Everything posted by HeyMouseSayCheese
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Why I think KH3 will attract non Kingdom hearts fans
I dunno, KH has a reputation among video games as having a ridiculously dense and hard to understand plot, and people who already aren't into games wouldn't care for pretty obvious reasons. I doubt a new game that promises to add even more plot will get any gamer who's not already a fan terribly excited. That said, if SE is actually transparent about development for KH3 and they show off the game as it's being made, maybe even release a demo for once, like how they're doing for FFXV, it could get gamers interested. That method sure made me interested in FFXV. I just don't see how it could attract non-gamers.
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Who's your favorite Uncharted character?
Any answer other than Sully is objectively wrong. Despite my love and respect for Nolan North as an actor, Nate's chain smoking, hard drinking, Hawaiian-shirt-wearing old man dad was always my favorite character, and a big part of why I actually kind of like Uncharted 3 and not the others.
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How Do You Feeel ABout FF X/X-2 HD Coming to PC?
Exactly. Giving a wider audience the chance to play more games is never a bad thing. (Plus maybe someone will finally be able to mod Tidus' voice out of the game.)
- Which Playstation mascot would you like to see return with a new game?
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Why Don't They Put Other FF Villians In KH?
Because Disney tends to be a lot more popular. Worldwide, more people have seen Disney movies than people have played Final Fantasy games, so it makes sense to capitalize on that more. (Besides, KH2 had enough FF characters for like 10 games, I'm fine not having to meet more.) I guess some of them could make for decent boss battles maybe, but I'm not familiar with enough of them to even know basic things about them (although the Zack fight sucked ass in BBS). I seriously wouldn't even know anything about Sephiroth if he wasn't in Kingdom Hearts.
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What is your favorite film based on a video game?
Having just seen Ratchet & Clank, I can confidently say that movie is baller. Easily the best video game movie I've ever seen, and one of the best animated movies to come out in years. Can't recommend it enough.
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HeyMouseSayCheese's status update
God dammit, the new Ratchet & Clank is just perfect in every way. So gooooooooood.
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Do you think the North American version of Kingdom Hearts Unchained χ will have more downloads than the Japanese version?
Probably not. KH isn't nearly as big in North America as it is in Japan; most people just really don't care.
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If they don't have James Arnold Taylor in the ratchet and clank movie I will be sorely disspointed
Don't worry, he's in it! James Arnold Taylor, David Kaye and Jim Ward all voice their usual respective characters in the game and movie.
- What was the most exciting reveal for you at Uncovered: Final Fantasy XV?
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Are you interested in PlayStation VR?
I can't see myself ever getting excited for any VR. The cost alone is enough to keep from being interested. PlayStation VR, currently the cheapest VR headset, costs $400, not counting the necessary camera and Move controllers; I'm not about to pay more for an accessory than I did for my actual PS4
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When I look in the mirror I can't believe what I see, tell me who's that funky dude staring back ...
Broken, beaten down, can't even get around without an old man cane, fall and hit the ground...
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Firewatch
I'd really rather not spoil what happens because a lot of what's fun in experiencing Firewatch is trying to figure out what's going on as it's happening, but if you really need to know... Also, it's not a spoiler that Henry is the best. Everyone deserves to know that!
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Firewatch
I thought it was a pretty good story, though not really much of a video game in any real sense. There was no danger really at all, no chance of failure, no actual danger to ever confront. I don't even think it's possible to fail the "puzzles", and believe me, I tried. That said, I really enjoyed the story for what it was. I liked every character (even though there were really only like four, tops, and only three of them ever spoke), the writing was fantastic, and the voice acting was superb. Every line felt natural, every interaction between Henry and Delilah felt like two real people having real conversations. Incredibly well done. And I really didn't even mind the ending that much. Most of the game was leading you to think it was going one direction, because the characters themselves seemed to honestly believe that's what was happening. Again, it felt real, like real people making assumptions based on limited facts. I don't want to say too much about it, but I thought the way it ended way really well done, and delightfully bittersweet. It's absolutely worth the price of admission. Whatever Campo Santo ends up working on in the future, the only real hope I have is for more actual puzzle solving. I want it to feel at least kind of like a video game and not so much an interactive movie.
- FLCL Season 2 & 3 is HAPPENING!
- HeyMouseSayCheese's status update
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LEGO Star Wars: The Force Awakens - Gameplay Reveal Trailer
I'm pretty confident that they can get enough content for a full game from just one movie; they did the same thing with The Lego Movie game, and that wasn't lacking in any way. Besides, they mentioned additional non-movie scenes and even showed a tiny bit of them in the trailer, so they have a bit more than just the one movie to work off. I'm not worried, in any case. Also worth noting, I believe The Empire Strikes Back pack just adds more characters- there's also a Jabba's Palace pack that was quietly announced too, and I can't find any info on those adding actual new levels or anything. They've done similar things with Lego games in the past, I know for Lego Marvel they have an Asgard pack that unlocks Thor characters and a Super Pack that unlocks more heroes and some new vehicles and races. They could very well be adding new updated levels for the much updated engine Lego TFA looks to be using, but I don't want to bank on it.
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LEGO Star Wars: The Force Awakens - Gameplay Reveal Trailer
The flying levels look like they might be a mix between the Battle Over Coruscant level form Lego Star Wars where it's basically on rails and you just have to aim at the right things and not die, and actual 3D dogfights. I'm fine with both options, just so long as they don't constrict me to a 2D plane and make me drag stupid goddamn bombs behind me to blow up shit that doesn't matter because I'm in a firetrucking spaceship and I SHOULD BE ABLE TO JUST FLY AROUND ANYTHING IN MY WAY- those were my least favorite levels from the original Lego Star Wars games.
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LEGO Star Wars: The Force Awakens - Gameplay Reveal Trailer
The Lego games have made some changes over the year, but TFA looks way different in certain ways. One thing recent Lego games have done (not sure if this was in Indiana Jones or not, never played them) is how characters aim, which is you hold down the attack button until a cursor pops up, then you move the cursor to where you want the character to aim, and hopefully it locks on and the character shoots or whatever ability they have at the target. It's incredibly clunky and weird, especially given the more or less static camera that makes it hard to tell exactly where you're aiming in a 3D space. The third-persons shooter elements, even if they end up being really simple, look like a much better method of aiming (though I get the feeling third-person shooting will only be for certain firefight sequences). The concept of Multi-Builds is also fascinating to me, what with them promising unique solutions to problems that hopefully require more than just holding a button. It opens up a lot of options for unique playthroughs and give even more reason to replay levels than the same old Collect Everything You Couldn't The First Time style. Long story short, Lego TFA looks like it's trying to improve on the formula a lot more than it's predecessors, and I believe that's a very good thing.
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LEGO Star Wars: The Force Awakens - Gameplay Reveal Trailer
I kind of agree, but I really love what they've been doing recently by taking the actual movie audio and building scenes around them; it can make for some really good comedy too. Plus, the writing is usually pretty good for the original game content, so I don't think it's too bad of a trade-off. From what little I've played of Fighter Squadron mode, it could really use some simplification. I don't see how that's a bad thing.
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New Ratchet & Clank Story Trailer
Dude, I've played the demo in stores and it totally looks that good in real life. Insomniac have outdone themselves.
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LEGO Star Wars: The Force Awakens - Gameplay Reveal Trailer
HOLY SHIT IT ACTUALLY LOOKS DIFFERENT FROM OTHER LEGO GAMES Third-person shooting elements, what look to be much improved ship segments, and Multi-Builds that can hopefully let you actually strategize all seem really fascinating to me. Plus, they talked a little about the non-movie levels, so maybe the people who whined about a lack of content from just one movie can shut up about it. The game is looking pretty great, I think!
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New Ratchet & Clank Story Trailer
It's good to finally get an idea on how to story is being re-done, even if it is less than a month before the game comes out. Plus the game just looks completely fantastic. (Can people finally stop complaining about there not being any good PS4 games?)
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What are your WORST games of all time!?
Exactly. You could literally go straight from Rogue to Syndicate and not miss anything- in fact, I wish that's what I'd done. Friend request happily accepted.
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What are your WORST games of all time!?
It's like you read my mind. firetrucking nothing happens in Unity. Rogue was such a good continuation of of the story and had so many elements that Unity could have drawn on, and instead literally nothing that happens matters in Unity. Such a crock of shit.