Below are some of the highlights of the interview.
Nomura stated that he is confident about releasing Kingdom Hearts III within the given release window. He talked of the planning of the development process, and reiterates why the development of the game had been taking longer than planned.
In fact, as stated previously in a GameSpot interview, there was a decision made by the company to change to an external engine, the Unreal Engine 4. In his interview with DualShockers, he stated that this decision was made after a whole year of development of Kingdom Hearts III. He reiterates that this delay was not due to any problems with the development team, and that he was not part of making the decision to switch engines.
In regards to directing Kingdom Hearts III and Final Fantasy VII Remake at the same time, Nomura agreed that while it is the biggest challenge, he is not finding it as difficult due to the games being so different from each other.
Nomura admitted to feeling a “little bit of pressure” in managing expectation for Kingdom Hearts III. However, he will not be deviating from his original vision and plans for the game, (“which was ambitious to begin with”) and that there are fewer chances now to make last minute changes and do trial-and-errors.
He cannot comment on the number of worlds in Kingdom Hearts III, but repeats that they will all be most likely revealed leading up to the release.
As with his interview with GameSpot, he also repeats that while nothing is confirmed in regards to DLC in Kingdom Hearts III, he has told the development team to prepare for downloadable content in the future.
He briefly commented on how Keyblade transformation was one of the main transformation assets they focussed on. You can read more about it in this interview he had with Game Informer.
He recapitulated how the development team is allocating more “fun and gameplay” into individual worlds than in previous titles, rather than making many small different worlds.
You can read the full interview here.
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