Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

Tetsuya Nomura discusses Attraction Flow in Kingdom Hearts III; says it'll be a surprise depending on the area


Elfdemon_

During an interview with Atomix, Kingdom Hearts series director Tetsuya Nomura discussed the Kingdom Hearts III mechanic known as "Attraction Flow." This mechanic has been seen in previous trailers for the game, where Sora can be seen summoning different Disney Park-inspired rides that he uses in battle. Attraction Flow hasn't been seen in recent trailers, so many fans have been wondering whether it's still in the game, but this interview with Nomura confirms that it's still a part of it. He says that the player can't choose which Attraction Flow to activate, and that it's a different surprise depending on which area you're in. So, when you see the signal for the ability is ready, it'll be a surprise of finding out what will happen. It's not something you can activate in any area you want.

 

Nomura mentions that Kingdom Hearts III will have many options when it comes to attacks, such as Keyblade transformations, magic, and head to head combat. He says that Attraction Flow is another ability in the array of different abilities you can use.

 

So, in a way, they don't want to force you to use just one kind of attack, but Nomura's sure that we'll enjoy the Attraction Flow system, which has glowy and surprising animations, or, in other words, a visually compelling presentation in which, without the use of many buttons, you'll be able to enjoy a visual spectacle on screen.

 

Thanks to neil98 for translating!

Sign in to follow this  


User Feedback

Recommended Comments

When the trailer dropped, a little bit of me started feeling like a kid again. Attraction Flow is going to make sure that kid stays inside of me, especially knowing it'll have different forms in different areas. : )

Share this comment


Link to comment
Share on other sites

I'm glad it's still in! I was getting worried that it wasn't in it anymore or was changed to something else. It feels overwhelming to have so many options of attack, so I'm kinda glad attraction flow is situational. 

Share this comment


Link to comment
Share on other sites

That's the problem with Attraction Flows imo. The fact that it is a visual specticle is worrying, rather than a solid game mechanic. And theyre really childish, and feel out of place.

Share this comment


Link to comment
Share on other sites

I feel like they're specific to certain battles/locations only. Which is a great addition, instead of making it like another Situation Command.

 

Also, as Nomura stated: They're optional to use, you can trigger them manually. So it's not worrying at all.

Share this comment


Link to comment
Share on other sites

Thank you for this information, Elfdemon!

 

So, it seems that Attraction Flow will differ from world to world, eh? That's pretty reasonable! It just gives me all the more incentive to try out each one to see which one I like most! :D

Share this comment


Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...