Continuing with my little marathon of the Kingdom Hearts series, I'm going to share my thoughts after completing my 1st playthrough of the game (Both Sora and Riku's stories) and some of the things I either enjoyed or disliked. Again, sorry if I sound pretentious/don't properly express my feelings and I encourage whoever decides to look at this thread to share their opinons on the game. Let's start:
-Story: This, for me, is the highlight of Re:COM. I think the story was great and did a nice job of showing the characters, their personalities and struggles, had interesting premises that were used well in each story and served as a nice bridge that explains some of the things that happened in KH2. I especially liked some of the members of the Organization and Sora's character the most. Pacing could've been better since most of the early worlds only serve as interactions between Sora,Donald and Goofy (Or in Riku's case, nothing at all) and most of the exposition comes at the end, but other than that, I loved the overall story of the game. Riku was the more interesting/significant of the two, in my opinion, but Sora's had more to it.
-Gameplay: The gameplay is a bit iffy. One one hand, I kinda thought the exploration was good in a different way. While the segmentation was annoying, I found the room concept cool, with the different cards making different rooms and having those rooms being recreations of the worlds and allowing for some customization. However sometimes the requirements for the cards would be hard to get, which would force me into grinding heartless just to get that one card because of the RNG. Then there's the whole "going to another floor erases all the rooms you created in this floor" thing, which I found stupid, but aside from that, I liked the exploration. Combat, on the other hand, was bad. Everything being done with cards only limited the amount of things I could do and made battles infuriating, dragged out and slow, something that went against what I loved from the 1st game. Reloading is even crappier and renders you useless for a couple of seconds, though this is not the case in Riku's story. I found Riku's combat, while not as open, more fun than Sora's. Structurally, this is KH1 with some alterations and the addition of another playable character. Finally, I liked how Sora and Riku had similar moves at their disposal but played completely different to one another.
-Graphics: The graphics look the same as KH1, so they still look good. However, I loved how in the C.O cutscenes, the characters were more animated and just felt alive, especially in the expanded use of detailed faces over "default" faces. That also means I disliked how all of the "worlds" in the game were just bland cutscenes with stiff models, text and no voice-overs. Overalll, they are a mild improvement over KH1.
-Sound: I freaking LOVED the soundtrack of this game. The remastered versions of old tracks sound just as good, sometimes better than their original versions and the new tracks are fitting for the parts they play in. They sound epic while giving this sense of "creepy, mysterious castle" which goes well with the setting of the game. Voice acting is still great, though the change in voices of some characters is glaring at first, but I quickly got used to them.
Overall, I loved the presentation of Re:COM and found it as an improvement over KH1, but found the gameplay to not be that good. Again, it does a nice job of continuing the plot of the 1st game and serves as a decent midquel/bridge to KH2.
Heya.
Continuing with my little marathon of the Kingdom Hearts series, I'm going to share my thoughts after completing my 1st playthrough of the game (Both Sora and Riku's stories) and some of the things I either enjoyed or disliked. Again, sorry if I sound pretentious/don't properly express my feelings and I encourage whoever decides to look at this thread to share their opinons on the game. Let's start:
-Story: This, for me, is the highlight of Re:COM. I think the story was great and did a nice job of showing the characters, their personalities and struggles, had interesting premises that were used well in each story and served as a nice bridge that explains some of the things that happened in KH2. I especially liked some of the members of the Organization and Sora's character the most. Pacing could've been better since most of the early worlds only serve as interactions between Sora,Donald and Goofy (Or in Riku's case, nothing at all) and most of the exposition comes at the end, but other than that, I loved the overall story of the game. Riku was the more interesting/significant of the two, in my opinion, but Sora's had more to it.
-Gameplay: The gameplay is a bit iffy. One one hand, I kinda thought the exploration was good in a different way. While the segmentation was annoying, I found the room concept cool, with the different cards making different rooms and having those rooms being recreations of the worlds and allowing for some customization. However sometimes the requirements for the cards would be hard to get, which would force me into grinding heartless just to get that one card because of the RNG. Then there's the whole "going to another floor erases all the rooms you created in this floor" thing, which I found stupid, but aside from that, I liked the exploration. Combat, on the other hand, was bad. Everything being done with cards only limited the amount of things I could do and made battles infuriating, dragged out and slow, something that went against what I loved from the 1st game. Reloading is even crappier and renders you useless for a couple of seconds, though this is not the case in Riku's story. I found Riku's combat, while not as open, more fun than Sora's. Structurally, this is KH1 with some alterations and the addition of another playable character. Finally, I liked how Sora and Riku had similar moves at their disposal but played completely different to one another.
-Graphics: The graphics look the same as KH1, so they still look good. However, I loved how in the C.O cutscenes, the characters were more animated and just felt alive, especially in the expanded use of detailed faces over "default" faces. That also means I disliked how all of the "worlds" in the game were just bland cutscenes with stiff models, text and no voice-overs. Overalll, they are a mild improvement over KH1.
-Sound: I freaking LOVED the soundtrack of this game. The remastered versions of old tracks sound just as good, sometimes better than their original versions and the new tracks are fitting for the parts they play in. They sound epic while giving this sense of "creepy, mysterious castle" which goes well with the setting of the game. Voice acting is still great, though the change in voices of some characters is glaring at first, but I quickly got used to them.
Overall, I loved the presentation of Re:COM and found it as an improvement over KH1, but found the gameplay to not be that good. Again, it does a nice job of continuing the plot of the 1st game and serves as a decent midquel/bridge to KH2.
My marathon continues with the life of Roxas...