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SorrowSurvivor

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Everything posted by SorrowSurvivor

  1. Thank you!! I'm happy you are moved by my work.
  2. Thanks, I really appreciate it!! I am proud of how far I've come but I still want to get much better.
  3. Thank you that means a lot!! It was hard choosing colors for Lea so I'm glad the blue was a good choice. I was was probably thinking of Sea Salt ice cream or Isa . I can't wait to see what kind of outfits they get in KH3 (sleeping worlds or not), I'm sure Nomura won't disappoint.
  4. Here's a few old pictures I drew that I felt like sharing. They're pretty inconsistent but for the past few weeks I've been working hard and improved my anatomy a fair bit. Soon, I'll move on to practicing my digital painting so in a few more weeks I'll have much better KH art to show.^^ I'll probably redo the Kairi design first. Tell me what you think!! You can see the rest of my art in my deviantART gallery: http://soulscore.deviantart.com/gallery/ Aqua(Drawn: June 19, 2014) Namine(Drawn: January 14, 2014) Riku(Drawn: November 27, 2013) KH3 Kairi design(Drawn: October 14, 2013) Kairi & Lea DDD designs(Drawn: October 14, 2013) Younger Terra & Aqua(Drawn: September 14, 2013)
  5. The Master Race is so cool!! Just sign me up for the "Silent Lurkers" clique.
  6. I would like that but I doubt it. If anything they would put something about KHDDD so that new people to the series would know that there is still another game they need to play to experiences the whole series thus far.
  7. KH CoM(GBA): Final battle against Marluxia KH Days: Leech Grave and Xion's Halloween Town form (3rd form?) KH BBS: Facing Terranort as Terra's Armor KH 3D: Riku's Notre Dame boss and Young Xehanort Can't remember anything else being particularly difficult.
  8. When I saw a KH3D screenshot of KH1 Sora and Riku I thought it was a port of KH1. After finding out the truth, I thought of the other games being released on newer systems but I didn't think it would actually happen .
  9. There are so many things I want for gameplay but I know that they'll want to avoid changing things too much so it will still feel familiar. Some ideas: Let you hold down the attack button at any point in your combo to do a charged up attack then continue your combo. Let you fluidly break out of or redirect your combo on so that if your attacking one enemy and see an attack from another coming, you could flip out of the way then continue your combo. Being able to get knocked onto the floor or into a wall. You could then have special attacks, dodges or combo starters you can only use after you get knocked down. Have Flowmotion be only a single small jump or swing etc. off a wall, object, pole or enemy which you can lead into a special Flowmotion only combo. Have the BBS/DDD command deck alongside a KHII style menu. Let us temporarily merge commands(like you could with Cards in CoM) for stronger unique attacks. Have keyblades level up to get stronger/ more abilities and visually change appearance (like Terra and Aqua's first keyblade) Keyblade attachments(like 358/2 Days) that have various effects like: wider combo swings, poison enemy, change block to a special attack etc. On the other side of things, enemies, of the same or different type, could coordinate combination attacks/assists to really put the pressure on when you get surrounded.
  10. I like the sound of that! Reaction Commands already do that but it's not as fun. It could maybe work if they let you temporarily switch your battle menu kinda like with limits or when you control Riku in KH2. So you could switch your "Attack, Magic, Summon,etc" with a "Swordplay menu" which could have "Circle-vertical slice, Triangle- horizontal slice, Square-Defensive Thrust, X- Jump Flip". Each of those could be used to make a combo( so if you normally have a 4 hit combo you could press circle,circle,square,triangle as a combo) either in the air or on the ground. Your combos would still look flashy even if you pressed 1 button over again. Your opponent would follow a similar system of 3 ground attacks and 3 air attacks(It would visually look different). In your Swordplay Menu you don't flinch as easily and if both of you do the same attack(eg horizontal) your keyblades "klang!" off each other but you can still continue your combo. Holding a button lets you delay/charge your swing. As your opponents health goes down your Swordplay Menu attacks automatically upgrade, eg "Circle - Vertical high-low triple slice" etc. Plenty of possibilities and variations they could do with that. You would also be able to switch back and forth to the normal menu to use magic, regular combos, etc. Sadly, it's unlikely they would do something like that since it's not only easier to do Reaction Commands but Reaction Commands guarantee that every player will see the same cool sequence.
  11. Maybe they can load the entire environments now so the screen won't even need to fade to black so things can be more fluid.
  12. I like those! You've done a good job with all of them. Here's what it would look like:
  13. That's so cool. I don't know if it's the right look for the site though, those pictures are pretty busy lol
  14. Thanks! With Photoshop and too much free time lol
  15. I have some!! The second group with faces is pretty sloppy looking though. I hope this at least gives some more ideas on what could be done. I personally like the character faces already on the site so maybe SquirtingDemyx's character silhouettes is the right compromise.
  16. Yeah. I'm sure they'll do great things with it but it definitely can't live up to everything that is imagined.
  17. Here's just in case you haven't seen the other two:
  18. SorrowSurvivor replied to liamaru's profile comment
    Thanks for adding me as a friend^^ Your old drawings are nice, you should try drawing again!
  19. No, it is probably just like how they show it in the original Re:Coded; Mickey and Sora step into the light to get the memoriesof the people who need to be saved, then Axel and Roxas appear in front of them, then Xion and Namine appear behind them. Mickey and Sora aren't walking away. Those four nobodies will probably then disappear and Terra, Aqua and Ventus will appear.
  20. I like Lightning too, even though I didn't finish FFXIII yet . I guess it's just the people who dislike her(or at least her games) are really vocal. I guess I should play FFX to see what Yuna is like, though it seems a waste that they made her have such a (literally and narrative-wise) small role in KH2 given how popular she is.
  21. A lot of people aren't too fond of Lightning but maybe if they made her younger with some other younger FF characters in a new KH original world( like Seitzer's group) then she would be more tolerated. Oh and I'd like to see Zack make his return and meet up with Cloud.
  22. It all depends on how they do it. I loved playing as TAV in BbS but it did kind of disconnect me from the story having to go through similar things 3 times. Having it like DDD(minus Dropping) where your limited to how far you can complete with a character until you use other characters might work out better. Yeah, that's the right mindset to have. There is so much hype and ideas going around about this game that the final product won't even be half of what is imagined(though it will still be awesome ) Letting us play as Young Xehanort is pretty exciting. They could even start us off with him on Destiny Islands until he leaves and meets Eraqus. It would feel like playing KH1 again.

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