I suppose people might know that they're underpowering themselves by choosing modest weaponry and magic, but sometimes it's hard to match the power of some of the other guys we've got going on in there.

Regarding the power scale: I think it makes a little more sense to have varying levels of power between characters. Also, there haven't been any impossible-to-dodge moves or unfair attacks from what I've seen, and I've seen some considerable examples of unfair attacks and stuff like that. (I recall from an RP I wasn't in but had a look at that someone was killed by an auto-hitting Singularity that absorbed their head or something. xP) And while Teka, RIP in pieces, was powerful, Slade and the others who weren't exceptionally powerful held her off and forced her to retreat. A above average Assassin and a few ragtag guys, one of which is a Witcher, held off a super-powerful Demon. It's not impossible unless someone plays unfairly. Yuffie isn't known for unfair play, so I had faith in her fighting abilities and she delivered in that fight, along with others involved. (Was a little surprised to see Cyler kill her. xD) I'm just saying, there seems to be a bit of...RP Culture Shock going on, nothing more.

Ah, yes, the portal incident. Still not my goddamn fault! All I did was kick the guy, I didn't blow his head into space!...I blame Natron......Jokes aside, I agree, it's sort of a shock. What's even more shocking is that any one of them can die at any moment, which seems like madness, but I mean, Teka is kind of a example of this. All of us can be and will have characters pass.
  • Author

It's a difficult matter, but you probably remember my own concerns from the beginning on this, so I can't say that it's strictly culture shock.  Preference, maybe.

 

As I concluded in my post, I think varying levels would have to be necessary for authoritative figures, but there should be some sense of justice.  I don't want to pinpoint specific examples, but it seems unfair when people are fighting against people who can change forms, (yes, including my Ariana--I'm no exception to my own complaint), send omega attacks everywhere in the vicinity, and their rival only has a sword and fire.  Just glancing at their sheer power you can guess who would win.

 

I just hate seeing characters that have no potential of winning because everyone has incredible strengths.  If everyone brought themselves to "at least" a certain level of power it might not be so bad, but there's a few people out there that I question if they were to rival some of the tougher fiends.  I suppose people might know that they're underpowering themselves by choosing modest weaponry and magic, but sometimes it's hard to match the power of some of the other guys we've got going on in there.

Hmm, Culture Shock and preference, but you can't please everyone.

 

As for this, think of it like a Player Character, say, Dante from Devil May Cry: He's a Human-Demon Hybrid with high durability, swords, guns and agility, going up against Cerberus, a three-headed ice-wielding Demon Dog who has stronger and more area covering powers and attacks than Dante and should obliterate him in a second, but Dante wins, due to superior strategy and some weakness exploitation, It's not at all impossible and form changing is perfectly fine.

 

Ah, yes, the portal incident. Still not my goddamn fault! All I did was kick the guy, I didn't blow his head into space!...I blame Natron......Jokes aside, I agree, it's sort of a shock. What's even more shocking is that any one of them can die at any moment, which seems like madness, but I mean, Teka is kind of a example of this. All of us can be and will have characters pass.

I read that and yes, you just kicked a guy.

 

That's kind of the theme I'm going for: Anyone here can die at any point in this Dog-eat-Dog world ruled by Dark Emperor Korben, with Criminals, Beasts and other such hazards. Can't get by scot-free with equal power-levels and Ponies. :P To be blunt.

Ah, yes, the portal incident. Still not my goddamn fault! All I did was kick the guy, I didn't blow his head into space!...I blame Natron......Jokes aside, I agree, it's sort of a shock. What's even more shocking is that any one of them can die at any moment, which seems like madness, but I mean, Teka is kind of a example of this. All of us can be and will have characters pass.

 

#BlameRiki

 

More thoughts in a second, just wanted to make sure this was said.

It's a difficult matter, but you probably remember my own concerns from the beginning on this, so I can't say that it's strictly culture shock. Preference, maybe.As I concluded in my post, I think varying levels would have to be necessary for authoritative figures, but there should be some sense of justice. I don't want to pinpoint specific examples, but it seems unfair when people are fighting against people who can change forms, (yes, including my Ariana--I'm no exception to my own complaint), send omega attacks everywhere in the vicinity, and their rival only has a sword and fire. Just glancing at their sheer power you can guess who would win.I just hate seeing characters that have no potential of winning because everyone has incredible strengths. If everyone brought themselves to "at least" a certain level of power it might not be so bad, but there's a few people out there that I question if they were to rival some of the tougher fiends. I suppose people might know that they're underpowering themselves by choosing modest weaponry and magic, but sometimes it's hard to match the power of some of the other guys we've got going on in there.

Well, in contrast, in The Amnesia Games (RIPIPv4 btw) I had Echoes and Ash Derik (he has super soldier abilities, but compare that to, say, Ryonne in that edition, with magic, hyper speed, gunsheath, ect. I was able to draw her to a tie in thst case, if I had been better back then I could have won. It's just a general level of skill issue.

#BlameRikiMore thoughts in a second, just wanted to make sure this was said.

Do you want me to disown you? Cause I will.

Edited by Guest

#BlameRiki

 

#Neverforgetheavendrills.

#BlameRiki#Neverforgetheavendrills.

firetruck off Scrap xD

#Neverforget riki.

Note to self. Help Neena again in the future just to spite her.

DIE TANZYNITE SCUM

 

 

I don't think Vaude was addressing you and Neena specifically, as me and Scrap just did the same thing.

 

It was just a way for me to more easily see what he was talking about. 

 

 

 

I think it makes a little more sense to have varying levels of power between characters. Also, there haven't been any impossible-to-dodge moves or unfair attacks from what I've seen, and I've seen some considerable examples of unfair attacks and stuff like that. (I recall from an RP I wasn't in but had a look at that someone was killed by an auto-hitting Singularity that absorbed their head or something. xP)

 

And while Teka, RIP in pieces, was powerful, Slade and the others who weren't exceptionally powerful held her off and forced her to retreat. A above average Assassin and a few ragtag guys, one of which is a Witcher, held off a super-powerful Demon. It's not impossible unless someone plays unfairly. Yuffie isn't known for unfair play, so I had faith in her fighting abilities and she delivered in that fight, along with others involved. (Was a little surprised to see Cyler kill her. xD)

 

Lmao, I remember that event. Ah, the old days of RP. 

 

And the thing about power is... You have to keep it all relevant. Curbstomping somebody isn't fun. What is, is a competition of sorts. So just completely obliterating somebody in a fight is something unlikely to happen. That made no sense at all. Gaddammit.

 

Also Cyler even with telekinesis is incredibly powerful. But, there is still no way he would have been able to kill Teka if she had not already been weakened and crushed by a building. In any case, next time someone fights Cyler, it'll be like fighting Teka, but stronger. Have fun :D

 

It's a difficult matter, but you probably remember my own concerns from the beginning on this, so I can't say that it's strictly culture shock.  Preference, maybe.

 

As I concluded in my post, I think varying levels would have to be necessary for authoritative figures, but there should be some sense of justice.  I don't want to pinpoint specific examples, but it seems unfair when people are fighting against people who can change forms, (yes, including my Ariana--I'm no exception to my own complaint), send omega attacks everywhere in the vicinity, and their rival only has a sword and fire.  Just glancing at their sheer power you can guess who would win.

 

I just hate seeing characters that have no potential of winning because everyone has incredible strengths.  If everyone brought themselves to "at least" a certain level of power it might not be so bad, but there's a few people out there that I question if they were to rival some of the tougher fiends.  I suppose people might know that they're underpowering themselves by choosing modest weaponry and magic, but sometimes it's hard to match the power of some of the other guys we've got going on in there.

 

Let me try and say what I wanted to just a second ago again. When it comes to strong characters, there has to be some level of trust between players. So even with Vaude's Rufus playing with giants like Chrys, Neena, Henry, and Ari, and logically, he would get completely beaten to death and back, but since we're in game, no one does that. We still adhere to the rules, let ourselves get hit by him, don't autohit. No attack is invincible, even ones that seem really powerful can be blocked or dodged. Of course, there are more rules at play here, but I don't wanna blather on for an hour. But the point is that when in game, the character's power is not the only factor, but rather the players all should know how to interact with each character differently.

 

Ah, yes, the portal incident. Still not my goddamn fault! All I did was kick the guy, I didn't blow his head into space!...I blame Natron......Jokes aside, I agree, it's sort of a shock. What's even more shocking is that any one of them can die at any moment, which seems like madness, but I mean, Teka is kind of a example of this. All of us can be and will have characters pass.

Welcome to Langerdon. Don't walk the streets by yourself. Or with other people. Or at night. Or during the day. Generally, walking at all will end poorly for you. It's a bad place out there, everyone dies.

 

Well, in contrast, in The Amnesia Games (RIPIPv4 btw) I had Echoes and Ash Derik (he has super soldier abilities, but compare that to, say, Ryonne in that edition, with magic, hyper speed, gunsheath, ect. I was able to draw her to a tie in thst case, if I had been better back then I could have won. It's just a general level of skill issue. Do you want me to disown you? Cause I will.

 

To be fair, he had no gunsheath yet. With gunsheath I never would have let it tie. lmao, no it was a tie because Derik is the most clever bastard alive.

 

And do it. Disown me.

 

#Neverforget riki.

 

#NeverForget

 

Also Riki, we need you in EBW before we all die a painful death because the gm didn't say whether or not the window broke

Edited by Emerald Sustrai

DIE TANZYNITE SCUM

 

It was just a way for me to more easily see what he was talking about. 

 

 

Lmao, I remember that event. Ah, the old days of RP. 

 

And the thing about power is... You have to keep it all relevant. Curbstomping somebody isn't fun. What is, is a competition of sorts. So just completely obliterating somebody in a fight is something unlikely to happen. That made no sense at all. Gaddammit.

 

Also Cyler even with telekinesis is incredibly powerful. But, there is still no way he would have been able to kill Teka if she had not already been weakened and crushed by a building. In any case, next time someone fights Cyler, it'll be like fighting Teka, but stronger. Have fun :D

 

 

Let me try and say what I wanted to just a second ago again. When it comes to strong characters, there has to be some level of trust between players. So even with Vaude's Rufus playing with giants like Chrys, Neena, Henry, and Ari, and logically, he would get completely beaten to death and back, but since we're in game, no one does that. We still adhere to the rules, let ourselves get hit by him, don't autohit. No attack is invincible, even ones that seem really powerful can be blocked or dodged. Of course, there are more rules at play here, but I don't wanna blather on for an hour. But the point is that when in game, the character's power is not the only factor, but rather the players all should know how to interact with each character differently.

 

Welcome to Langerdon. Don't walk the streets by yourself. Or with other people. Or at night. Or during the day. Generally, walking at all will end poorly for you. It's a bad place out there, everyone dies.

 

 

To be fair, he had no gunsheath yet. With gunsheath I never would have let it tie. lmao, no it was a tie because Derik is the most clever bastard alive.

 

And do it. Disown me.

 

 

#NeverForget

 

Also Riki, we need you in EBW before we all die a painful death because the gm didn't say whether or not the window broke

Hold on woman I just got home from a visit with a surgeon give me like 5 minutes xD

 

Even with Gunsheath, do you think it would have gone any different? I could in theory use it against you for a parrie and knock it backwards right at and through you given the oppertunity. I am a brilliant sonofabitch ain't I?

DIE TANZYNITE SCUM

 

 

#NeverForget

 

Also Riki, we need you in EBW before we all die a painful death because the gm didn't say whether or not the window broke

 

If they broke, Hector and Rija are home free xD just handle the fall.

 

And im gonna have sooooo much fun having Henry mess with Neena in this rp :P

Hold on woman I just got home from a visit with a surgeon give me like 5 minutes xD

 

Even with Gunsheath, do you think it would have gone any different? I could in theory use it against you for a parrie and knock it backwards right at and through you given the oppertunity. I am a brilliant sonofabitch ain't I?

With gunsheath, I don't have to get close to you to deal damage. And as great as Derik is, pretty sure he can't dodge bullets like Neo

I should have posted earlier.

 

All this talk, and here I am plotting Neena's shot to gut Chrysalis and take her out of the fight....

Henry has entered dreadnaught mode.

 

pretty much very slow speed, but extremely high durability.

 

For reference, heres how it looks

 

Posted Image

 

  • Author

Henry has entered dreadnaught mode.

 

pretty much very slow speed, but extremely high durability.

 

For reference, heres how it looks

 

Posted Image

 

BTW: Korben was still with Gabriel, he just projected a Holographic/Astral Version of himself to deal with Uzume.

 

Also, Uzume was the knocked out one, not Plutia. :P

 

On another note: Dreadnaught....love it to bits. X3

Shiiiit, I firetrucked up, I apologize.

  • Author

Shiiiit, I firetrucked up, I apologize.

It's quite all right. :) Just lettin' ya know.

With gunsheath, I don't have to get close to you to deal damage. And as great as Derik is, pretty sure he can't dodge bullets like Neo

Metal coat, hon.

Metal coat, hon.

You don't have a metal coat on your head

You don't have a metal coat on your head

You would have to hit his head.

You would have to hit his head.

Or his legs. 

Or his legs. 

Trench coat, friend. Trench.

Guest
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