Thanks to long time Kingdom Hearts fan and dataminer, 13th Vessel, we can now see what Nakamichi was talking about! Check it out the video below. (Make sure you watch till the very end!)
In order to have the first person angle for Xehanort within the cutscene, the developers had to edit his body proportions and move the camera around, resulting in him having a tiny head! Similar tricks were previously found in Kingdom Hearts II by Boundary Break, revealing scenes where models were messed around with to achieve certain angles in cutscenes.
13th Vessel has contribute to a number of discoveries within the code in the Kingdom Hearts games, including the deleted world of Monsters, Inc. in Kingdom Hearts II and assets from Kingdom Hearts 2.8. Check out his YouTube channel for more interesting discoveries (and clips of him playing around the worlds on Kingdom Hearts games!)
What hidden camera tricks have you seen in Kingdom Hearts? Let us know in the comments below!
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